/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay; import de.urszeidler.eclipse.shr5.SchadensTyp; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Drain Command</b></em>'. * <!-- end-user-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.DrainCommand#getDamage <em>Damage</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.DrainCommand#getDamageType <em>Damage Type</em>}</li> * </ul> * </p> * * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getDrainCommand() * @model * @generated */ public interface DrainCommand extends ProbeCommand { /** * Returns the value of the '<em><b>Damage</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Damage</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Damage</em>' attribute. * @see #setDamage(int) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getDrainCommand_Damage() * @model required="true" * @generated */ int getDamage(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.DrainCommand#getDamage <em>Damage</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Damage</em>' attribute. * @see #getDamage() * @generated */ void setDamage(int value); /** * Returns the value of the '<em><b>Damage Type</b></em>' attribute. * The literals are from the enumeration {@link de.urszeidler.eclipse.shr5.SchadensTyp}. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Damage Type</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Damage Type</em>' attribute. * @see de.urszeidler.eclipse.shr5.SchadensTyp * @see #setDamageType(SchadensTyp) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getDrainCommand_DamageType() * @model * @generated */ SchadensTyp getDamageType(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.DrainCommand#getDamageType <em>Damage Type</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Damage Type</em>' attribute. * @see de.urszeidler.eclipse.shr5.SchadensTyp * @see #getDamageType() * @generated */ void setDamageType(SchadensTyp value); } // DrainCommand