/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay.impl; import java.util.List; import org.eclipse.emf.common.notify.Notification; import org.eclipse.emf.ecore.EClass; import org.eclipse.emf.ecore.InternalEObject; import org.eclipse.emf.ecore.impl.ENotificationImpl; import de.urszeidler.eclipse.shr5.Fertigkeit; import de.urszeidler.eclipse.shr5.Nahkampfwaffe; import de.urszeidler.eclipse.shr5.gameplay.DamageTest; import de.urszeidler.eclipse.shr5.gameplay.DefensTestCmd; import de.urszeidler.eclipse.shr5.gameplay.GameplayFactory; import de.urszeidler.eclipse.shr5.gameplay.GameplayPackage; import de.urszeidler.eclipse.shr5.gameplay.MeeleAttackCmd; import de.urszeidler.eclipse.shr5.gameplay.util.GameplayTools; import de.urszeidler.eclipse.shr5.util.ShadowrunTools; import de.urszeidler.eclipse.shr5.util.ShadowrunTools.DamageCode; import de.urszeidler.shr5.gameplay.dice.W6Dice; /** * <!-- begin-user-doc --> * An implementation of the model object '<em><b>Meele Attack Cmd</b></em>'. * <!-- end-user-doc --> * <p> * The following features are implemented: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.impl.MeeleAttackCmdImpl#getWeapon <em>Weapon</em>}</li> * </ul> * </p> * * @generated */ public class MeeleAttackCmdImpl extends OpposedSkillTestCmdImpl implements MeeleAttackCmd { /** * The cached value of the '{@link #getWeapon() <em>Weapon</em>}' reference. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #getWeapon() * @generated * @ordered */ protected Nahkampfwaffe weapon; /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected MeeleAttackCmdImpl() { super(); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override protected EClass eStaticClass() { return GameplayPackage.Literals.MEELE_ATTACK_CMD; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public Nahkampfwaffe getWeapon() { if (weapon != null && weapon.eIsProxy()) { InternalEObject oldWeapon = (InternalEObject)weapon; weapon = (Nahkampfwaffe)eResolveProxy(oldWeapon); if (weapon != oldWeapon) { if (eNotificationRequired()) eNotify(new ENotificationImpl(this, Notification.RESOLVE, GameplayPackage.MEELE_ATTACK_CMD__WEAPON, oldWeapon, weapon)); } } return weapon; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public Nahkampfwaffe basicGetWeapon() { return weapon; } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated not */ public void setWeapon(Nahkampfwaffe newWeapon) { Nahkampfwaffe oldWeapon = weapon; weapon = newWeapon; if (eNotificationRequired()) eNotify(new ENotificationImpl(this, Notification.SET, GameplayPackage.MEELE_ATTACK_CMD__WEAPON, oldWeapon, weapon)); if(weapon!=null){ if(weapon.getFertigkeit()!=null) setSkill(weapon.getFertigkeit()); } } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public Object eGet(int featureID, boolean resolve, boolean coreType) { switch (featureID) { case GameplayPackage.MEELE_ATTACK_CMD__WEAPON: if (resolve) return getWeapon(); return basicGetWeapon(); } return super.eGet(featureID, resolve, coreType); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public void eSet(int featureID, Object newValue) { switch (featureID) { case GameplayPackage.MEELE_ATTACK_CMD__WEAPON: setWeapon((Nahkampfwaffe)newValue); return; } super.eSet(featureID, newValue); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public void eUnset(int featureID) { switch (featureID) { case GameplayPackage.MEELE_ATTACK_CMD__WEAPON: setWeapon((Nahkampfwaffe)null); return; } super.eUnset(featureID); } /** * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ @Override public boolean eIsSet(int featureID) { switch (featureID) { case GameplayPackage.MEELE_ATTACK_CMD__WEAPON: return weapon != null; } return super.eIsSet(featureID); } /** * Set the state and call the callback. */ protected boolean prepareRedo() { getProbe().clear(); getProbeMods().clear(); setExecuting(true); mods = mods + GameplayTools.getWoundMod(getSubject(), getProbeMods()); mods = mods + GameplayTools.getMeleeCombatMod(getSubject(), getProbeMods()); if (getWeapon() != null) { Fertigkeit fertigkeit = getWeapon().getFertigkeit(); setSkill(fertigkeit); setLimit(getWeapon().getPraezision()); } if (isSetCmdCallback() && getCmdCallback() != null) return getCmdCallback().prepareCommand(this, GameplayPackage.Literals.PROBE_COMMAND__MODS, GameplayPackage.Literals.MEELE_ATTACK_CMD__WEAPON ,GameplayPackage.Literals.SKILL_TEST_CMD__SKILL, GameplayPackage.Literals.OPPOSED_SKILL_TEST_CMD__OBJECT, GameplayPackage.Literals.PROBE__PUSH_THE_LIMIT); return true; } @Override protected void afterRedo() { super.afterRedo(); if (isCloseCall()) GameplayTools.increaseEdgeValue(getSubject(), 1); } @Override public void redo() { if(!prepareRedo()){ cleanCommand(); return; } pushTheLimit(); if (!isSkipTest()) { W6Dice w6Dice = new W6Dice(); int dice = GameplayTools.getSkillDicePool(getSkill(), getSubject()) + mods;// getSkill().getStufe() + att + mods; List<Integer> probe = w6Dice.probe(dice); this.getProbe().addAll(probe); // if(isSetLimit()) this.successes = isSetLimit() ? Math.min(limit, W6Dice.probeSucsessesShr5(getProbe())) : W6Dice.probeSucsessesShr5(getProbe()); this.glitches = W6Dice.calcGlitchDice(probe); } if (getCmdCallback() != null) getCmdCallback().beforeSubcommands(this, GameplayPackage.Literals.SUCCES_TEST__NET_HITS, GameplayPackage.Literals.SKILL_TEST_CMD__SKILL, GameplayPackage.Literals.OPPOSED_SKILL_TEST_CMD__OBJECT, GameplayPackage.Literals.PROBE__SECOND_CHANCE); secondChance(getProbe().size()); this.netHits = getSuccesses() - thresholds; if (netHits > 0) { DefensTestCmd defensTestCmd = GameplayFactory.eINSTANCE.createDefensTestCmd(); defensTestCmd.setSubject(getObject()); defensTestCmd.setCmdCallback(getCmdCallback()); defensTestCmd.setDate(getDate()); defensTestCmd.setAttackersHits(netHits); defensTestCmd.setMods(defensTestCmd.getMods() + GameplayTools.getMeleeReachMod(getSubject(), getWeapon(), getObject(), defensTestCmd.getProbeMods())); getSubCommands().add(defensTestCmd); defensTestCmd.redo(); if (defensTestCmd.getNetHits() < 0) { DamageTest damageTest = GameplayFactory.eINSTANCE.createDamageTest(); defensTestCmd.getSubCommands().add(damageTest); damageTest.setSubject(getObject()); damageTest.setCmdCallback(getCmdCallback()); damageTest.setDate(getDate()); damageTest.setDv(weapon.getDurchschlagsKraft()); // DamageCode damageCode = ShadowrunTools.parseDamageCode(weapon.getSchadenscode()); DamageCode damageCode = ShadowrunTools.parseDamageCode(weapon.getSchadenscode(), getSubject().getCharacter().getPersona()); if (damageCode != null) { int d = damageCode.getPower() - defensTestCmd.getNetHits(); damageTest.setDamage(new DamageCode(d, damageCode.getType()).toString()); // damageTest.setDamage(damageCode.toString()); } getSubCommands().add(damageTest); damageTest.redo(); } } afterRedo(); } } // MeeleAttackCmdImpl