/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay; import de.urszeidler.eclipse.shr5.Fertigkeit; import de.urszeidler.eclipse.shr5.runtime.RuntimeCharacter; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Opposed Skill Test Cmd</b></em>'. * <!-- end-user-doc --> * * <!-- begin-model-doc --> * An oppesd test where the object can use the same or another skill. * <!-- end-model-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.OpposedSkillTestCmd#getObject <em>Object</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.OpposedSkillTestCmd#getObjectSkill <em>Object Skill</em>}</li> * </ul> * </p> * * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getOpposedSkillTestCmd() * @model * @generated */ public interface OpposedSkillTestCmd extends SkillTestCmd { /** * Returns the value of the '<em><b>Object</b></em>' reference. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Object</em>' reference isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Object</em>' reference. * @see #setObject(RuntimeCharacter) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getOpposedSkillTestCmd_Object() * @model * @generated */ RuntimeCharacter getObject(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.OpposedSkillTestCmd#getObject <em>Object</em>}' reference. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Object</em>' reference. * @see #getObject() * @generated */ void setObject(RuntimeCharacter value); /** * Returns the value of the '<em><b>Object Skill</b></em>' reference. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Object Skill</em>' reference isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Object Skill</em>' reference. * @see #setObjectSkill(Fertigkeit) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getOpposedSkillTestCmd_ObjectSkill() * @model * @generated */ Fertigkeit getObjectSkill(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.OpposedSkillTestCmd#getObjectSkill <em>Object Skill</em>}' reference. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Object Skill</em>' reference. * @see #getObjectSkill() * @generated */ void setObjectSkill(Fertigkeit value); } // OpposedSkillTestCmd