/**
* (c) Urs Zeidler
*/
package de.urszeidler.eclipse.shr5.gameplay.impl;
import org.eclipse.emf.common.notify.Notification;
import org.eclipse.emf.ecore.EClass;
import org.eclipse.emf.ecore.impl.ENotificationImpl;
import org.eclipse.emf.ecore.impl.MinimalEObjectImpl;
import de.urszeidler.eclipse.shr5.TimeUnits;
import de.urszeidler.eclipse.shr5.gameplay.GameplayPackage;
import de.urszeidler.eclipse.shr5.gameplay.Intervall;
/**
* <!-- begin-user-doc -->
* An implementation of the model object '<em><b>Intervall</b></em>'.
* <!-- end-user-doc -->
* <p>
* The following features are implemented:
* <ul>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.impl.IntervallImpl#getQuantities <em>Quantities</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.impl.IntervallImpl#getUnits <em>Units</em>}</li>
* </ul>
* </p>
*
* @generated
*/
public class IntervallImpl extends MinimalEObjectImpl.Container implements Intervall {
/**
* The default value of the '{@link #getQuantities() <em>Quantities</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #getQuantities()
* @generated
* @ordered
*/
protected static final int QUANTITIES_EDEFAULT = 0;
/**
* The cached value of the '{@link #getQuantities() <em>Quantities</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #getQuantities()
* @generated
* @ordered
*/
protected int quantities = QUANTITIES_EDEFAULT;
/**
* The default value of the '{@link #getUnits() <em>Units</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #getUnits()
* @generated
* @ordered
*/
protected static final TimeUnits UNITS_EDEFAULT = TimeUnits.SEC;
/**
* The cached value of the '{@link #getUnits() <em>Units</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #getUnits()
* @generated
* @ordered
*/
protected TimeUnits units = UNITS_EDEFAULT;
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected IntervallImpl() {
super();
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
protected EClass eStaticClass() {
return GameplayPackage.Literals.INTERVALL;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public int getQuantities() {
return quantities;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public void setQuantities(int newQuantities) {
int oldQuantities = quantities;
quantities = newQuantities;
if (eNotificationRequired())
eNotify(new ENotificationImpl(this, Notification.SET, GameplayPackage.INTERVALL__QUANTITIES, oldQuantities, quantities));
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public TimeUnits getUnits() {
return units;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public void setUnits(TimeUnits newUnits) {
TimeUnits oldUnits = units;
units = newUnits == null ? UNITS_EDEFAULT : newUnits;
if (eNotificationRequired())
eNotify(new ENotificationImpl(this, Notification.SET, GameplayPackage.INTERVALL__UNITS, oldUnits, units));
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public Object eGet(int featureID, boolean resolve, boolean coreType) {
switch (featureID) {
case GameplayPackage.INTERVALL__QUANTITIES:
return getQuantities();
case GameplayPackage.INTERVALL__UNITS:
return getUnits();
}
return super.eGet(featureID, resolve, coreType);
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public void eSet(int featureID, Object newValue) {
switch (featureID) {
case GameplayPackage.INTERVALL__QUANTITIES:
setQuantities((Integer)newValue);
return;
case GameplayPackage.INTERVALL__UNITS:
setUnits((TimeUnits)newValue);
return;
}
super.eSet(featureID, newValue);
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public void eUnset(int featureID) {
switch (featureID) {
case GameplayPackage.INTERVALL__QUANTITIES:
setQuantities(QUANTITIES_EDEFAULT);
return;
case GameplayPackage.INTERVALL__UNITS:
setUnits(UNITS_EDEFAULT);
return;
}
super.eUnset(featureID);
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public boolean eIsSet(int featureID) {
switch (featureID) {
case GameplayPackage.INTERVALL__QUANTITIES:
return quantities != QUANTITIES_EDEFAULT;
case GameplayPackage.INTERVALL__UNITS:
return units != UNITS_EDEFAULT;
}
return super.eIsSet(featureID);
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public String toString() {
if (eIsProxy()) return super.toString();
StringBuffer result = new StringBuffer(super.toString());
result.append(" (quantities: ");
result.append(quantities);
result.append(", units: ");
result.append(units);
result.append(')');
return result.toString();
}
} //IntervallImpl