/**
*/
package de.urszeidler.eclipse.shr5.runtime;
import org.eclipse.emf.ecore.EObject;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Phyical State</b></em>'.
* <!-- end-user-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link de.urszeidler.eclipse.shr5.runtime.PhyicalState#getPhysicalDamage <em>Physical Damage</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.runtime.PhyicalState#getMentalDamage <em>Mental Damage</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.runtime.PhyicalState#getZustand <em>Zustand</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.runtime.PhyicalState#getOverDead <em>Over Dead</em>}</li>
* </ul>
* </p>
*
* @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getPhyicalState()
* @model interface="true" abstract="true"
* @generated
*/
public interface PhyicalState extends EObject {
/**
* Returns the value of the '<em><b>Physical Damage</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Physical Damage</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Physical Damage</em>' attribute.
* @see #setPhysicalDamage(int)
* @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getPhyicalState_PhysicalDamage()
* @model
* @generated
*/
int getPhysicalDamage();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.runtime.PhyicalState#getPhysicalDamage <em>Physical Damage</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Physical Damage</em>' attribute.
* @see #getPhysicalDamage()
* @generated
*/
void setPhysicalDamage(int value);
/**
* Returns the value of the '<em><b>Mental Damage</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Mental Damage</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Mental Damage</em>' attribute.
* @see #setMentalDamage(int)
* @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getPhyicalState_MentalDamage()
* @model
* @generated
*/
int getMentalDamage();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.runtime.PhyicalState#getMentalDamage <em>Mental Damage</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Mental Damage</em>' attribute.
* @see #getMentalDamage()
* @generated
*/
void setMentalDamage(int value);
/**
* Returns the value of the '<em><b>Zustand</b></em>' attribute.
* The default value is <code>"ok"</code>.
* The literals are from the enumeration {@link de.urszeidler.eclipse.shr5.runtime.Zustand}.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Zustand</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* <!-- begin-model-doc -->
* The character state, can be ok, dying ... stunned.
* <!-- end-model-doc -->
* @return the value of the '<em>Zustand</em>' attribute.
* @see de.urszeidler.eclipse.shr5.runtime.Zustand
* @see #setZustand(Zustand)
* @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getPhyicalState_Zustand()
* @model default="ok"
* @generated
*/
Zustand getZustand();
/**
* Sets the value of the '{@link de.urszeidler.eclipse.shr5.runtime.PhyicalState#getZustand <em>Zustand</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Zustand</em>' attribute.
* @see de.urszeidler.eclipse.shr5.runtime.Zustand
* @see #getZustand()
* @generated
*/
void setZustand(Zustand value);
/**
* Returns the value of the '<em><b>Over Dead</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Over Dead</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Over Dead</em>' attribute.
* @see de.urszeidler.eclipse.shr5.runtime.RuntimePackage#getPhyicalState_OverDead()
* @model transient="true" changeable="false" volatile="true"
* @generated
*/
int getOverDead();
} // PhyicalState