/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.robovm.apple.scenekit;
/*<imports>*/
import java.io.*;
import java.nio.*;
import java.util.*;
import org.robovm.objc.*;
import org.robovm.objc.annotation.*;
import org.robovm.objc.block.*;
import org.robovm.rt.*;
import org.robovm.rt.annotation.*;
import org.robovm.rt.bro.*;
import org.robovm.rt.bro.annotation.*;
import org.robovm.rt.bro.ptr.*;
import org.robovm.apple.foundation.*;
import org.robovm.apple.uikit.*;
import org.robovm.apple.coregraphics.*;
import org.robovm.apple.coreanimation.*;
import org.robovm.apple.dispatch.*;
import org.robovm.apple.glkit.*;
import org.robovm.apple.spritekit.*;
import org.robovm.apple.opengles.*;
/*</imports>*/
/*<javadoc>*/
/*</javadoc>*/
/*<annotations>*/@Library("SceneKit")/*</annotations>*/
@Marshaler(/*<name>*/SCNPhysicsShapeOptions/*</name>*/.Marshaler.class)
/*<visibility>*/public/*</visibility>*/ class /*<name>*/SCNPhysicsShapeOptions/*</name>*/
extends /*<extends>*/NSDictionaryWrapper/*</extends>*/
/*<implements>*//*</implements>*/ {
/*<marshalers>*/
public static class Marshaler {
@MarshalsPointer
public static SCNPhysicsShapeOptions toObject(Class<SCNPhysicsShapeOptions> cls, long handle, long flags) {
NSDictionary o = (NSDictionary) NSObject.Marshaler.toObject(NSDictionary.class, handle, flags);
if (o == null) {
return null;
}
return new SCNPhysicsShapeOptions(o);
}
@MarshalsPointer
public static long toNative(SCNPhysicsShapeOptions o, long flags) {
if (o == null) {
return 0L;
}
return NSObject.Marshaler.toNative(o.data, flags);
}
}
public static class AsListMarshaler {
@MarshalsPointer
public static List<SCNPhysicsShapeOptions> toObject(Class<? extends NSObject> cls, long handle, long flags) {
NSArray<NSDictionary> o = (NSArray<NSDictionary>) NSObject.Marshaler.toObject(NSArray.class, handle, flags);
if (o == null) {
return null;
}
List<SCNPhysicsShapeOptions> list = new ArrayList<>();
for (int i = 0; i < o.size(); i++) {
list.add(new SCNPhysicsShapeOptions(o.get(i)));
}
return list;
}
@MarshalsPointer
public static long toNative(List<SCNPhysicsShapeOptions> l, long flags) {
if (l == null) {
return 0L;
}
NSArray<NSDictionary> array = new NSMutableArray<>();
for (SCNPhysicsShapeOptions i : l) {
array.add(i.getDictionary());
}
return NSObject.Marshaler.toNative(array, flags);
}
}
/*</marshalers>*/
/*<constructors>*/
SCNPhysicsShapeOptions(NSDictionary data) {
super(data);
}
public SCNPhysicsShapeOptions() {}
/*</constructors>*/
/*<methods>*/
public boolean has(NSString key) {
return data.containsKey(key);
}
public NSObject get(NSString key) {
if (has(key)) {
return data.get(key);
}
return null;
}
public SCNPhysicsShapeOptions set(NSString key, NSObject value) {
data.put(key, value);
return this;
}
public SCNPhysicsShapeType getType() {
if (has(Keys.Type())) {
NSString val = (NSString) get(Keys.Type());
return SCNPhysicsShapeType.valueOf(val);
}
return null;
}
public SCNPhysicsShapeOptions setType(SCNPhysicsShapeType type) {
set(Keys.Type(), type.value());
return this;
}
public boolean keepsAsCompound() {
if (has(Keys.KeepAsCompound())) {
NSNumber val = (NSNumber) get(Keys.KeepAsCompound());
return val.booleanValue();
}
return false;
}
public SCNPhysicsShapeOptions setKeepsAsCompound(boolean keepsAsCompound) {
set(Keys.KeepAsCompound(), NSNumber.valueOf(keepsAsCompound));
return this;
}
public SCNVector3 getScale() {
if (has(Keys.Scale())) {
NSData val = (NSData) get(Keys.Scale());
return val.getStructData(SCNVector3.class);
}
return null;
}
public SCNPhysicsShapeOptions setScale(SCNVector3 scale) {
set(Keys.Scale(), new NSData(scale));
return this;
}
/*</methods>*/
/*<keys>*/
@Library("SceneKit")
public static class Keys {
static { Bro.bind(Keys.class); }
@GlobalValue(symbol="SCNPhysicsShapeTypeKey", optional=true)
public static native NSString Type();
@GlobalValue(symbol="SCNPhysicsShapeKeepAsCompoundKey", optional=true)
public static native NSString KeepAsCompound();
@GlobalValue(symbol="SCNPhysicsShapeScaleKey", optional=true)
public static native NSString Scale();
}
/*</keys>*/
}