/**
* (c) Urs Zeidler
*/
package de.urszeidler.eclipse.shr5.gameplay.provider;
import java.util.Collection;
import java.util.List;
import org.eclipse.emf.common.notify.AdapterFactory;
import org.eclipse.emf.common.notify.Notification;
import org.eclipse.emf.ecore.EStructuralFeature;
import org.eclipse.emf.edit.provider.ComposeableAdapterFactory;
import org.eclipse.emf.edit.provider.IItemPropertyDescriptor;
import org.eclipse.emf.edit.provider.ItemPropertyDescriptor;
import org.eclipse.emf.edit.provider.ViewerNotification;
import de.urszeidler.eclipse.shr5.gameplay.GameplayFactory;
import de.urszeidler.eclipse.shr5.gameplay.GameplayPackage;
import de.urszeidler.eclipse.shr5.gameplay.ProbeCommand;
/**
* This is the item provider adapter for a {@link de.urszeidler.eclipse.shr5.gameplay.ProbeCommand} object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public class ProbeCommandItemProvider
extends SubjectCommandItemProvider {
/**
* This constructs an instance from a factory and a notifier.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public ProbeCommandItemProvider(AdapterFactory adapterFactory) {
super(adapterFactory);
}
/**
* This returns the property descriptors for the adapted class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public List<IItemPropertyDescriptor> getPropertyDescriptors(Object object) {
if (itemPropertyDescriptors == null) {
super.getPropertyDescriptors(object);
addProbePropertyDescriptor(object);
addSuccessesPropertyDescriptor(object);
addGlitchesPropertyDescriptor(object);
addLimitPropertyDescriptor(object);
addProbeStatePropertyDescriptor(object);
addSkipTestPropertyDescriptor(object);
addPushTheLimitPropertyDescriptor(object);
addSecondChancePropertyDescriptor(object);
addCloseCallPropertyDescriptor(object);
addThresholdsPropertyDescriptor(object);
addNetHitsPropertyDescriptor(object);
addTestStatePropertyDescriptor(object);
addModsPropertyDescriptor(object);
}
return itemPropertyDescriptors;
}
/**
* This adds a property descriptor for the Probe feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected void addProbePropertyDescriptor(Object object) {
itemPropertyDescriptors.add
(createItemPropertyDescriptor
(((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(),
getResourceLocator(),
getString("_UI_Probe_probe_feature"),
getString("_UI_PropertyDescriptor_description", "_UI_Probe_probe_feature", "_UI_Probe_type"),
GameplayPackage.Literals.PROBE__PROBE,
false,
false,
false,
ItemPropertyDescriptor.INTEGRAL_VALUE_IMAGE,
null,
null));
}
/**
* This adds a property descriptor for the Successes feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected void addSuccessesPropertyDescriptor(Object object) {
itemPropertyDescriptors.add
(createItemPropertyDescriptor
(((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(),
getResourceLocator(),
getString("_UI_Probe_successes_feature"),
getString("_UI_Probe_successes_description"),
GameplayPackage.Literals.PROBE__SUCCESSES,
true,
false,
false,
ItemPropertyDescriptor.INTEGRAL_VALUE_IMAGE,
null,
null));
}
/**
* This adds a property descriptor for the Glitches feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected void addGlitchesPropertyDescriptor(Object object) {
itemPropertyDescriptors.add
(createItemPropertyDescriptor
(((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(),
getResourceLocator(),
getString("_UI_Probe_glitches_feature"),
getString("_UI_PropertyDescriptor_description", "_UI_Probe_glitches_feature", "_UI_Probe_type"),
GameplayPackage.Literals.PROBE__GLITCHES,
false,
false,
false,
ItemPropertyDescriptor.INTEGRAL_VALUE_IMAGE,
null,
null));
}
/**
* This adds a property descriptor for the Limit feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected void addLimitPropertyDescriptor(Object object) {
itemPropertyDescriptors.add
(createItemPropertyDescriptor
(((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(),
getResourceLocator(),
getString("_UI_Probe_limit_feature"),
getString("_UI_PropertyDescriptor_description", "_UI_Probe_limit_feature", "_UI_Probe_type"),
GameplayPackage.Literals.PROBE__LIMIT,
true,
false,
false,
ItemPropertyDescriptor.INTEGRAL_VALUE_IMAGE,
null,
null));
}
/**
* This adds a property descriptor for the Probe State feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected void addProbeStatePropertyDescriptor(Object object) {
itemPropertyDescriptors.add
(createItemPropertyDescriptor
(((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(),
getResourceLocator(),
getString("_UI_Probe_probeState_feature"),
getString("_UI_PropertyDescriptor_description", "_UI_Probe_probeState_feature", "_UI_Probe_type"),
GameplayPackage.Literals.PROBE__PROBE_STATE,
false,
false,
false,
ItemPropertyDescriptor.GENERIC_VALUE_IMAGE,
null,
null));
}
/**
* This adds a property descriptor for the Skip Test feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected void addSkipTestPropertyDescriptor(Object object) {
itemPropertyDescriptors.add
(createItemPropertyDescriptor
(((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(),
getResourceLocator(),
getString("_UI_Probe_skipTest_feature"),
getString("_UI_PropertyDescriptor_description", "_UI_Probe_skipTest_feature", "_UI_Probe_type"),
GameplayPackage.Literals.PROBE__SKIP_TEST,
true,
false,
false,
ItemPropertyDescriptor.BOOLEAN_VALUE_IMAGE,
null,
null));
}
/**
* This adds a property descriptor for the Push The Limit feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected void addPushTheLimitPropertyDescriptor(Object object) {
itemPropertyDescriptors.add
(createItemPropertyDescriptor
(((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(),
getResourceLocator(),
getString("_UI_Probe_pushTheLimit_feature"),
getString("_UI_Probe_pushTheLimit_description"),
GameplayPackage.Literals.PROBE__PUSH_THE_LIMIT,
true,
false,
false,
ItemPropertyDescriptor.BOOLEAN_VALUE_IMAGE,
null,
null));
}
/**
* This adds a property descriptor for the Second Chance feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected void addSecondChancePropertyDescriptor(Object object) {
itemPropertyDescriptors.add
(createItemPropertyDescriptor
(((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(),
getResourceLocator(),
getString("_UI_Probe_secondChance_feature"),
getString("_UI_Probe_secondChance_description"),
GameplayPackage.Literals.PROBE__SECOND_CHANCE,
true,
false,
false,
ItemPropertyDescriptor.BOOLEAN_VALUE_IMAGE,
null,
null));
}
/**
* This adds a property descriptor for the Close Call feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected void addCloseCallPropertyDescriptor(Object object) {
itemPropertyDescriptors.add
(createItemPropertyDescriptor
(((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(),
getResourceLocator(),
getString("_UI_Probe_closeCall_feature"),
getString("_UI_PropertyDescriptor_description", "_UI_Probe_closeCall_feature", "_UI_Probe_type"),
GameplayPackage.Literals.PROBE__CLOSE_CALL,
true,
false,
false,
ItemPropertyDescriptor.BOOLEAN_VALUE_IMAGE,
null,
null));
}
/**
* This adds a property descriptor for the Thresholds feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected void addThresholdsPropertyDescriptor(Object object) {
itemPropertyDescriptors.add
(createItemPropertyDescriptor
(((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(),
getResourceLocator(),
getString("_UI_SuccesTest_thresholds_feature"),
getString("_UI_SuccesTest_thresholds_description"),
GameplayPackage.Literals.SUCCES_TEST__THRESHOLDS,
true,
false,
false,
ItemPropertyDescriptor.INTEGRAL_VALUE_IMAGE,
null,
null));
}
/**
* This adds a property descriptor for the Net Hits feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected void addNetHitsPropertyDescriptor(Object object) {
itemPropertyDescriptors.add
(createItemPropertyDescriptor
(((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(),
getResourceLocator(),
getString("_UI_SuccesTest_netHits_feature"),
getString("_UI_SuccesTest_netHits_description"),
GameplayPackage.Literals.SUCCES_TEST__NET_HITS,
false,
false,
false,
ItemPropertyDescriptor.INTEGRAL_VALUE_IMAGE,
null,
null));
}
/**
* This adds a property descriptor for the Test State feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected void addTestStatePropertyDescriptor(Object object) {
itemPropertyDescriptors.add
(createItemPropertyDescriptor
(((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(),
getResourceLocator(),
getString("_UI_SuccesTest_testState_feature"),
getString("_UI_PropertyDescriptor_description", "_UI_SuccesTest_testState_feature", "_UI_SuccesTest_type"),
GameplayPackage.Literals.SUCCES_TEST__TEST_STATE,
false,
false,
false,
ItemPropertyDescriptor.GENERIC_VALUE_IMAGE,
null,
null));
}
/**
* This adds a property descriptor for the Mods feature.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected void addModsPropertyDescriptor(Object object) {
itemPropertyDescriptors.add
(createItemPropertyDescriptor
(((ComposeableAdapterFactory)adapterFactory).getRootAdapterFactory(),
getResourceLocator(),
getString("_UI_ProbeCommand_mods_feature"),
getString("_UI_PropertyDescriptor_description", "_UI_ProbeCommand_mods_feature", "_UI_ProbeCommand_type"),
GameplayPackage.Literals.PROBE_COMMAND__MODS,
true,
false,
false,
ItemPropertyDescriptor.INTEGRAL_VALUE_IMAGE,
null,
null));
}
/**
* This specifies how to implement {@link #getChildren} and is used to deduce an appropriate feature for an
* {@link org.eclipse.emf.edit.command.AddCommand}, {@link org.eclipse.emf.edit.command.RemoveCommand} or
* {@link org.eclipse.emf.edit.command.MoveCommand} in {@link #createCommand}.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public Collection<? extends EStructuralFeature> getChildrenFeatures(Object object) {
if (childrenFeatures == null) {
super.getChildrenFeatures(object);
childrenFeatures.add(GameplayPackage.Literals.PROBE__PROBE_MODS);
}
return childrenFeatures;
}
/**
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
protected EStructuralFeature getChildFeature(Object object, Object child) {
// Check the type of the specified child object and return the proper feature to use for
// adding (see {@link AddCommand}) it as a child.
return super.getChildFeature(object, child);
}
/**
* This returns the label text for the adapted class.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public String getText(Object object) {
ProbeCommand probeCommand = (ProbeCommand)object;
return getString("_UI_ProbeCommand_type") + " " + probeCommand.isExecuted();
}
/**
* This handles model notifications by calling {@link #updateChildren} to update any cached
* children and by creating a viewer notification, which it passes to {@link #fireNotifyChanged}.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
public void notifyChanged(Notification notification) {
updateChildren(notification);
switch (notification.getFeatureID(ProbeCommand.class)) {
case GameplayPackage.PROBE_COMMAND__PROBE:
case GameplayPackage.PROBE_COMMAND__SUCCESSES:
case GameplayPackage.PROBE_COMMAND__GLITCHES:
case GameplayPackage.PROBE_COMMAND__LIMIT:
case GameplayPackage.PROBE_COMMAND__PROBE_STATE:
case GameplayPackage.PROBE_COMMAND__SKIP_TEST:
case GameplayPackage.PROBE_COMMAND__PUSH_THE_LIMIT:
case GameplayPackage.PROBE_COMMAND__SECOND_CHANCE:
case GameplayPackage.PROBE_COMMAND__CLOSE_CALL:
case GameplayPackage.PROBE_COMMAND__THRESHOLDS:
case GameplayPackage.PROBE_COMMAND__NET_HITS:
case GameplayPackage.PROBE_COMMAND__TEST_STATE:
case GameplayPackage.PROBE_COMMAND__MODS:
fireNotifyChanged(new ViewerNotification(notification, notification.getNotifier(), false, true));
return;
case GameplayPackage.PROBE_COMMAND__PROBE_MODS:
fireNotifyChanged(new ViewerNotification(notification, notification.getNotifier(), true, false));
return;
}
super.notifyChanged(notification);
}
/**
* This adds {@link org.eclipse.emf.edit.command.CommandParameter}s describing the children
* that can be created under this object.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
@Override
protected void collectNewChildDescriptors(Collection<Object> newChildDescriptors, Object object) {
super.collectNewChildDescriptors(newChildDescriptors, object);
newChildDescriptors.add
(createChildParameter
(GameplayPackage.Literals.PROBE__PROBE_MODS,
GameplayFactory.eINSTANCE.createProbeMod()));
}
}