/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay.impl; import org.eclipse.emf.common.notify.Notification; import org.eclipse.emf.ecore.EClass; import org.eclipse.emf.ecore.impl.ENotificationImpl; import org.eclipse.emf.ecore.impl.MinimalEObjectImpl; import de.urszeidler.eclipse.shr5.TimeUnits; import de.urszeidler.eclipse.shr5.gameplay.GameplayPackage; import de.urszeidler.eclipse.shr5.gameplay.Intervall; /** * <!-- begin-user-doc --> * An implementation of the model object '<em><b>Intervall</b></em>'. * <!-- end-user-doc --> * <p> * The following features are implemented: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.impl.IntervallImpl#getQuantities <em>Quantities</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.impl.IntervallImpl#getUnits <em>Units</em>}</li> * </ul> * </p> * * @generated */ public class IntervallImpl extends MinimalEObjectImpl.Container implements Intervall { /** * The default value of the '{@link #getQuantities() <em>Quantities</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #getQuantities() * @generated * @ordered */ protected static final int QUANTITIES_EDEFAULT = 0; /** * The cached value of the '{@link #getQuantities() <em>Quantities</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #getQuantities() * @generated * @ordered */ protected int quantities = QUANTITIES_EDEFAULT; /** * The default value of the '{@link #getUnits() <em>Units</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #getUnits() * @generated * @ordered */ protected static final TimeUnits UNITS_EDEFAULT = TimeUnits.SEC; /** * The cached value of the '{@link #getUnits() <em>Units</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #getUnits() * @generated * @ordered */ protected TimeUnits units = UNITS_EDEFAULT; /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected IntervallImpl() { super(); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override protected EClass eStaticClass() { return GameplayPackage.Literals.INTERVALL; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public int getQuantities() { return quantities; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public void setQuantities(int newQuantities) { int oldQuantities = quantities; quantities = newQuantities; if (eNotificationRequired()) eNotify(new ENotificationImpl(this, Notification.SET, GameplayPackage.INTERVALL__QUANTITIES, oldQuantities, quantities)); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public TimeUnits getUnits() { return units; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public void setUnits(TimeUnits newUnits) { TimeUnits oldUnits = units; units = newUnits == null ? UNITS_EDEFAULT : newUnits; if (eNotificationRequired()) eNotify(new ENotificationImpl(this, Notification.SET, GameplayPackage.INTERVALL__UNITS, oldUnits, units)); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public Object eGet(int featureID, boolean resolve, boolean coreType) { switch (featureID) { case GameplayPackage.INTERVALL__QUANTITIES: return getQuantities(); case GameplayPackage.INTERVALL__UNITS: return getUnits(); } return super.eGet(featureID, resolve, coreType); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public void eSet(int featureID, Object newValue) { switch (featureID) { case GameplayPackage.INTERVALL__QUANTITIES: setQuantities((Integer)newValue); return; case GameplayPackage.INTERVALL__UNITS: setUnits((TimeUnits)newValue); return; } super.eSet(featureID, newValue); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public void eUnset(int featureID) { switch (featureID) { case GameplayPackage.INTERVALL__QUANTITIES: setQuantities(QUANTITIES_EDEFAULT); return; case GameplayPackage.INTERVALL__UNITS: setUnits(UNITS_EDEFAULT); return; } super.eUnset(featureID); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public boolean eIsSet(int featureID) { switch (featureID) { case GameplayPackage.INTERVALL__QUANTITIES: return quantities != QUANTITIES_EDEFAULT; case GameplayPackage.INTERVALL__UNITS: return units != UNITS_EDEFAULT; } return super.eIsSet(featureID); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public String toString() { if (eIsProxy()) return super.toString(); StringBuffer result = new StringBuffer(super.toString()); result.append(" (quantities: "); result.append(quantities); result.append(", units: "); result.append(units); result.append(')'); return result.toString(); } } //IntervallImpl