/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay.tests; import junit.textui.TestRunner; import de.urszeidler.eclipse.shr5.Kleidung; import de.urszeidler.eclipse.shr5.Shr5Factory; import de.urszeidler.eclipse.shr5.gameplay.DamageTest; import de.urszeidler.eclipse.shr5.gameplay.GameplayFactory; import de.urszeidler.eclipse.shr5.gameplay.util.GameplayTools; import de.urszeidler.eclipse.shr5.runtime.RuntimeCharacter; import de.urszeidler.eclipse.shr5.runtime.Zustand; /** * <!-- begin-user-doc --> * A test case for the model object '<em><b>Damage Test</b></em>'. * <!-- end-user-doc --> * @generated */ public class DamageTestTest extends ProbeCommandTest { /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public static void main(String[] args) { TestRunner.run(DamageTestTest.class); } /** * Constructs a new Damage Test test case with the given name. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public DamageTestTest(String name) { super(name); } /** * Returns the fixture for this Damage Test test case. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override protected DamageTest getFixture() { return (DamageTest)fixture; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see junit.framework.TestCase#setUp() * @generated */ @Override protected void setUp() throws Exception { setFixture(GameplayFactory.eINSTANCE.createDamageTest()); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see junit.framework.TestCase#tearDown() * @generated */ @Override protected void tearDown() throws Exception { setFixture(null); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#isCanExecute() <em>Can Execute</em>}' feature getter. * <!-- begin-user-doc --> * <!-- end-user-doc --> * * @see de.urszeidler.eclipse.shr5.gameplay.Command#isCanExecute() * @generated not */ public void testIsCanExecute() { assertFalse(getFixture().isCanExecute()); getFixture().setSubject(GameplayTools.createRuntimeCharacter()); assertTrue(getFixture().isCanExecute()); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#redo() <em>Redo</em>}' operation. * <!-- begin-user-doc --> * <!-- end-user-doc --> * * @see de.urszeidler.eclipse.shr5.gameplay.Command#redo() * @generated not */ public void testRedo() { RuntimeCharacter runtimeCharacter = GameplayTools.createRuntimeCharacter(); getFixture().setSubject(runtimeCharacter); getFixture().setDv(1); getFixture().setDamage("10P"); getFixture().setSkipTest(true); getFixture().setSuccesses(10); getFixture().redo(); assertTrue(getFixture().isExecuted()); assertNull(getFixture().getEffectiveDamage()); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#redo() <em>Redo</em>}' operation. * <!-- begin-user-doc --> * <!-- end-user-doc --> * * @see de.urszeidler.eclipse.shr5.gameplay.Command#redo() * @generated not */ public void testRedo_OneDamage() { RuntimeCharacter runtimeCharacter = GameplayTools.createRuntimeCharacter(); getFixture().setSubject(runtimeCharacter); getFixture().setDv(1); getFixture().setDamage("10P"); getFixture().setSkipTest(true); getFixture().setSuccesses(9); getFixture().redo(); assertTrue(getFixture().isExecuted()); assertEquals("1P", getFixture().getEffectiveDamage()); assertEquals("One damage expected",1,runtimeCharacter.getPhysicalDamage()); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#redo() <em>Redo</em>}' operation. * <!-- begin-user-doc --> * <!-- end-user-doc --> * * @see de.urszeidler.eclipse.shr5.gameplay.Command#redo() * @generated not */ public void testRedo_TenDamage() { RuntimeCharacter runtimeCharacter = GameplayTools.createRuntimeCharacter(); runtimeCharacter.getCharacter().getPersona().setKonstitutionBasis(2); getFixture().setSubject(runtimeCharacter); getFixture().setDv(1); getFixture().setDamage("10P"); getFixture().setSkipTest(true); getFixture().setSuccesses(0); getFixture().redo(); assertTrue(getFixture().isExecuted()); assertEquals("10P", getFixture().getEffectiveDamage()); assertEquals("Ten damage expected",10,runtimeCharacter.getPhysicalDamage()); assertEquals("Ten damage expected",Zustand.STERBEND,runtimeCharacter.getZustand()); } public void testRedo_OneDamage_M() { RuntimeCharacter runtimeCharacter = GameplayTools.createRuntimeCharacter(); Kleidung kleidung = Shr5Factory.eINSTANCE.createKleidung(); kleidung.setRuestung(11); runtimeCharacter.setArmor(kleidung); getFixture().setSubject(runtimeCharacter); getFixture().setDamage("10P"); getFixture().setSkipTest(true); getFixture().setSuccesses(9); getFixture().redo(); assertTrue(getFixture().isExecuted()); assertEquals("1M", getFixture().getEffectiveDamage()); assertEquals("One damage expected",1,runtimeCharacter.getMentalDamage()); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#undo() <em>Undo</em>}' operation. * <!-- begin-user-doc --> * <!-- end-user-doc --> * * @see de.urszeidler.eclipse.shr5.gameplay.Command#undo() * @generated not */ public void testUndo() { // fail(); } } //DamageTestTest