/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay.impl; import java.util.List; import org.eclipse.emf.common.notify.Notification; import org.eclipse.emf.ecore.EClass; import org.eclipse.emf.ecore.InternalEObject; import org.eclipse.emf.ecore.impl.ENotificationImpl; import de.urszeidler.eclipse.shr5.AbstaktFernKampfwaffe; import de.urszeidler.eclipse.shr5.Fertigkeit; import de.urszeidler.eclipse.shr5.FeuerModus; import de.urszeidler.eclipse.shr5.Feuerwaffe; import de.urszeidler.eclipse.shr5.Munition; import de.urszeidler.eclipse.shr5.gameplay.DamageTest; import de.urszeidler.eclipse.shr5.gameplay.DefensTestCmd; import de.urszeidler.eclipse.shr5.gameplay.GameplayFactory; import de.urszeidler.eclipse.shr5.gameplay.GameplayPackage; import de.urszeidler.eclipse.shr5.gameplay.RangedAttackCmd; import de.urszeidler.eclipse.shr5.gameplay.util.GameplayTools; import de.urszeidler.eclipse.shr5.util.ShadowrunTools; import de.urszeidler.eclipse.shr5.util.ShadowrunTools.DamageCode; import de.urszeidler.shr5.gameplay.dice.W6Dice; /** * <!-- begin-user-doc --> * An implementation of the model object '<em><b>Ranged Attack Cmd</b></em>'. * <!-- end-user-doc --> * <p> * The following features are implemented: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.impl.RangedAttackCmdImpl#getModus <em>Modus</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.impl.RangedAttackCmdImpl#getRange <em>Range</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.impl.RangedAttackCmdImpl#getWeapon <em>Weapon</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.impl.RangedAttackCmdImpl#getNumberOfShoots <em>Number Of Shoots</em>}</li> * </ul> * </p> * * @generated */ public class RangedAttackCmdImpl extends OpposedSkillTestCmdImpl implements RangedAttackCmd { /** * The default value of the '{@link #getModus() <em>Modus</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #getModus() * @generated * @ordered */ protected static final FeuerModus MODUS_EDEFAULT = FeuerModus.EM; /** * The cached value of the '{@link #getModus() <em>Modus</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #getModus() * @generated * @ordered */ protected FeuerModus modus = MODUS_EDEFAULT; /** * The default value of the '{@link #getRange() <em>Range</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #getRange() * @generated * @ordered */ protected static final int RANGE_EDEFAULT = 0; /** * The cached value of the '{@link #getRange() <em>Range</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #getRange() * @generated * @ordered */ protected int range = RANGE_EDEFAULT; /** * The cached value of the '{@link #getWeapon() <em>Weapon</em>}' reference. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #getWeapon() * @generated * @ordered */ protected AbstaktFernKampfwaffe weapon; /** * The default value of the '{@link #getNumberOfShoots() <em>Number Of Shoots</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #getNumberOfShoots() * @generated * @ordered */ protected static final int NUMBER_OF_SHOOTS_EDEFAULT = 0; /** * The cached value of the '{@link #getNumberOfShoots() <em>Number Of Shoots</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #getNumberOfShoots() * @generated * @ordered */ protected int numberOfShoots = NUMBER_OF_SHOOTS_EDEFAULT; /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected RangedAttackCmdImpl() { super(); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override protected EClass eStaticClass() { return GameplayPackage.Literals.RANGED_ATTACK_CMD; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public FeuerModus getModus() { return modus; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public void setModus(FeuerModus newModus) { FeuerModus oldModus = modus; modus = newModus == null ? MODUS_EDEFAULT : newModus; if (eNotificationRequired()) eNotify(new ENotificationImpl(this, Notification.SET, GameplayPackage.RANGED_ATTACK_CMD__MODUS, oldModus, modus)); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public int getRange() { return range; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * * @generated not */ public void setRange(int newRange) { int oldRange = range; range = newRange; GameplayTools.getRangeMod(getSubject(), getWeapon(), getRange(), getProbeMods()); if (eNotificationRequired()) eNotify(new ENotificationImpl(this, Notification.SET, GameplayPackage.RANGED_ATTACK_CMD__RANGE, oldRange, range)); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public AbstaktFernKampfwaffe getWeapon() { if (weapon != null && weapon.eIsProxy()) { InternalEObject oldWeapon = (InternalEObject)weapon; weapon = (AbstaktFernKampfwaffe)eResolveProxy(oldWeapon); if (weapon != oldWeapon) { if (eNotificationRequired()) eNotify(new ENotificationImpl(this, Notification.RESOLVE, GameplayPackage.RANGED_ATTACK_CMD__WEAPON, oldWeapon, weapon)); } } return weapon; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public AbstaktFernKampfwaffe basicGetWeapon() { return weapon; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * * @generated not */ public void setWeapon(AbstaktFernKampfwaffe newWeapon) { AbstaktFernKampfwaffe oldWeapon = weapon; weapon = newWeapon; if (eNotificationRequired()) eNotify(new ENotificationImpl(this, Notification.SET, GameplayPackage.RANGED_ATTACK_CMD__WEAPON, oldWeapon, weapon)); if(weapon!=null){ if(weapon.getFertigkeit()!=null) setSkill(weapon.getFertigkeit()); } } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public int getNumberOfShoots() { return numberOfShoots; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public void setNumberOfShoots(int newNumberOfShoots) { int oldNumberOfShoots = numberOfShoots; numberOfShoots = newNumberOfShoots; if (eNotificationRequired()) eNotify(new ENotificationImpl(this, Notification.SET, GameplayPackage.RANGED_ATTACK_CMD__NUMBER_OF_SHOOTS, oldNumberOfShoots, numberOfShoots)); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public Object eGet(int featureID, boolean resolve, boolean coreType) { switch (featureID) { case GameplayPackage.RANGED_ATTACK_CMD__MODUS: return getModus(); case GameplayPackage.RANGED_ATTACK_CMD__RANGE: return getRange(); case GameplayPackage.RANGED_ATTACK_CMD__WEAPON: if (resolve) return getWeapon(); return basicGetWeapon(); case GameplayPackage.RANGED_ATTACK_CMD__NUMBER_OF_SHOOTS: return getNumberOfShoots(); } return super.eGet(featureID, resolve, coreType); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public void eSet(int featureID, Object newValue) { switch (featureID) { case GameplayPackage.RANGED_ATTACK_CMD__MODUS: setModus((FeuerModus)newValue); return; case GameplayPackage.RANGED_ATTACK_CMD__RANGE: setRange((Integer)newValue); return; case GameplayPackage.RANGED_ATTACK_CMD__WEAPON: setWeapon((AbstaktFernKampfwaffe)newValue); return; case GameplayPackage.RANGED_ATTACK_CMD__NUMBER_OF_SHOOTS: setNumberOfShoots((Integer)newValue); return; } super.eSet(featureID, newValue); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public void eUnset(int featureID) { switch (featureID) { case GameplayPackage.RANGED_ATTACK_CMD__MODUS: setModus(MODUS_EDEFAULT); return; case GameplayPackage.RANGED_ATTACK_CMD__RANGE: setRange(RANGE_EDEFAULT); return; case GameplayPackage.RANGED_ATTACK_CMD__WEAPON: setWeapon((AbstaktFernKampfwaffe)null); return; case GameplayPackage.RANGED_ATTACK_CMD__NUMBER_OF_SHOOTS: setNumberOfShoots(NUMBER_OF_SHOOTS_EDEFAULT); return; } super.eUnset(featureID); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public boolean eIsSet(int featureID) { switch (featureID) { case GameplayPackage.RANGED_ATTACK_CMD__MODUS: return modus != MODUS_EDEFAULT; case GameplayPackage.RANGED_ATTACK_CMD__RANGE: return range != RANGE_EDEFAULT; case GameplayPackage.RANGED_ATTACK_CMD__WEAPON: return weapon != null; case GameplayPackage.RANGED_ATTACK_CMD__NUMBER_OF_SHOOTS: return numberOfShoots != NUMBER_OF_SHOOTS_EDEFAULT; } return super.eIsSet(featureID); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public String toString() { if (eIsProxy()) return super.toString(); StringBuffer result = new StringBuffer(super.toString()); result.append(" (modus: "); result.append(modus); result.append(", range: "); result.append(range); result.append(", numberOfShoots: "); result.append(numberOfShoots); result.append(')'); return result.toString(); } /** * Set the state and call the callback. */ protected boolean prepareRedo() { getProbe().clear(); getProbeMods().clear(); setExecuting(true); mods = mods + GameplayTools.getWoundMod(getSubject(), getProbeMods()); if (getWeapon() instanceof Feuerwaffe) { Feuerwaffe feuerwaffe = (Feuerwaffe)getWeapon(); FeuerModus fireArmModus = GameplayTools.getFireArmModus(getSubject(), feuerwaffe); setModus(fireArmModus); mods = mods + GameplayTools.getRecoilMod(getSubject(), feuerwaffe, getProbeMods()); } if (weapon != null) { Fertigkeit fertigkeit = getWeapon().getFertigkeit(); setSkill(fertigkeit); setLimit(getWeapon().getPraezision()); } boolean ret = true; if (isSetCmdCallback() && getCmdCallback() != null) ret = getCmdCallback().prepareCommand(this, GameplayPackage.Literals.PROBE_COMMAND__MODS, GameplayPackage.Literals.RANGED_ATTACK_CMD__WEAPON, GameplayPackage.Literals.SKILL_TEST_CMD__SKILL, GameplayPackage.Literals.OPPOSED_SKILL_TEST_CMD__OBJECT, GameplayPackage.Literals.RANGED_ATTACK_CMD__RANGE, GameplayPackage.Literals.RANGED_ATTACK_CMD__MODUS, GameplayPackage.Literals.PROBE__PUSH_THE_LIMIT); mods = mods + GameplayTools.getRangeMod(getSubject(), getWeapon(), getRange(), getProbeMods()); return ret; } @Override public void redo() { if(!prepareRedo()){ cleanCommand(); return; } pushTheLimit(); if (!isSkipTest()) { W6Dice w6Dice = new W6Dice(); int dice = GameplayTools.getSkillDicePool(getSkill(), getSubject()) + mods;// getSkill().getStufe() + att + mods; List<Integer> probe = w6Dice.probe(dice); this.getProbe().addAll(probe); this.successes = isSetLimit() ? Math.min(limit, W6Dice.probeSucsessesShr5(getProbe())) : W6Dice.probeSucsessesShr5(getProbe()); this.glitches = W6Dice.calcGlitchDice(probe); } if (getCmdCallback() != null) getCmdCallback().beforeSubcommands(this, GameplayPackage.Literals.SUCCES_TEST__NET_HITS, GameplayPackage.Literals.SKILL_TEST_CMD__SKILL, GameplayPackage.Literals.OPPOSED_SKILL_TEST_CMD__OBJECT, GameplayPackage.Literals.PROBE__SECOND_CHANCE); List<Munition> reduceRounds = GameplayTools.reduceRounds(getWeapon(), getNumberOfShoots()); setNumberOfShoots(reduceRounds.size()); secondChance(getProbe().size()); this.netHits = getSuccesses() - thresholds; if (netHits > 0 && numberOfShoots > 0) { DefensTestCmd defensTestCmd = GameplayFactory.eINSTANCE.createDefensTestCmd(); defensTestCmd.setSubject(getObject()); defensTestCmd.setCmdCallback(getCmdCallback()); defensTestCmd.setDate(getDate()); defensTestCmd.setAttackersHits(netHits); defensTestCmd.setMods(defensTestCmd.getMods() + GameplayTools.getFwDefenceMod(this, defensTestCmd.getProbeMods())); getSubCommands().add(defensTestCmd); defensTestCmd.redo(); if (defensTestCmd.getNetHits() < 0) { Munition munition = reduceRounds.get(0); DamageTest damageTest = GameplayFactory.eINSTANCE.createDamageTest(); defensTestCmd.getSubCommands().add(damageTest); damageTest.setSubject(getObject()); damageTest.setCmdCallback(getCmdCallback()); damageTest.setDate(getDate()); damageTest.setDv(weapon.getDurchschlagsKraft()+munition.getArmorMod()); DamageCode damageCode = ShadowrunTools.parseDamageCode(weapon.getSchadenscode()); damageCode.setType(munition.getDamageType()); damageCode.setPower(damageCode.getPower()+munition.getDamageMod()); if (damageCode != null) { int d = damageCode.getPower() - defensTestCmd.getNetHits(); damageTest.setDamage(new DamageCode(d, damageCode.getType()).toString()); // damageTest.setDamage(damageCode.toString()); } getSubCommands().add(damageTest); damageTest.redo(); } } if (getModus() != FeuerModus.EM)// TODO : not getNumberOfShoots() when suppessing fire GameplayTools.inceaseRecoilMod(getSubject(), getWeapon(), getNumberOfShoots()); afterRedo(); } } // RangedAttackCmdImpl