/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay; import de.urszeidler.eclipse.shr5.Zauber; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Spell Command</b></em>'. * <!-- end-user-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.SpellCommand#getSpell <em>Spell</em>}</li> * </ul> * </p> * * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSpellCommand() * @model abstract="true" * @generated */ public interface SpellCommand extends ProbeCommand { /** * Returns the value of the '<em><b>Spell</b></em>' reference. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Spell</em>' reference isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Spell</em>' reference. * @see #setSpell(Zauber) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getSpellCommand_Spell() * @model required="true" * @generated */ Zauber getSpell(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.SpellCommand#getSpell <em>Spell</em>}' reference. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Spell</em>' reference. * @see #getSpell() * @generated */ void setSpell(Zauber value); } // SpellCommand