/**
* (c) Urs Zeidler
*/
package de.urszeidler.eclipse.shr5.gameplay.impl;
import org.eclipse.emf.common.notify.Notification;
import org.eclipse.emf.ecore.EClass;
import org.eclipse.emf.ecore.InternalEObject;
import org.eclipse.emf.ecore.impl.ENotificationImpl;
import de.urszeidler.eclipse.shr5.Fertigkeit;
import de.urszeidler.eclipse.shr5.gameplay.GameplayFactory;
import de.urszeidler.eclipse.shr5.gameplay.GameplayPackage;
import de.urszeidler.eclipse.shr5.gameplay.OpposedSkillTestCmd;
import de.urszeidler.eclipse.shr5.gameplay.SkillTestCmd;
import de.urszeidler.eclipse.shr5.runtime.RuntimeCharacter;
/**
* <!-- begin-user-doc -->
* An implementation of the model object '<em><b>Opposed Skill Test Cmd</b></em>'.
* <!-- end-user-doc -->
* <p>
* The following features are implemented:
* <ul>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.impl.OpposedSkillTestCmdImpl#getObject <em>Object</em>}</li>
* <li>{@link de.urszeidler.eclipse.shr5.gameplay.impl.OpposedSkillTestCmdImpl#getObjectSkill <em>Object Skill</em>}</li>
* </ul>
* </p>
*
* @generated
*/
public class OpposedSkillTestCmdImpl extends SkillTestCmdImpl implements OpposedSkillTestCmd {
/**
* The cached value of the '{@link #getObject() <em>Object</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #getObject()
* @generated
* @ordered
*/
protected RuntimeCharacter object;
/**
* The cached value of the '{@link #getObjectSkill() <em>Object Skill</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @see #getObjectSkill()
* @generated
* @ordered
*/
protected Fertigkeit objectSkill;
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected OpposedSkillTestCmdImpl() {
super();
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
protected EClass eStaticClass() {
return GameplayPackage.Literals.OPPOSED_SKILL_TEST_CMD;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public RuntimeCharacter getObject() {
if (object != null && object.eIsProxy()) {
InternalEObject oldObject = (InternalEObject)object;
object = (RuntimeCharacter)eResolveProxy(oldObject);
if (object != oldObject) {
if (eNotificationRequired())
eNotify(new ENotificationImpl(this, Notification.RESOLVE, GameplayPackage.OPPOSED_SKILL_TEST_CMD__OBJECT, oldObject, object));
}
}
return object;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public RuntimeCharacter basicGetObject() {
return object;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public void setObject(RuntimeCharacter newObject) {
RuntimeCharacter oldObject = object;
object = newObject;
if (eNotificationRequired())
eNotify(new ENotificationImpl(this, Notification.SET, GameplayPackage.OPPOSED_SKILL_TEST_CMD__OBJECT, oldObject, object));
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public Fertigkeit getObjectSkill() {
if (objectSkill != null && objectSkill.eIsProxy()) {
InternalEObject oldObjectSkill = (InternalEObject)objectSkill;
objectSkill = (Fertigkeit)eResolveProxy(oldObjectSkill);
if (objectSkill != oldObjectSkill) {
if (eNotificationRequired())
eNotify(new ENotificationImpl(this, Notification.RESOLVE, GameplayPackage.OPPOSED_SKILL_TEST_CMD__OBJECT_SKILL, oldObjectSkill, objectSkill));
}
}
return objectSkill;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public Fertigkeit basicGetObjectSkill() {
return objectSkill;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public void setObjectSkill(Fertigkeit newObjectSkill) {
Fertigkeit oldObjectSkill = objectSkill;
objectSkill = newObjectSkill;
if (eNotificationRequired())
eNotify(new ENotificationImpl(this, Notification.SET, GameplayPackage.OPPOSED_SKILL_TEST_CMD__OBJECT_SKILL, oldObjectSkill, objectSkill));
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public Object eGet(int featureID, boolean resolve, boolean coreType) {
switch (featureID) {
case GameplayPackage.OPPOSED_SKILL_TEST_CMD__OBJECT:
if (resolve) return getObject();
return basicGetObject();
case GameplayPackage.OPPOSED_SKILL_TEST_CMD__OBJECT_SKILL:
if (resolve) return getObjectSkill();
return basicGetObjectSkill();
}
return super.eGet(featureID, resolve, coreType);
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public void eSet(int featureID, Object newValue) {
switch (featureID) {
case GameplayPackage.OPPOSED_SKILL_TEST_CMD__OBJECT:
setObject((RuntimeCharacter)newValue);
return;
case GameplayPackage.OPPOSED_SKILL_TEST_CMD__OBJECT_SKILL:
setObjectSkill((Fertigkeit)newValue);
return;
}
super.eSet(featureID, newValue);
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public void eUnset(int featureID) {
switch (featureID) {
case GameplayPackage.OPPOSED_SKILL_TEST_CMD__OBJECT:
setObject((RuntimeCharacter)null);
return;
case GameplayPackage.OPPOSED_SKILL_TEST_CMD__OBJECT_SKILL:
setObjectSkill((Fertigkeit)null);
return;
}
super.eUnset(featureID);
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public boolean eIsSet(int featureID) {
switch (featureID) {
case GameplayPackage.OPPOSED_SKILL_TEST_CMD__OBJECT:
return object != null;
case GameplayPackage.OPPOSED_SKILL_TEST_CMD__OBJECT_SKILL:
return objectSkill != null;
}
return super.eIsSet(featureID);
}
/**
* Set the state and call the callback.
*/
protected boolean prepareRedo() {
getProbe().clear();
getProbeMods().clear();
setExecuting(true);
if (isSetCmdCallback() && getCmdCallback() != null)
return cmdCallback.prepareCommand(this, GameplayPackage.Literals.SUBJECT_COMMAND__SUBJECT,
GameplayPackage.Literals.OPPOSED_SKILL_TEST_CMD__OBJECT);
return true;
}
@Override
public void redo() {
if(!prepareRedo()){
cleanCommand();
return;
}
SkillTestCmd subjectCommand = GameplayFactory.eINSTANCE.createSkillTestCmd();
subjectCommand.setSubject(getSubject());
subjectCommand.setCmdCallback(getCmdCallback());
subjectCommand.setSkill(getSkill());
subjectCommand.setThresholds(getThresholds());
subjectCommand.setDate(getDate());
if (isSetLimit())
subjectCommand.setLimit(getLimit());
getSubCommands().add(subjectCommand);
SkillTestCmd objectCommand = GameplayFactory.eINSTANCE.createSkillTestCmd();
objectCommand.setSubject(getObject());
objectCommand.setCmdCallback(getCmdCallback());
objectCommand.setSkill(getObjectSkill());
objectCommand.setThresholds(getThresholds());
objectCommand.setDate(getDate());
if (isSetLimit())
objectCommand.setLimit(getLimit());
getSubCommands().add(objectCommand);
subjectCommand.redo();
objectCommand.redo();
int total = subjectCommand.getNetHits()-objectCommand.getNetHits();
this.netHits = total;
afterRedo();
}
} // OpposedSkillTestCmdImpl