/**
* (c) Urs Zeidler
*/
package de.urszeidler.eclipse.shr5.gameplay;
import de.urszeidler.eclipse.shr5.Nahkampfwaffe;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Meele Attack Cmd</b></em>'.
* <!-- end-user-doc -->
*
* <!-- begin-model-doc -->
* The meele attack.
* <!-- end-model-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.MeeleAttackCmd#getWeapon <em>Weapon</em>}</li>
* </ul>
* </p>
*
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getMeeleAttackCmd()
* @model
* @generated
*/
public interface MeeleAttackCmd extends OpposedSkillTestCmd {
/**
* Returns the value of the '<em><b>Weapon</b></em>' reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Weapon</em>' reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Weapon</em>' reference.
* @see #setWeapon(Nahkampfwaffe)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getMeeleAttackCmd_Weapon()
* @model required="true"
* @generated
*/
Nahkampfwaffe getWeapon();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.MeeleAttackCmd#getWeapon <em>Weapon</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Weapon</em>' reference.
* @see #getWeapon()
* @generated
*/
void setWeapon(Nahkampfwaffe value);
} // MeeleAttackCmd