/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay; import org.eclipse.emf.ecore.EObject; import de.urszeidler.eclipse.shr5.TimeUnits; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Intervall</b></em>'. * <!-- end-user-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.Intervall#getQuantities <em>Quantities</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.Intervall#getUnits <em>Units</em>}</li> * </ul> * </p> * * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getIntervall() * @model * @generated */ public interface Intervall extends EObject { /** * Returns the value of the '<em><b>Quantities</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Quantities</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Quantities</em>' attribute. * @see #setQuantities(int) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getIntervall_Quantities() * @model required="true" * @generated */ int getQuantities(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.Intervall#getQuantities <em>Quantities</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Quantities</em>' attribute. * @see #getQuantities() * @generated */ void setQuantities(int value); /** * Returns the value of the '<em><b>Units</b></em>' attribute. * The literals are from the enumeration {@link de.urszeidler.eclipse.shr5.TimeUnits}. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Units</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Units</em>' attribute. * @see de.urszeidler.eclipse.shr5.TimeUnits * @see #setUnits(TimeUnits) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getIntervall_Units() * @model required="true" * @generated */ TimeUnits getUnits(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.Intervall#getUnits <em>Units</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Units</em>' attribute. * @see de.urszeidler.eclipse.shr5.TimeUnits * @see #getUnits() * @generated */ void setUnits(TimeUnits value); } // Intervall