/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.spritekit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.uikit.*; import org.robovm.apple.coregraphics.*; import org.robovm.apple.dispatch.*; import org.robovm.apple.coreimage.*; import org.robovm.apple.avfoundation.*; import org.robovm.apple.glkit.*; import org.robovm.apple.scenekit.*; import org.robovm.apple.gameplaykit.*; /*</imports>*/ /*<javadoc>*/ /*</javadoc>*/ /*<annotations>*/@Library("SpriteKit") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/SKTexture/*</name>*/ extends /*<extends>*/NSObject/*</extends>*/ /*<implements>*/implements NSCoding/*</implements>*/ { /*<ptr>*/public static class SKTexturePtr extends Ptr<SKTexture, SKTexturePtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(SKTexture.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public SKTexture() {} protected SKTexture(SkipInit skipInit) { super(skipInit); } public SKTexture(String name) { super(create(name)); retain(getHandle()); } public SKTexture(@ByVal CGRect rect, SKTexture texture) { super(create(rect, texture)); retain(getHandle()); } public SKTexture(CGImage image) { super(create(image)); retain(getHandle()); } public SKTexture(UIImage image) { super(create(image)); retain(getHandle()); } public SKTexture(NSData pixelData, @ByVal CGSize size) { super(create(pixelData, size)); retain(getHandle()); } public SKTexture(NSData pixelData, @ByVal CGSize size, boolean flipped) { super(create(pixelData, size, flipped)); retain(getHandle()); } public SKTexture(NSData pixelData, @ByVal CGSize size, int rowLength, int alignment) { super(create(pixelData, size, rowLength, alignment)); retain(getHandle()); } public SKTexture(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); } /*</constructors>*/ /*<properties>*/ @Property(selector = "filteringMode") public native SKTextureFilteringMode getFilteringMode(); @Property(selector = "setFilteringMode:") public native void setFilteringMode(SKTextureFilteringMode v); @Property(selector = "usesMipmaps") public native boolean usesMipmaps(); @Property(selector = "setUsesMipmaps:") public native void setUsesMipmaps(boolean v); /** * @since Available in iOS 9.0 and later. */ @Property(selector = "CGImage") public native CGImage getCGImage(); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @WeaklyLinked @Method(selector = "textureByApplyingCIFilter:") public native SKTexture newTextureByApplyingCIFilter(CIFilter filter); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "textureByGeneratingNormalMap") public native SKTexture newTextureByGeneratingNormalMap(); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "textureByGeneratingNormalMapWithSmoothness:contrast:") public native SKTexture newTextureByGeneratingNormalMap(@MachineSizedFloat double smoothness, @MachineSizedFloat double contrast); @Method(selector = "textureRect") public native @ByVal CGRect getTextureRect(); @Method(selector = "size") public native @ByVal CGSize size(); @Method(selector = "preloadWithCompletionHandler:") public native void preload(@Block Runnable completionHandler); @Method(selector = "textureWithImageNamed:") protected static native @Pointer long create(String name); @Method(selector = "textureWithRect:inTexture:") protected static native @Pointer long create(@ByVal CGRect rect, SKTexture texture); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "textureVectorNoiseWithSmoothness:size:") public static native SKTexture createVectorNoise(@MachineSizedFloat double smoothness, @ByVal CGSize size); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "textureNoiseWithSmoothness:size:grayscale:") public static native SKTexture createNoise(@MachineSizedFloat double smoothness, @ByVal CGSize size, boolean grayscale); @Method(selector = "textureWithCGImage:") protected static native @Pointer long create(CGImage image); @Method(selector = "textureWithImage:") protected static native @Pointer long create(UIImage image); @Method(selector = "textureWithData:size:") protected static native @Pointer long create(NSData pixelData, @ByVal CGSize size); @Method(selector = "textureWithData:size:flipped:") protected static native @Pointer long create(NSData pixelData, @ByVal CGSize size, boolean flipped); @Method(selector = "textureWithData:size:rowLength:alignment:") protected static native @Pointer long create(NSData pixelData, @ByVal CGSize size, int rowLength, int alignment); @Method(selector = "preloadTextures:withCompletionHandler:") public static native void preloadTextures(NSArray<SKTexture> textures, @Block Runnable completionHandler); @Method(selector = "encodeWithCoder:") public native void encode(NSCoder coder); @Method(selector = "initWithCoder:") protected native @Pointer long init(NSCoder aDecoder); /*</methods>*/ }