/**
* (c) Urs Zeidler
*/
package de.urszeidler.eclipse.shr5.gameplay;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Damage Test</b></em>'.
* <!-- end-user-doc -->
*
* <!-- begin-model-doc -->
* This is the damage test.
* <!-- end-model-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.DamageTest#getDamage <em>Damage</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.DamageTest#getDv <em>Dv</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.DamageTest#getEffectiveDamage <em>Effective Damage</em>}</li>
* </ul>
* </p>
*
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getDamageTest()
* @model
* @generated
*/
public interface DamageTest extends ProbeCommand {
/**
* Returns the value of the '<em><b>Damage</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Damage</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* <!-- begin-model-doc -->
* This is the damage the subject has to test agaist.
* <!-- end-model-doc -->
* @return the value of the '<em>Damage</em>' attribute.
* @see #setDamage(String)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getDamageTest_Damage()
* @model required="true"
* @generated
*/
String getDamage();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.DamageTest#getDamage <em>Damage</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Damage</em>' attribute.
* @see #getDamage()
* @generated
*/
void setDamage(String value);
/**
* Returns the value of the '<em><b>Dv</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Dv</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* <!-- begin-model-doc -->
* This is the armor piercing of the attack.
* <!-- end-model-doc -->
* @return the value of the '<em>Dv</em>' attribute.
* @see #setDv(int)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getDamageTest_Dv()
* @model required="true"
* @generated
*/
int getDv();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.DamageTest#getDv <em>Dv</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Dv</em>' attribute.
* @see #getDv()
* @generated
*/
void setDv(int value);
/**
* Returns the value of the '<em><b>Effective Damage</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Effective Damage</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* <!-- begin-model-doc -->
* This is thedamage the subject suffers.
* <!-- end-model-doc -->
* @return the value of the '<em>Effective Damage</em>' attribute.
* @see #setEffectiveDamage(String)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getDamageTest_EffectiveDamage()
* @model
* @generated
*/
String getEffectiveDamage();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.DamageTest#getEffectiveDamage <em>Effective Damage</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Effective Damage</em>' attribute.
* @see #getEffectiveDamage()
* @generated
*/
void setEffectiveDamage(String value);
} // DamageTest