/**
* (c) Urs Zeidler
*/
package de.urszeidler.eclipse.shr5.gameplay;
import de.urszeidler.eclipse.shr5.Fertigkeit;
import de.urszeidler.eclipse.shr5.runtime.RuntimeCharacter;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Opposed Skill Test Cmd</b></em>'.
* <!-- end-user-doc -->
*
* <!-- begin-model-doc -->
* An oppesd test where the object can use the same or another skill.
* <!-- end-model-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.OpposedSkillTestCmd#getObject <em>Object</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.OpposedSkillTestCmd#getObjectSkill <em>Object Skill</em>}</li>
* </ul>
* </p>
*
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getOpposedSkillTestCmd()
* @model
* @generated
*/
public interface OpposedSkillTestCmd extends SkillTestCmd {
/**
* Returns the value of the '<em><b>Object</b></em>' reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Object</em>' reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Object</em>' reference.
* @see #setObject(RuntimeCharacter)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getOpposedSkillTestCmd_Object()
* @model
* @generated
*/
RuntimeCharacter getObject();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.OpposedSkillTestCmd#getObject <em>Object</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Object</em>' reference.
* @see #getObject()
* @generated
*/
void setObject(RuntimeCharacter value);
/**
* Returns the value of the '<em><b>Object Skill</b></em>' reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Object Skill</em>' reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Object Skill</em>' reference.
* @see #setObjectSkill(Fertigkeit)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getOpposedSkillTestCmd_ObjectSkill()
* @model
* @generated
*/
Fertigkeit getObjectSkill();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.OpposedSkillTestCmd#getObjectSkill <em>Object Skill</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Object Skill</em>' reference.
* @see #getObjectSkill()
* @generated
*/
void setObjectSkill(Fertigkeit value);
} // OpposedSkillTestCmd