/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Damage Test</b></em>'. * <!-- end-user-doc --> * * <!-- begin-model-doc --> * This is the damage test. * <!-- end-model-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.DamageTest#getDamage <em>Damage</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.DamageTest#getDv <em>Dv</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.DamageTest#getEffectiveDamage <em>Effective Damage</em>}</li> * </ul> * </p> * * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getDamageTest() * @model * @generated */ public interface DamageTest extends ProbeCommand { /** * Returns the value of the '<em><b>Damage</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Damage</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * This is the damage the subject has to test agaist. * <!-- end-model-doc --> * @return the value of the '<em>Damage</em>' attribute. * @see #setDamage(String) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getDamageTest_Damage() * @model required="true" * @generated */ String getDamage(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.DamageTest#getDamage <em>Damage</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Damage</em>' attribute. * @see #getDamage() * @generated */ void setDamage(String value); /** * Returns the value of the '<em><b>Dv</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Dv</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * This is the armor piercing of the attack. * <!-- end-model-doc --> * @return the value of the '<em>Dv</em>' attribute. * @see #setDv(int) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getDamageTest_Dv() * @model required="true" * @generated */ int getDv(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.DamageTest#getDv <em>Dv</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Dv</em>' attribute. * @see #getDv() * @generated */ void setDv(int value); /** * Returns the value of the '<em><b>Effective Damage</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Effective Damage</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * This is thedamage the subject suffers. * <!-- end-model-doc --> * @return the value of the '<em>Effective Damage</em>' attribute. * @see #setEffectiveDamage(String) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getDamageTest_EffectiveDamage() * @model * @generated */ String getEffectiveDamage(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.DamageTest#getEffectiveDamage <em>Effective Damage</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Effective Damage</em>' attribute. * @see #getEffectiveDamage() * @generated */ void setEffectiveDamage(String value); } // DamageTest