/**
* (c) Urs Zeidler
*/
package de.urszeidler.eclipse.shr5.gameplay;
import de.urszeidler.eclipse.shr5.SchadensTyp;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Drain Command</b></em>'.
* <!-- end-user-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.DrainCommand#getDamage <em>Damage</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.DrainCommand#getDamageType <em>Damage Type</em>}</li>
* </ul>
* </p>
*
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getDrainCommand()
* @model
* @generated
*/
public interface DrainCommand extends ProbeCommand {
/**
* Returns the value of the '<em><b>Damage</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Damage</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Damage</em>' attribute.
* @see #setDamage(int)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getDrainCommand_Damage()
* @model required="true"
* @generated
*/
int getDamage();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.DrainCommand#getDamage <em>Damage</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Damage</em>' attribute.
* @see #getDamage()
* @generated
*/
void setDamage(int value);
/**
* Returns the value of the '<em><b>Damage Type</b></em>' attribute.
* The literals are from the enumeration {@link de.urszeidler.eclipse.shr5.SchadensTyp}.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Damage Type</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Damage Type</em>' attribute.
* @see de.urszeidler.eclipse.shr5.SchadensTyp
* @see #setDamageType(SchadensTyp)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getDrainCommand_DamageType()
* @model
* @generated
*/
SchadensTyp getDamageType();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.DrainCommand#getDamageType <em>Damage Type</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Damage Type</em>' attribute.
* @see de.urszeidler.eclipse.shr5.SchadensTyp
* @see #getDamageType()
* @generated
*/
void setDamageType(SchadensTyp value);
} // DrainCommand