/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.gameplaykit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; /*</imports>*/ /*<javadoc>*/ /*</javadoc>*/ /*<annotations>*/@Library("GameplayKit") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/GKPolygonObstacle/*</name>*/ extends /*<extends>*/GKObstacle/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class GKPolygonObstaclePtr extends Ptr<GKPolygonObstacle, GKPolygonObstaclePtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(GKPolygonObstacle.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public GKPolygonObstacle() {} protected GKPolygonObstacle(SkipInit skipInit) { super(skipInit); } /*</constructors>*/ public GKPolygonObstacle(VectorFloat2[] points) { super((SkipInit) null); VectorFloat2.VectorFloat2Ptr ptr = new VectorFloat2.VectorFloat2Ptr(); ptr.set(points); initObject(init(ptr, points.length)); } /*<properties>*/ @Property(selector = "vertexCount") public native @MachineSizedUInt long getVertexCount(); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "initWithPoints:count:") protected native @Pointer long init(VectorFloat2.VectorFloat2Ptr points, @MachineSizedUInt long numPoints); @Method(selector = "vertexAtIndex:") public native VectorFloat2 getVertex(@MachineSizedUInt long index); /*</methods>*/ }