/**
*/
package de.urszeidler.eclipse.shr5.runtime;
import org.eclipse.emf.ecore.EObject;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Nahkamp Modifikationen</b></em>'.
* <!-- end-user-doc -->
*
* <!-- begin-model-doc -->
* Contains the close combat modification types.
* <!-- end-model-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link de.urszeidler.eclipse.shr5.runtime.NahkampModifikationen#isChracterIsDown <em>Chracter Is Down</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.runtime.NahkampModifikationen#getEnemyCloseCombat <em>Enemy Close Combat</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.runtime.NahkampModifikationen#isCharacterRunning <em>Character Running</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.runtime.NahkampModifikationen#isCharacterProne <em>Character Prone</em>}</li>
* </ul>
* </p>
*
* @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getNahkampModifikationen()
* @model interface="true" abstract="true"
* @generated
*/
public interface NahkampModifikationen extends EObject {
/**
* Returns the value of the '<em><b>Chracter Is Down</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Chracter Is Down</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Chracter Is Down</em>' attribute.
* @see #setChracterIsDown(boolean)
* @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getNahkampModifikationen_ChracterIsDown()
* @model
* @generated
*/
boolean isChracterIsDown();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.runtime.NahkampModifikationen#isChracterIsDown <em>Chracter Is Down</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Chracter Is Down</em>' attribute.
* @see #isChracterIsDown()
* @generated
*/
void setChracterIsDown(boolean value);
/**
* Returns the value of the '<em><b>Enemy Close Combat</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Enemy Close Combat</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Enemy Close Combat</em>' attribute.
* @see #setEnemyCloseCombat(int)
* @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getNahkampModifikationen_EnemyCloseCombat()
* @model
* @generated
*/
int getEnemyCloseCombat();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.runtime.NahkampModifikationen#getEnemyCloseCombat <em>Enemy Close Combat</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Enemy Close Combat</em>' attribute.
* @see #getEnemyCloseCombat()
* @generated
*/
void setEnemyCloseCombat(int value);
/**
* Returns the value of the '<em><b>Character Running</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Character Running</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Character Running</em>' attribute.
* @see #setCharacterRunning(boolean)
* @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getNahkampModifikationen_CharacterRunning()
* @model
* @generated
*/
boolean isCharacterRunning();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.runtime.NahkampModifikationen#isCharacterRunning <em>Character Running</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Character Running</em>' attribute.
* @see #isCharacterRunning()
* @generated
*/
void setCharacterRunning(boolean value);
/**
* Returns the value of the '<em><b>Character Prone</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Character Prone</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Character Prone</em>' attribute.
* @see #setCharacterProne(boolean)
* @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getNahkampModifikationen_CharacterProne()
* @model
* @generated
*/
boolean isCharacterProne();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.runtime.NahkampModifikationen#isCharacterProne <em>Character Prone</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Character Prone</em>' attribute.
* @see #isCharacterProne()
* @generated
*/
void setCharacterProne(boolean value);
} // NahkampModifikationen