/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay.provider; import java.util.Collection; import java.util.List; import org.eclipse.emf.common.notify.AdapterFactory; import org.eclipse.emf.common.notify.Notification; import org.eclipse.emf.ecore.EStructuralFeature; import org.eclipse.emf.edit.provider.IItemPropertyDescriptor; import org.eclipse.emf.edit.provider.ViewerNotification; import de.urszeidler.eclipse.shr5.gameplay.GameplayFactory; import de.urszeidler.eclipse.shr5.gameplay.GameplayPackage; import de.urszeidler.eclipse.shr5.gameplay.SimpleActions; /** * This is the item provider adapter for a {@link de.urszeidler.eclipse.shr5.gameplay.SimpleActions} object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public class SimpleActionsItemProvider extends CommandWrapperItemProvider { /** * This constructs an instance from a factory and a notifier. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public SimpleActionsItemProvider(AdapterFactory adapterFactory) { super(adapterFactory); } /** * This returns the property descriptors for the adapted class. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public List<IItemPropertyDescriptor> getPropertyDescriptors(Object object) { if (itemPropertyDescriptors == null) { super.getPropertyDescriptors(object); } return itemPropertyDescriptors; } /** * This specifies how to implement {@link #getChildren} and is used to deduce an appropriate feature for an * {@link org.eclipse.emf.edit.command.AddCommand}, {@link org.eclipse.emf.edit.command.RemoveCommand} or * {@link org.eclipse.emf.edit.command.MoveCommand} in {@link #createCommand}. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public Collection<? extends EStructuralFeature> getChildrenFeatures(Object object) { if (childrenFeatures == null) { super.getChildrenFeatures(object); childrenFeatures.add(GameplayPackage.Literals.SIMPLE_ACTIONS__ACTION1); childrenFeatures.add(GameplayPackage.Literals.SIMPLE_ACTIONS__ACTION2); } return childrenFeatures; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override protected EStructuralFeature getChildFeature(Object object, Object child) { // Check the type of the specified child object and return the proper feature to use for // adding (see {@link AddCommand}) it as a child. return super.getChildFeature(object, child); } /** * This returns SimpleActions.gif. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public Object getImage(Object object) { return overlayImage(object, getResourceLocator().getImage("full/obj16/SimpleActions")); } /** * This returns the label text for the adapted class. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public String getText(Object object) { SimpleActions simpleActions = (SimpleActions)object; return getString("_UI_SimpleActions_type") + " " + simpleActions.isExecuted(); } /** * This handles model notifications by calling {@link #updateChildren} to update any cached * children and by creating a viewer notification, which it passes to {@link #fireNotifyChanged}. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public void notifyChanged(Notification notification) { updateChildren(notification); switch (notification.getFeatureID(SimpleActions.class)) { case GameplayPackage.SIMPLE_ACTIONS__ACTION1: case GameplayPackage.SIMPLE_ACTIONS__ACTION2: fireNotifyChanged(new ViewerNotification(notification, notification.getNotifier(), true, false)); return; } super.notifyChanged(notification); } /** * This adds {@link org.eclipse.emf.edit.command.CommandParameter}s describing the children * that can be created under this object. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override protected void collectNewChildDescriptors(Collection<Object> newChildDescriptors, Object object) { super.collectNewChildDescriptors(newChildDescriptors, object); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.SIMPLE_ACTIONS__ACTION1, GameplayFactory.eINSTANCE.createSimpleAction())); newChildDescriptors.add (createChildParameter (GameplayPackage.Literals.SIMPLE_ACTIONS__ACTION2, GameplayFactory.eINSTANCE.createSimpleAction())); } /** * This returns the label text for {@link org.eclipse.emf.edit.command.CreateChildCommand}. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public String getCreateChildText(Object owner, Object feature, Object child, Collection<?> selection) { Object childFeature = feature; Object childObject = child; boolean qualify = childFeature == GameplayPackage.Literals.COMMAND__SUB_COMMANDS || childFeature == GameplayPackage.Literals.SIMPLE_ACTIONS__ACTION1 || childFeature == GameplayPackage.Literals.SIMPLE_ACTIONS__ACTION2; if (qualify) { return getString ("_UI_CreateChild_text2", new Object[] { getTypeText(childObject), getFeatureText(childFeature), getTypeText(owner) }); } return super.getCreateChildText(owner, feature, child, selection); } }