/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay.tests; import junit.framework.TestCase; import de.urszeidler.eclipse.shr5.gameplay.Command; /** * <!-- begin-user-doc --> * A test case for the model object '<em><b>Command</b></em>'. * <!-- end-user-doc --> * <p> * The following features are tested: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.Command#getCmdCallback() <em>Cmd Callback</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.Command#isCanExecute() <em>Can Execute</em>}</li> * </ul> * </p> * <p> * The following operations are tested: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.Command#redo() <em>Redo</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.Command#undo() <em>Undo</em>}</li> * </ul> * </p> * @generated */ public abstract class CommandTest extends TestCase { /** * The fixture for this Command test case. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected Command fixture = null; /** * Constructs a new Command test case with the given name. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ public CommandTest(String name) { super(name); } /** * Sets the fixture for this Command test case. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected void setFixture(Command fixture) { this.fixture = fixture; } /** * Returns the fixture for this Command test case. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @generated */ protected Command getFixture() { return fixture; } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#getCmdCallback() <em>Cmd Callback</em>}' feature getter. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see de.urszeidler.eclipse.shr5.gameplay.Command#getCmdCallback() * @generated */ public void testGetCmdCallback() { // TODO: implement this feature getter test method // Ensure that you remove @generated or mark it @generated NOT fail(); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#setCmdCallback(de.urszeidler.eclipse.shr5.gameplay.util.CommandCallback) <em>Cmd Callback</em>}' feature setter. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see de.urszeidler.eclipse.shr5.gameplay.Command#setCmdCallback(de.urszeidler.eclipse.shr5.gameplay.util.CommandCallback) * @generated */ public void testSetCmdCallback() { // TODO: implement this feature setter test method // Ensure that you remove @generated or mark it @generated NOT fail(); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#unsetCmdCallback() <em>unsetCmdCallback()</em>}' method. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see de.urszeidler.eclipse.shr5.gameplay.Command#unsetCmdCallback() * @generated */ public void testUnsetCmdCallback() { // TODO: implement this test method // Ensure that you remove @generated or mark it @generated NOT fail(); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#isSetCmdCallback() <em>isSetCmdCallback()</em>}' method. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see de.urszeidler.eclipse.shr5.gameplay.Command#isSetCmdCallback() * @generated */ public void testIsSetCmdCallback() { // TODO: implement this test method // Ensure that you remove @generated or mark it @generated NOT fail(); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#isCanExecute() <em>Can Execute</em>}' feature getter. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see de.urszeidler.eclipse.shr5.gameplay.Command#isCanExecute() * @generated */ public void testIsCanExecute() { // TODO: implement this feature getter test method // Ensure that you remove @generated or mark it @generated NOT fail(); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#redo() <em>Redo</em>}' operation. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see de.urszeidler.eclipse.shr5.gameplay.Command#redo() * @generated */ public void testRedo() { // TODO: implement this operation test method // Ensure that you remove @generated or mark it @generated NOT fail(); } /** * Tests the '{@link de.urszeidler.eclipse.shr5.gameplay.Command#undo() <em>Undo</em>}' operation. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see de.urszeidler.eclipse.shr5.gameplay.Command#undo() * @generated */ public void testUndo() { // TODO: implement this operation test method // Ensure that you remove @generated or mark it @generated NOT fail(); } } //CommandTest