/** */ package de.urszeidler.eclipse.shr5.runtime; import org.eclipse.emf.ecore.EObject; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Nahkamp Modifikationen</b></em>'. * <!-- end-user-doc --> * * <!-- begin-model-doc --> * Contains the close combat modification types. * <!-- end-model-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.runtime.NahkampModifikationen#isChracterIsDown <em>Chracter Is Down</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.runtime.NahkampModifikationen#getEnemyCloseCombat <em>Enemy Close Combat</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.runtime.NahkampModifikationen#isCharacterRunning <em>Character Running</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.runtime.NahkampModifikationen#isCharacterProne <em>Character Prone</em>}</li> * </ul> * </p> * * @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getNahkampModifikationen() * @model interface="true" abstract="true" * @generated */ public interface NahkampModifikationen extends EObject { /** * Returns the value of the '<em><b>Chracter Is Down</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Chracter Is Down</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Chracter Is Down</em>' attribute. * @see #setChracterIsDown(boolean) * @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getNahkampModifikationen_ChracterIsDown() * @model * @generated */ boolean isChracterIsDown(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.runtime.NahkampModifikationen#isChracterIsDown <em>Chracter Is Down</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Chracter Is Down</em>' attribute. * @see #isChracterIsDown() * @generated */ void setChracterIsDown(boolean value); /** * Returns the value of the '<em><b>Enemy Close Combat</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Enemy Close Combat</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Enemy Close Combat</em>' attribute. * @see #setEnemyCloseCombat(int) * @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getNahkampModifikationen_EnemyCloseCombat() * @model * @generated */ int getEnemyCloseCombat(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.runtime.NahkampModifikationen#getEnemyCloseCombat <em>Enemy Close Combat</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Enemy Close Combat</em>' attribute. * @see #getEnemyCloseCombat() * @generated */ void setEnemyCloseCombat(int value); /** * Returns the value of the '<em><b>Character Running</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Character Running</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Character Running</em>' attribute. * @see #setCharacterRunning(boolean) * @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getNahkampModifikationen_CharacterRunning() * @model * @generated */ boolean isCharacterRunning(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.runtime.NahkampModifikationen#isCharacterRunning <em>Character Running</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Character Running</em>' attribute. * @see #isCharacterRunning() * @generated */ void setCharacterRunning(boolean value); /** * Returns the value of the '<em><b>Character Prone</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Character Prone</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Character Prone</em>' attribute. * @see #setCharacterProne(boolean) * @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getNahkampModifikationen_CharacterProne() * @model * @generated */ boolean isCharacterProne(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.runtime.NahkampModifikationen#isCharacterProne <em>Character Prone</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Character Prone</em>' attribute. * @see #isCharacterProne() * @generated */ void setCharacterProne(boolean value); } // NahkampModifikationen