/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay.tests; import junit.framework.TestCase; import junit.textui.TestRunner; import de.urszeidler.eclipse.shr5.gameplay.CombatTurn; import de.urszeidler.eclipse.shr5.gameplay.ExecutionStack; import de.urszeidler.eclipse.shr5.gameplay.GameplayFactory; import de.urszeidler.eclipse.shr5.gameplay.util.GameplayTools; import de.urszeidler.eclipse.shr5.runtime.RuntimeCharacter; /** * <!-- begin-user-doc --> * A test case for the model object '<em><b>Execution Stack</b></em>'. * <!-- end-user-doc --> * <p> * The following operations are tested: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.ExecutionStack#redo() <em>Redo</em>}</li> * </ul> * </p> * @generated */ public class ExecutionStackTest extends TestCase { /** * The fixture for this Execution Stack test case. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected ExecutionStack fixture = null; /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public static void main(String[] args) { TestRunner.run(ExecutionStackTest.class); } /** * Constructs a new Execution Stack test case with the given name. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public ExecutionStackTest(String name) { super(name); } /** * Sets the fixture for this Execution Stack test case. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected void setFixture(ExecutionStack fixture) { this.fixture = fixture; } /** * Returns the fixture for this Execution Stack test case. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected ExecutionStack getFixture() { return fixture; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see junit.framework.TestCase#setUp() * @generated */ @Override protected void setUp() throws Exception { setFixture(GameplayFactory.eINSTANCE.createExecutionStack()); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see junit.framework.TestCase#tearDown() * @generated */ @Override protected void tearDown() throws Exception { setFixture(null); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.ExecutionStack#redo() <em>Redo</em>}' operation. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see de.urszeidler.eclipse.shr5.gameplay.ExecutionStack#redo() * @generated not */ public void testRedo() { RuntimeCharacter character1 = GameplayTools.createRuntimeCharacter(); RuntimeCharacter character2 = GameplayTools.createRuntimeCharacter(); CombatTurn combatTurn = GameplayFactory.eINSTANCE.createCombatTurn(); combatTurn.getCombatants().add(character1); combatTurn.getCombatants().add(character2); assertFalse(combatTurn.isExecuting()); getFixture().setCurrentCommand(combatTurn); getFixture().redo(); assertTrue(combatTurn.isExecuting()); } } //ExecutionStackTest