/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay; import org.eclipse.emf.ecore.EObject; import de.urszeidler.eclipse.shr5.runtime.ExtendetData; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Probe Mod</b></em>'. * <!-- end-user-doc --> * * <!-- begin-model-doc --> * Defines a single probe modificator. * <!-- end-model-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.ProbeMod#getValue <em>Value</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.ProbeMod#getType <em>Type</em>}</li> * </ul> * </p> * * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getProbeMod() * @model * @generated */ public interface ProbeMod extends EObject { /** * Returns the value of the '<em><b>Value</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Value</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Value</em>' attribute. * @see #setValue(int) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getProbeMod_Value() * @model * @generated */ int getValue(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.ProbeMod#getValue <em>Value</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Value</em>' attribute. * @see #getValue() * @generated */ void setValue(int value); /** * Returns the value of the '<em><b>Type</b></em>' containment reference. * <!-- begin-user-doc --> * <!-- end-user-doc --> * <!-- begin-model-doc --> * Defines the type of te modificator. * <!-- end-model-doc --> * @return the value of the '<em>Type</em>' containment reference. * @see #setType(ExtendetData) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getProbeMod_Type() * @model containment="true" required="true" * @generated */ ExtendetData getType(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.ProbeMod#getType <em>Type</em>}' containment reference. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Type</em>' containment reference. * @see #getType() * @generated */ void setType(ExtendetData value); } // ProbeMod