/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay.provider; import java.util.ArrayList; import java.util.Collection; import java.util.List; import org.eclipse.emf.common.notify.AdapterFactory; import org.eclipse.emf.common.notify.Notification; import org.eclipse.emf.common.util.EList; import org.eclipse.emf.edit.provider.ComposeableAdapterFactory; import org.eclipse.emf.edit.provider.IItemPropertyDescriptor; import org.eclipse.emf.edit.provider.ItemPropertyDescriptor; import org.eclipse.emf.edit.provider.ViewerNotification; import com.google.common.base.Predicates; import com.google.common.collect.Collections2; import de.urszeidler.eclipse.shr5.AbstaktFernKampfwaffe; import de.urszeidler.eclipse.shr5.AbstraktGegenstand; import de.urszeidler.eclipse.shr5.gameplay.GameplayPackage; import de.urszeidler.eclipse.shr5.gameplay.RangedAttackCmd; import de.urszeidler.eclipse.shr5.runtime.RuntimeCharacter; import de.urszeidler.eclipse.shr5.util.Shr5EditingTools; /** * This is the item provider adapter for a {@link de.urszeidler.eclipse.shr5.gameplay.RangedAttackCmd} object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public class RangedAttackCmdItemProvider extends OpposedSkillTestCmdItemProvider { /** * This constructs an instance from a factory and a notifier. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public RangedAttackCmdItemProvider(AdapterFactory adapterFactory) { super(adapterFactory); } /** * This returns the property descriptors for the adapted class. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public List<IItemPropertyDescriptor> getPropertyDescriptors(Object object) { if (itemPropertyDescriptors == null) { super.getPropertyDescriptors(object); addModusPropertyDescriptor(object); addRangePropertyDescriptor(object); addWeaponPropertyDescriptor(object); addNumberOfShootsPropertyDescriptor(object); } return itemPropertyDescriptors; } /** * This adds a property descriptor for the Modus feature. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected void addModusPropertyDescriptor(Object object) { itemPropertyDescriptors.add (createItemPropertyDescriptor (((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(), getResourceLocator(), getString("_UI_RangedAttackCmd_modus_feature"), getString("_UI_RangedAttackCmd_modus_description"), GameplayPackage.Literals.RANGED_ATTACK_CMD__MODUS, true, false, false, ItemPropertyDescriptor.GENERIC_VALUE_IMAGE, null, null)); } /** * This adds a property descriptor for the Range feature. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected void addRangePropertyDescriptor(Object object) { itemPropertyDescriptors.add (createItemPropertyDescriptor (((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(), getResourceLocator(), getString("_UI_RangedAttackCmd_range_feature"), getString("_UI_RangedAttackCmd_range_description"), GameplayPackage.Literals.RANGED_ATTACK_CMD__RANGE, true, false, false, ItemPropertyDescriptor.INTEGRAL_VALUE_IMAGE, null, null)); } /** * This adds a property descriptor for the Weapon feature. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated not */ protected void addWeaponPropertyDescriptor(Object object) { itemPropertyDescriptors.add (new ItemPropertyDescriptor (((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(), getResourceLocator(), getString("_UI_RangedAttackCmd_weapon_feature"), getString("_UI_RangedAttackCmd_weapon_description"), GameplayPackage.Literals.RANGED_ATTACK_CMD__WEAPON, true, false, true, null, null, null){ @Override protected Collection<?> getComboBoxObjects(Object object) { if (object instanceof RangedAttackCmd) { RangedAttackCmd rac = (RangedAttackCmd)object; RuntimeCharacter subject = rac.getSubject(); if(subject!=null){ EList<AbstraktGegenstand> inUse = subject.getInUse(); return new ArrayList<Object>(Collections2.filter(inUse, Predicates.instanceOf(AbstaktFernKampfwaffe.class))); } } return super.getComboBoxObjects(object); } }); } /** * This adds a property descriptor for the Number Of Shoots feature. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected void addNumberOfShootsPropertyDescriptor(Object object) { itemPropertyDescriptors.add (createItemPropertyDescriptor (((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(), getResourceLocator(), getString("_UI_RangedAttackCmd_numberOfShoots_feature"), getString("_UI_RangedAttackCmd_numberOfShoots_description"), GameplayPackage.Literals.RANGED_ATTACK_CMD__NUMBER_OF_SHOOTS, true, false, false, ItemPropertyDescriptor.INTEGRAL_VALUE_IMAGE, null, null)); } /** * This returns RangedAttackCmd.gif. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public Object getImage(Object object) { return overlayImage(object, getResourceLocator().getImage("full/obj16/RangedAttackCmd")); } /** * This returns the label text for the adapted class. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated not */ @Override public String getText(Object object) { RangedAttackCmd rangedAttackCmd = (RangedAttackCmd)object; String defaultVaule = getString("_UI_unset"); ComposeableAdapterFactory factory = ((ComposeableAdapterFactory)this.adapterFactory).getRootAdapterFactory(); String label_subject = Shr5EditingTools.getLabelForEObject(factory, defaultVaule, rangedAttackCmd.getSubject()); String label_opponent = Shr5EditingTools.getLabelForEObject(factory, defaultVaule, rangedAttackCmd.getObject()); String weapon = Shr5EditingTools.getLabelForEObject(factory, defaultVaule, rangedAttackCmd.getWeapon()); return getString("_UI_RangedAttackCmd_type_text", new Object[]{ label_subject, label_opponent, weapon, rangedAttackCmd.getRange(), rangedAttackCmd.getNumberOfShoots() }); } /** * This handles model notifications by calling {@link #updateChildren} to update any cached * children and by creating a viewer notification, which it passes to {@link #fireNotifyChanged}. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public void notifyChanged(Notification notification) { updateChildren(notification); switch (notification.getFeatureID(RangedAttackCmd.class)) { case GameplayPackage.RANGED_ATTACK_CMD__MODUS: case GameplayPackage.RANGED_ATTACK_CMD__RANGE: case GameplayPackage.RANGED_ATTACK_CMD__NUMBER_OF_SHOOTS: fireNotifyChanged(new ViewerNotification(notification, notification.getNotifier(), false, true)); return; } super.notifyChanged(notification); } /** * This adds {@link org.eclipse.emf.edit.command.CommandParameter}s describing the children * that can be created under this object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override protected void collectNewChildDescriptors(Collection<Object> newChildDescriptors, Object object) { super.collectNewChildDescriptors(newChildDescriptors, object); } }