/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.scenekit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.uikit.*; import org.robovm.apple.coregraphics.*; import org.robovm.apple.coreanimation.*; import org.robovm.apple.dispatch.*; import org.robovm.apple.glkit.*; import org.robovm.apple.spritekit.*; import org.robovm.apple.opengles.*; /*</imports>*/ /*<javadoc>*/ /** * @since Available in iOS 8.0 and later. */ /*</javadoc>*/ /*<annotations>*/@Library("SceneKit") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/SCNMaterial/*</name>*/ extends /*<extends>*/NSObject/*</extends>*/ /*<implements>*/implements SCNAnimatable, SCNShadable/*</implements>*/ { /*<ptr>*/public static class SCNMaterialPtr extends Ptr<SCNMaterial, SCNMaterialPtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(SCNMaterial.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public SCNMaterial() {} protected SCNMaterial(SkipInit skipInit) { super(skipInit); } /*</constructors>*/ /*<properties>*/ @Property(selector = "name") public native String getName(); @Property(selector = "setName:") public native void setName(String v); @Property(selector = "diffuse") public native SCNMaterialProperty getDiffuse(); @Property(selector = "ambient") public native SCNMaterialProperty getAmbient(); @Property(selector = "specular") public native SCNMaterialProperty getSpecular(); @Property(selector = "emission") public native SCNMaterialProperty getEmission(); @Property(selector = "transparent") public native SCNMaterialProperty getTransparent(); @Property(selector = "reflective") public native SCNMaterialProperty getReflective(); @Property(selector = "multiply") public native SCNMaterialProperty getMultiply(); @Property(selector = "normal") public native SCNMaterialProperty getNormal(); @Property(selector = "shininess") public native @MachineSizedFloat double getShininess(); @Property(selector = "setShininess:") public native void setShininess(@MachineSizedFloat double v); @Property(selector = "transparency") public native @MachineSizedFloat double getTransparency(); @Property(selector = "setTransparency:") public native void setTransparency(@MachineSizedFloat double v); @Property(selector = "lightingModelName") public native String getLightingModelName(); @Property(selector = "setLightingModelName:") public native void setLightingModelName(String v); @Property(selector = "isLitPerPixel") public native boolean isLitPerPixel(); @Property(selector = "setLitPerPixel:") public native void setLitPerPixel(boolean v); @Property(selector = "isDoubleSided") public native boolean isDoubleSided(); @Property(selector = "setDoubleSided:") public native void setDoubleSided(boolean v); @Property(selector = "cullMode") public native SCNCullMode getCullMode(); @Property(selector = "setCullMode:") public native void setCullMode(SCNCullMode v); @Property(selector = "transparencyMode") public native SCNTransparencyMode getTransparencyMode(); @Property(selector = "setTransparencyMode:") public native void setTransparencyMode(SCNTransparencyMode v); @Property(selector = "locksAmbientWithDiffuse") public native boolean locksAmbientWithDiffuse(); @Property(selector = "setLocksAmbientWithDiffuse:") public native void setLocksAmbientWithDiffuse(boolean v); @Property(selector = "writesToDepthBuffer") public native boolean writesToDepthBuffer(); @Property(selector = "setWritesToDepthBuffer:") public native void setWritesToDepthBuffer(boolean v); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "readsFromDepthBuffer") public native boolean readsFromDepthBuffer(); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "setReadsFromDepthBuffer:") public native void setReadsFromDepthBuffer(boolean v); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "fresnelExponent") public native @MachineSizedFloat double getFresnelExponent(); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "setFresnelExponent:") public native void setFresnelExponent(@MachineSizedFloat double v); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "shaderModifiers") public native @org.robovm.rt.bro.annotation.Marshaler(SCNShaderModifierEntryPoint.AsStringMapMarshaler.class) Map<SCNShaderModifierEntryPoint, String> getShaderModifiers(); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "setShaderModifiers:") public native void setShaderModifiers(@org.robovm.rt.bro.annotation.Marshaler(SCNShaderModifierEntryPoint.AsStringMapMarshaler.class) Map<SCNShaderModifierEntryPoint, String> v); @Property(selector = "program") public native SCNProgram getProgram(); @Property(selector = "setProgram:") public native void setProgram(SCNProgram v); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "material") public static native SCNMaterial create(); @Method(selector = "addAnimation:forKey:") public native void addAnimation(CAAnimation animation, String key); @Method(selector = "removeAllAnimations") public native void removeAllAnimations(); @Method(selector = "removeAnimationForKey:") public native void removeAnimation(String key); @Method(selector = "animationKeys") public native @org.robovm.rt.bro.annotation.Marshaler(NSArray.AsStringListMarshaler.class) List<String> getAnimationKeys(); @Method(selector = "animationForKey:") public native CAAnimation getAnimation(String key); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "pauseAnimationForKey:") public native void pauseAnimation(String key); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "resumeAnimationForKey:") public native void resumeAnimation(String key); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "isAnimationForKeyPaused:") public native boolean isAnimationPaused(String key); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "removeAnimationForKey:fadeOutDuration:") public native void removeAnimation(String key, @MachineSizedFloat double duration); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "handleBindingOfSymbol:usingBlock:") public native void handleBindingOfSymbol(String symbol, @Block VoidBlock4<Integer, Integer, SCNNode, SCNRenderer> block); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "handleUnbindingOfSymbol:usingBlock:") public native void handleUnbindingOfSymbol(String symbol, @Block VoidBlock4<Integer, Integer, SCNNode, SCNRenderer> block); /*</methods>*/ }