/**
* (c) Urs Zeidler
*/
package de.urszeidler.eclipse.shr5.gameplay.impl;
import java.util.List;
import org.eclipse.emf.common.notify.Notification;
import org.eclipse.emf.ecore.EClass;
import org.eclipse.emf.ecore.InternalEObject;
import org.eclipse.emf.ecore.impl.ENotificationImpl;
import de.urszeidler.eclipse.shr5.AbstaktFernKampfwaffe;
import de.urszeidler.eclipse.shr5.Fertigkeit;
import de.urszeidler.eclipse.shr5.FeuerModus;
import de.urszeidler.eclipse.shr5.Feuerwaffe;
import de.urszeidler.eclipse.shr5.Munition;
import de.urszeidler.eclipse.shr5.gameplay.DamageTest;
import de.urszeidler.eclipse.shr5.gameplay.DefensTestCmd;
import de.urszeidler.eclipse.shr5.gameplay.GameplayFactory;
import de.urszeidler.eclipse.shr5.gameplay.GameplayPackage;
import de.urszeidler.eclipse.shr5.gameplay.RangedAttackCmd;
import de.urszeidler.eclipse.shr5.gameplay.util.GameplayTools;
import de.urszeidler.eclipse.shr5.util.ShadowrunTools;
import de.urszeidler.eclipse.shr5.util.ShadowrunTools.DamageCode;
import de.urszeidler.shr5.gameplay.dice.W6Dice;
/**
* <!-- begin-user-doc -->
* An implementation of the model object '<em><b>Ranged Attack Cmd</b></em>'.
* <!-- end-user-doc -->
* <p>
* The following features are implemented:
* <ul>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.impl.RangedAttackCmdImpl#getModus <em>Modus</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.impl.RangedAttackCmdImpl#getRange <em>Range</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.impl.RangedAttackCmdImpl#getWeapon <em>Weapon</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.impl.RangedAttackCmdImpl#getNumberOfShoots <em>Number Of Shoots</em>}</li>
* </ul>
* </p>
*
* @generated
*/
public class RangedAttackCmdImpl extends OpposedSkillTestCmdImpl implements RangedAttackCmd {
/**
* The default value of the '{@link #getModus() <em>Modus</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #getModus()
* @generated
* @ordered
*/
protected static final FeuerModus MODUS_EDEFAULT = FeuerModus.EM;
/**
* The cached value of the '{@link #getModus() <em>Modus</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #getModus()
* @generated
* @ordered
*/
protected FeuerModus modus = MODUS_EDEFAULT;
/**
* The default value of the '{@link #getRange() <em>Range</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #getRange()
* @generated
* @ordered
*/
protected static final int RANGE_EDEFAULT = 0;
/**
* The cached value of the '{@link #getRange() <em>Range</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #getRange()
* @generated
* @ordered
*/
protected int range = RANGE_EDEFAULT;
/**
* The cached value of the '{@link #getWeapon() <em>Weapon</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #getWeapon()
* @generated
* @ordered
*/
protected AbstaktFernKampfwaffe weapon;
/**
* The default value of the '{@link #getNumberOfShoots() <em>Number Of Shoots</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #getNumberOfShoots()
* @generated
* @ordered
*/
protected static final int NUMBER_OF_SHOOTS_EDEFAULT = 0;
/**
* The cached value of the '{@link #getNumberOfShoots() <em>Number Of Shoots</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #getNumberOfShoots()
* @generated
* @ordered
*/
protected int numberOfShoots = NUMBER_OF_SHOOTS_EDEFAULT;
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected RangedAttackCmdImpl() {
super();
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
protected EClass eStaticClass() {
return GameplayPackage.Literals.RANGED_ATTACK_CMD;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public FeuerModus getModus() {
return modus;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public void setModus(FeuerModus newModus) {
FeuerModus oldModus = modus;
modus = newModus == null ? MODUS_EDEFAULT : newModus;
if (eNotificationRequired())
eNotify(new ENotificationImpl(this, Notification.SET, GameplayPackage.RANGED_ATTACK_CMD__MODUS, oldModus, modus));
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public int getRange() {
return range;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
*
* @generated not
*/
public void setRange(int newRange) {
int oldRange = range;
range = newRange;
GameplayTools.getRangeMod(getSubject(), getWeapon(), getRange(), getProbeMods());
if (eNotificationRequired())
eNotify(new ENotificationImpl(this, Notification.SET, GameplayPackage.RANGED_ATTACK_CMD__RANGE, oldRange, range));
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public AbstaktFernKampfwaffe getWeapon() {
if (weapon != null && weapon.eIsProxy()) {
InternalEObject oldWeapon = (InternalEObject)weapon;
weapon = (AbstaktFernKampfwaffe)eResolveProxy(oldWeapon);
if (weapon != oldWeapon) {
if (eNotificationRequired())
eNotify(new ENotificationImpl(this, Notification.RESOLVE, GameplayPackage.RANGED_ATTACK_CMD__WEAPON, oldWeapon, weapon));
}
}
return weapon;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public AbstaktFernKampfwaffe basicGetWeapon() {
return weapon;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
*
* @generated not
*/
public void setWeapon(AbstaktFernKampfwaffe newWeapon) {
AbstaktFernKampfwaffe oldWeapon = weapon;
weapon = newWeapon;
if (eNotificationRequired())
eNotify(new ENotificationImpl(this, Notification.SET, GameplayPackage.RANGED_ATTACK_CMD__WEAPON, oldWeapon, weapon));
if(weapon!=null){
if(weapon.getFertigkeit()!=null)
setSkill(weapon.getFertigkeit());
}
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public int getNumberOfShoots() {
return numberOfShoots;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public void setNumberOfShoots(int newNumberOfShoots) {
int oldNumberOfShoots = numberOfShoots;
numberOfShoots = newNumberOfShoots;
if (eNotificationRequired())
eNotify(new ENotificationImpl(this, Notification.SET, GameplayPackage.RANGED_ATTACK_CMD__NUMBER_OF_SHOOTS, oldNumberOfShoots, numberOfShoots));
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public Object eGet(int featureID, boolean resolve, boolean coreType) {
switch (featureID) {
case GameplayPackage.RANGED_ATTACK_CMD__MODUS:
return getModus();
case GameplayPackage.RANGED_ATTACK_CMD__RANGE:
return getRange();
case GameplayPackage.RANGED_ATTACK_CMD__WEAPON:
if (resolve) return getWeapon();
return basicGetWeapon();
case GameplayPackage.RANGED_ATTACK_CMD__NUMBER_OF_SHOOTS:
return getNumberOfShoots();
}
return super.eGet(featureID, resolve, coreType);
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public void eSet(int featureID, Object newValue) {
switch (featureID) {
case GameplayPackage.RANGED_ATTACK_CMD__MODUS:
setModus((FeuerModus)newValue);
return;
case GameplayPackage.RANGED_ATTACK_CMD__RANGE:
setRange((Integer)newValue);
return;
case GameplayPackage.RANGED_ATTACK_CMD__WEAPON:
setWeapon((AbstaktFernKampfwaffe)newValue);
return;
case GameplayPackage.RANGED_ATTACK_CMD__NUMBER_OF_SHOOTS:
setNumberOfShoots((Integer)newValue);
return;
}
super.eSet(featureID, newValue);
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public void eUnset(int featureID) {
switch (featureID) {
case GameplayPackage.RANGED_ATTACK_CMD__MODUS:
setModus(MODUS_EDEFAULT);
return;
case GameplayPackage.RANGED_ATTACK_CMD__RANGE:
setRange(RANGE_EDEFAULT);
return;
case GameplayPackage.RANGED_ATTACK_CMD__WEAPON:
setWeapon((AbstaktFernKampfwaffe)null);
return;
case GameplayPackage.RANGED_ATTACK_CMD__NUMBER_OF_SHOOTS:
setNumberOfShoots(NUMBER_OF_SHOOTS_EDEFAULT);
return;
}
super.eUnset(featureID);
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public boolean eIsSet(int featureID) {
switch (featureID) {
case GameplayPackage.RANGED_ATTACK_CMD__MODUS:
return modus != MODUS_EDEFAULT;
case GameplayPackage.RANGED_ATTACK_CMD__RANGE:
return range != RANGE_EDEFAULT;
case GameplayPackage.RANGED_ATTACK_CMD__WEAPON:
return weapon != null;
case GameplayPackage.RANGED_ATTACK_CMD__NUMBER_OF_SHOOTS:
return numberOfShoots != NUMBER_OF_SHOOTS_EDEFAULT;
}
return super.eIsSet(featureID);
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public String toString() {
if (eIsProxy()) return super.toString();
StringBuffer result = new StringBuffer(super.toString());
result.append(" (modus: ");
result.append(modus);
result.append(", range: ");
result.append(range);
result.append(", numberOfShoots: ");
result.append(numberOfShoots);
result.append(')');
return result.toString();
}
/**
* Set the state and call the callback.
*/
protected boolean prepareRedo() {
getProbe().clear();
getProbeMods().clear();
setExecuting(true);
mods = mods + GameplayTools.getWoundMod(getSubject(), getProbeMods());
if (getWeapon() instanceof Feuerwaffe) {
Feuerwaffe feuerwaffe = (Feuerwaffe)getWeapon();
FeuerModus fireArmModus = GameplayTools.getFireArmModus(getSubject(), feuerwaffe);
setModus(fireArmModus);
mods = mods + GameplayTools.getRecoilMod(getSubject(), feuerwaffe, getProbeMods());
}
if (weapon != null) {
Fertigkeit fertigkeit = getWeapon().getFertigkeit();
setSkill(fertigkeit);
setLimit(getWeapon().getPraezision());
}
boolean ret = true;
if (isSetCmdCallback() && getCmdCallback() != null)
ret = getCmdCallback().prepareCommand(this, GameplayPackage.Literals.PROBE_COMMAND__MODS, GameplayPackage.Literals.RANGED_ATTACK_CMD__WEAPON, GameplayPackage.Literals.SKILL_TEST_CMD__SKILL,
GameplayPackage.Literals.OPPOSED_SKILL_TEST_CMD__OBJECT, GameplayPackage.Literals.RANGED_ATTACK_CMD__RANGE,
GameplayPackage.Literals.RANGED_ATTACK_CMD__MODUS, GameplayPackage.Literals.PROBE__PUSH_THE_LIMIT);
mods = mods + GameplayTools.getRangeMod(getSubject(), getWeapon(), getRange(), getProbeMods());
return ret;
}
@Override
public void redo() {
if(!prepareRedo()){
cleanCommand();
return;
}
pushTheLimit();
if (!isSkipTest()) {
W6Dice w6Dice = new W6Dice();
int dice = GameplayTools.getSkillDicePool(getSkill(), getSubject()) + mods;// getSkill().getStufe() + att + mods;
List<Integer> probe = w6Dice.probe(dice);
this.getProbe().addAll(probe);
this.successes = isSetLimit() ? Math.min(limit, W6Dice.probeSucsessesShr5(getProbe())) : W6Dice.probeSucsessesShr5(getProbe());
this.glitches = W6Dice.calcGlitchDice(probe);
}
if (getCmdCallback() != null)
getCmdCallback().beforeSubcommands(this, GameplayPackage.Literals.SUCCES_TEST__NET_HITS, GameplayPackage.Literals.SKILL_TEST_CMD__SKILL,
GameplayPackage.Literals.OPPOSED_SKILL_TEST_CMD__OBJECT, GameplayPackage.Literals.PROBE__SECOND_CHANCE);
List<Munition> reduceRounds = GameplayTools.reduceRounds(getWeapon(), getNumberOfShoots());
setNumberOfShoots(reduceRounds.size());
secondChance(getProbe().size());
this.netHits = getSuccesses() - thresholds;
if (netHits > 0 && numberOfShoots > 0) {
DefensTestCmd defensTestCmd = GameplayFactory.eINSTANCE.createDefensTestCmd();
defensTestCmd.setSubject(getObject());
defensTestCmd.setCmdCallback(getCmdCallback());
defensTestCmd.setDate(getDate());
defensTestCmd.setAttackersHits(netHits);
defensTestCmd.setMods(defensTestCmd.getMods() + GameplayTools.getFwDefenceMod(this, defensTestCmd.getProbeMods()));
getSubCommands().add(defensTestCmd);
defensTestCmd.redo();
if (defensTestCmd.getNetHits() < 0) {
Munition munition = reduceRounds.get(0);
DamageTest damageTest = GameplayFactory.eINSTANCE.createDamageTest();
defensTestCmd.getSubCommands().add(damageTest);
damageTest.setSubject(getObject());
damageTest.setCmdCallback(getCmdCallback());
damageTest.setDate(getDate());
damageTest.setDv(weapon.getDurchschlagsKraft()+munition.getArmorMod());
DamageCode damageCode = ShadowrunTools.parseDamageCode(weapon.getSchadenscode());
damageCode.setType(munition.getDamageType());
damageCode.setPower(damageCode.getPower()+munition.getDamageMod());
if (damageCode != null) {
int d = damageCode.getPower() - defensTestCmd.getNetHits();
damageTest.setDamage(new DamageCode(d, damageCode.getType()).toString());
// damageTest.setDamage(damageCode.toString());
}
getSubCommands().add(damageTest);
damageTest.redo();
}
}
if (getModus() != FeuerModus.EM)// TODO : not getNumberOfShoots() when suppessing fire
GameplayTools.inceaseRecoilMod(getSubject(), getWeapon(), getNumberOfShoots());
afterRedo();
}
} // RangedAttackCmdImpl