/** * (c) Urs Zeidler */ package de.urszeidler.eclipse.shr5.gameplay; import org.eclipse.emf.common.util.EList; import org.eclipse.emf.ecore.EObject; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Probe</b></em>'. * <!-- end-user-doc --> * * <!-- begin-model-doc --> * The basic probe. * <!-- end-model-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.Probe#getProbe <em>Probe</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.Probe#getSuccesses <em>Successes</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.Probe#getGlitches <em>Glitches</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.Probe#getLimit <em>Limit</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.Probe#getProbeState <em>Probe State</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.Probe#getProbeMods <em>Probe Mods</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.Probe#isSkipTest <em>Skip Test</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.Probe#isPushTheLimit <em>Push The Limit</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.Probe#isSecondChance <em>Second Chance</em>}</li> * <li>{@link de.urszeidler.eclipse.shr5.gameplay.Probe#isCloseCall <em>Close Call</em>}</li> * </ul> * </p> * * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getProbe() * @model interface="true" abstract="true" * @generated */ public interface Probe extends EObject { /** * Returns the value of the '<em><b>Probe</b></em>' attribute list. * The list contents are of type {@link java.lang.Integer}. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Probe</em>' attribute list isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * THe dice thrown. * <!-- end-model-doc --> * @return the value of the '<em>Probe</em>' attribute list. * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getProbe_Probe() * @model unique="false" changeable="false" * @generated */ EList<Integer> getProbe(); /** * Returns the value of the '<em><b>Successes</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Successes</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The successes. * <!-- end-model-doc --> * @return the value of the '<em>Successes</em>' attribute. * @see #setSuccesses(int) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getProbe_Successes() * @model unique="false" required="true" * @generated */ int getSuccesses(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.Probe#getSuccesses <em>Successes</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Successes</em>' attribute. * @see #getSuccesses() * @generated */ void setSuccesses(int value); /** * Returns the value of the '<em><b>Glitches</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Glitches</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Glitches</em>' attribute. * @see #setGlitches(int) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getProbe_Glitches() * @model required="true" * @generated */ int getGlitches(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.Probe#getGlitches <em>Glitches</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Glitches</em>' attribute. * @see #getGlitches() * @generated */ void setGlitches(int value); /** * Returns the value of the '<em><b>Limit</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Limit</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * <!-- begin-model-doc --> * The maximum hits counting for the probe. * <!-- end-model-doc --> * @return the value of the '<em>Limit</em>' attribute. * @see #isSetLimit() * @see #unsetLimit() * @see #setLimit(int) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getProbe_Limit() * @model unsettable="true" * @generated */ int getLimit(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.Probe#getLimit <em>Limit</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Limit</em>' attribute. * @see #isSetLimit() * @see #unsetLimit() * @see #getLimit() * @generated */ void setLimit(int value); /** * Unsets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.Probe#getLimit <em>Limit</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @see #isSetLimit() * @see #getLimit() * @see #setLimit(int) * @generated */ void unsetLimit(); /** * Returns whether the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.Probe#getLimit <em>Limit</em>}' attribute is set. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @return whether the value of the '<em>Limit</em>' attribute is set. * @see #unsetLimit() * @see #getLimit() * @see #setLimit(int) * @generated */ boolean isSetLimit(); /** * Returns the value of the '<em><b>Probe State</b></em>' attribute. * The literals are from the enumeration {@link de.urszeidler.eclipse.shr5.gameplay.ProbeState}. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Probe State</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Probe State</em>' attribute. * @see de.urszeidler.eclipse.shr5.gameplay.ProbeState * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getProbe_ProbeState() * @model required="true" transient="true" changeable="false" volatile="true" derived="true" * @generated */ ProbeState getProbeState(); /** * Returns the value of the '<em><b>Probe Mods</b></em>' containment reference list. * The list contents are of type {@link de.urszeidler.eclipse.shr5.gameplay.ProbeMod}. * <!-- begin-user-doc --> * <!-- end-user-doc --> * <!-- begin-model-doc --> * Collects the probe modifactions. * <!-- end-model-doc --> * @return the value of the '<em>Probe Mods</em>' containment reference list. * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getProbe_ProbeMods() * @model containment="true" * @generated */ EList<ProbeMod> getProbeMods(); /** * Returns the value of the '<em><b>Skip Test</b></em>' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * <!-- begin-model-doc --> * Skips the probe and uses the vaules raw. * <!-- end-model-doc --> * @return the value of the '<em>Skip Test</em>' attribute. * @see #setSkipTest(boolean) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getProbe_SkipTest() * @model required="true" * @generated */ boolean isSkipTest(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.Probe#isSkipTest <em>Skip Test</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Skip Test</em>' attribute. * @see #isSkipTest() * @generated */ void setSkipTest(boolean value); /** * Returns the value of the '<em><b>Push The Limit</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Push The Limit</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Push The Limit</em>' attribute. * @see #setPushTheLimit(boolean) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getProbe_PushTheLimit() * @model * @generated */ boolean isPushTheLimit(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.Probe#isPushTheLimit <em>Push The Limit</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Push The Limit</em>' attribute. * @see #isPushTheLimit() * @generated */ void setPushTheLimit(boolean value); /** * Returns the value of the '<em><b>Second Chance</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Second Chance</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Second Chance</em>' attribute. * @see #setSecondChance(boolean) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getProbe_SecondChance() * @model * @generated */ boolean isSecondChance(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.Probe#isSecondChance <em>Second Chance</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Second Chance</em>' attribute. * @see #isSecondChance() * @generated */ void setSecondChance(boolean value); /** * Returns the value of the '<em><b>Close Call</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Close Call</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Close Call</em>' attribute. * @see #setCloseCall(boolean) * @see de.urszeidler.eclipse.shr5.gameplay.GameplayPackage#getProbe_CloseCall() * @model * @generated */ boolean isCloseCall(); /** * Sets the value of the '{@link de.urszeidler.eclipse.shr5.gameplay.Probe#isCloseCall <em>Close Call</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Close Call</em>' attribute. * @see #isCloseCall() * @generated */ void setCloseCall(boolean value); } // Probe