/**
* (c) Urs Zeidler
*/
package de.urszeidler.eclipse.shr5.gameplay.provider;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import org.eclipse.emf.common.notify.AdapterFactory;
import org.eclipse.emf.common.notify.Notification;
import org.eclipse.emf.common.util.EList;
import org.eclipse.emf.edit.provider.ComposeableAdapterFactory;
import org.eclipse.emf.edit.provider.IItemPropertyDescriptor;
import org.eclipse.emf.edit.provider.ItemPropertyDescriptor;
import org.eclipse.emf.edit.provider.ViewerNotification;
import com.google.common.base.Predicates;
import com.google.common.collect.Collections2;
import de.urszeidler.eclipse.shr5.AbstaktFernKampfwaffe;
import de.urszeidler.eclipse.shr5.AbstraktGegenstand;
import de.urszeidler.eclipse.shr5.gameplay.GameplayPackage;
import de.urszeidler.eclipse.shr5.gameplay.RangedAttackCmd;
import de.urszeidler.eclipse.shr5.runtime.RuntimeCharacter;
import de.urszeidler.eclipse.shr5.util.Shr5EditingTools;
/**
* This is the item provider adapter for a {@link de.urszeidler.eclipse.shr5.gameplay.RangedAttackCmd} object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public class RangedAttackCmdItemProvider
extends OpposedSkillTestCmdItemProvider {
/**
* This constructs an instance from a factory and a notifier.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public RangedAttackCmdItemProvider(AdapterFactory adapterFactory) {
super(adapterFactory);
}
/**
* This returns the property descriptors for the adapted class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public List<IItemPropertyDescriptor> getPropertyDescriptors(Object object) {
if (itemPropertyDescriptors == null) {
super.getPropertyDescriptors(object);
addModusPropertyDescriptor(object);
addRangePropertyDescriptor(object);
addWeaponPropertyDescriptor(object);
addNumberOfShootsPropertyDescriptor(object);
}
return itemPropertyDescriptors;
}
/**
* This adds a property descriptor for the Modus feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected void addModusPropertyDescriptor(Object object) {
itemPropertyDescriptors.add
(createItemPropertyDescriptor
(((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(),
getResourceLocator(),
getString("_UI_RangedAttackCmd_modus_feature"),
getString("_UI_RangedAttackCmd_modus_description"),
GameplayPackage.Literals.RANGED_ATTACK_CMD__MODUS,
true,
false,
false,
ItemPropertyDescriptor.GENERIC_VALUE_IMAGE,
null,
null));
}
/**
* This adds a property descriptor for the Range feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected void addRangePropertyDescriptor(Object object) {
itemPropertyDescriptors.add
(createItemPropertyDescriptor
(((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(),
getResourceLocator(),
getString("_UI_RangedAttackCmd_range_feature"),
getString("_UI_RangedAttackCmd_range_description"),
GameplayPackage.Literals.RANGED_ATTACK_CMD__RANGE,
true,
false,
false,
ItemPropertyDescriptor.INTEGRAL_VALUE_IMAGE,
null,
null));
}
/**
* This adds a property descriptor for the Weapon feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated not
*/
protected void addWeaponPropertyDescriptor(Object object) {
itemPropertyDescriptors.add
(new ItemPropertyDescriptor
(((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(),
getResourceLocator(),
getString("_UI_RangedAttackCmd_weapon_feature"),
getString("_UI_RangedAttackCmd_weapon_description"),
GameplayPackage.Literals.RANGED_ATTACK_CMD__WEAPON,
true,
false,
true,
null,
null,
null){
@Override
protected Collection<?> getComboBoxObjects(Object object) {
if (object instanceof RangedAttackCmd) {
RangedAttackCmd rac = (RangedAttackCmd)object;
RuntimeCharacter subject = rac.getSubject();
if(subject!=null){
EList<AbstraktGegenstand> inUse = subject.getInUse();
return new ArrayList<Object>(Collections2.filter(inUse, Predicates.instanceOf(AbstaktFernKampfwaffe.class)));
}
}
return super.getComboBoxObjects(object);
}
});
}
/**
* This adds a property descriptor for the Number Of Shoots feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected void addNumberOfShootsPropertyDescriptor(Object object) {
itemPropertyDescriptors.add
(createItemPropertyDescriptor
(((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(),
getResourceLocator(),
getString("_UI_RangedAttackCmd_numberOfShoots_feature"),
getString("_UI_RangedAttackCmd_numberOfShoots_description"),
GameplayPackage.Literals.RANGED_ATTACK_CMD__NUMBER_OF_SHOOTS,
true,
false,
false,
ItemPropertyDescriptor.INTEGRAL_VALUE_IMAGE,
null,
null));
}
/**
* This returns RangedAttackCmd.gif.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public Object getImage(Object object) {
return overlayImage(object, getResourceLocator().getImage("full/obj16/RangedAttackCmd"));
}
/**
* This returns the label text for the adapted class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated not
*/
@Override
public String getText(Object object) {
RangedAttackCmd rangedAttackCmd = (RangedAttackCmd)object;
String defaultVaule = getString("_UI_unset");
ComposeableAdapterFactory factory = ((ComposeableAdapterFactory)this.adapterFactory).getRootAdapterFactory();
String label_subject = Shr5EditingTools.getLabelForEObject(factory, defaultVaule, rangedAttackCmd.getSubject());
String label_opponent = Shr5EditingTools.getLabelForEObject(factory, defaultVaule, rangedAttackCmd.getObject());
String weapon = Shr5EditingTools.getLabelForEObject(factory, defaultVaule, rangedAttackCmd.getWeapon());
return getString("_UI_RangedAttackCmd_type_text", new Object[]{ label_subject, label_opponent, weapon, rangedAttackCmd.getRange(),
rangedAttackCmd.getNumberOfShoots() });
}
/**
* This handles model notifications by calling {@link #updateChildren} to update any cached
* children and by creating a viewer notification, which it passes to {@link #fireNotifyChanged}.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public void notifyChanged(Notification notification) {
updateChildren(notification);
switch (notification.getFeatureID(RangedAttackCmd.class)) {
case GameplayPackage.RANGED_ATTACK_CMD__MODUS:
case GameplayPackage.RANGED_ATTACK_CMD__RANGE:
case GameplayPackage.RANGED_ATTACK_CMD__NUMBER_OF_SHOOTS:
fireNotifyChanged(new ViewerNotification(notification, notification.getNotifier(), false, true));
return;
}
super.notifyChanged(notification);
}
/**
* This adds {@link org.eclipse.emf.edit.command.CommandParameter}s describing the children
* that can be created under this object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
protected void collectNewChildDescriptors(Collection<Object> newChildDescriptors, Object object) {
super.collectNewChildDescriptors(newChildDescriptors, object);
}
}