/**
* (c) Urs Zeidler
*/
package de.urszeidler.eclipse.shr5.gameplay;
import org.eclipse.emf.ecore.EObject;
import de.urszeidler.eclipse.shr5.TimeUnits;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Intervall</b></em>'.
* <!-- end-user-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.Intervall#getQuantities <em>Quantities</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.Intervall#getUnits <em>Units</em>}</li>
* </ul>
* </p>
*
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getIntervall()
* @model
* @generated
*/
public interface Intervall extends EObject {
/**
* Returns the value of the '<em><b>Quantities</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Quantities</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Quantities</em>' attribute.
* @see #setQuantities(int)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getIntervall_Quantities()
* @model required="true"
* @generated
*/
int getQuantities();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.Intervall#getQuantities <em>Quantities</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Quantities</em>' attribute.
* @see #getQuantities()
* @generated
*/
void setQuantities(int value);
/**
* Returns the value of the '<em><b>Units</b></em>' attribute.
* The literals are from the enumeration {@link de.urszeidler.eclipse.shr5.TimeUnits}.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Units</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Units</em>' attribute.
* @see de.urszeidler.eclipse.shr5.TimeUnits
* @see #setUnits(TimeUnits)
* @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getIntervall_Units()
* @model required="true"
* @generated
*/
TimeUnits getUnits();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.Intervall#getUnits <em>Units</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Units</em>' attribute.
* @see de.urszeidler.eclipse.shr5.TimeUnits
* @see #getUnits()
* @generated
*/
void setUnits(TimeUnits value);
} // Intervall