/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay; import org.eclipse.emf.common.util.EList; import org.eclipse.emf.ecore.EObject; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Execution Protocol</b></em>'. * <!-- end-user-doc --> * * <!-- begin-model-doc --> * Holds all the executed commands. * <!-- end-model-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.ExecutionProtocol#getCommands <em>Commands</em>}</li> * </ul> * </p> * * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getExecutionProtocol() * @model * @generated */ public interface ExecutionProtocol extends EObject { /** * Returns the value of the '<em><b>Commands</b></em>' containment reference list. * The list contents are of type {@link de.urszeidler.eclipse.shr5.gameplay.Command}. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Commands</em>' containment reference list isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Commands</em>' containment reference list. * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getExecutionProtocol_Commands() * @model containment="true" * @generated */ EList<Command> getCommands(); } // ExecutionProtocol