/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.uikit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.coreanimation.*; import org.robovm.apple.coregraphics.*; import org.robovm.apple.coredata.*; import org.robovm.apple.coreimage.*; import org.robovm.apple.coretext.*; import org.robovm.apple.corelocation.*; /*</imports>*/ /*<javadoc>*/ /** * @since Available in iOS 7.0 and later. */ /*</javadoc>*/ /*<annotations>*/@Library("UIKit") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/UIDynamicItemBehavior/*</name>*/ extends /*<extends>*/UIDynamicBehavior/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class UIDynamicItemBehaviorPtr extends Ptr<UIDynamicItemBehavior, UIDynamicItemBehaviorPtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(UIDynamicItemBehavior.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public UIDynamicItemBehavior() {} protected UIDynamicItemBehavior(SkipInit skipInit) { super(skipInit); } public UIDynamicItemBehavior(List<UIDynamicItem> items) { super((SkipInit) null); initObject(init(items)); } /*</constructors>*/ /*<properties>*/ @Property(selector = "items") public native List<UIDynamicItem> getItems(); @Property(selector = "elasticity") public native @MachineSizedFloat double getElasticity(); @Property(selector = "setElasticity:") public native void setElasticity(@MachineSizedFloat double v); @Property(selector = "friction") public native @MachineSizedFloat double getFriction(); @Property(selector = "setFriction:") public native void setFriction(@MachineSizedFloat double v); @Property(selector = "density") public native @MachineSizedFloat double getDensity(); @Property(selector = "setDensity:") public native void setDensity(@MachineSizedFloat double v); @Property(selector = "resistance") public native @MachineSizedFloat double getResistance(); @Property(selector = "setResistance:") public native void setResistance(@MachineSizedFloat double v); @Property(selector = "angularResistance") public native @MachineSizedFloat double getAngularResistance(); @Property(selector = "setAngularResistance:") public native void setAngularResistance(@MachineSizedFloat double v); /** * @since Available in iOS 9.0 and later. */ @Property(selector = "charge") public native @MachineSizedFloat double getCharge(); /** * @since Available in iOS 9.0 and later. */ @Property(selector = "setCharge:") public native void setCharge(@MachineSizedFloat double v); /** * @since Available in iOS 9.0 and later. */ @Property(selector = "isAnchored") public native boolean isAnchored(); /** * @since Available in iOS 9.0 and later. */ @Property(selector = "setAnchored:") public native void setAnchored(boolean v); @Property(selector = "allowsRotation") public native boolean allowsRotation(); @Property(selector = "setAllowsRotation:") public native void setAllowsRotation(boolean v); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "initWithItems:") protected native @Pointer long init(List<UIDynamicItem> items); @Method(selector = "addItem:") public native void addItem(UIDynamicItem item); @Method(selector = "removeItem:") public native void removeItem(UIDynamicItem item); @Method(selector = "addLinearVelocity:forItem:") public native void addLinearVelocityForItem(@ByVal CGPoint velocity, UIDynamicItem item); @Method(selector = "linearVelocityForItem:") public native @ByVal CGPoint getLinearVelocityForItem(UIDynamicItem item); @Method(selector = "addAngularVelocity:forItem:") public native void addAngularVelocityForItem(@MachineSizedFloat double velocity, UIDynamicItem item); @Method(selector = "angularVelocityForItem:") public native @MachineSizedFloat double getAngularVelocityForItem(UIDynamicItem item); /*</methods>*/ }