/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.spritekit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.uikit.*; import org.robovm.apple.coregraphics.*; import org.robovm.apple.dispatch.*; import org.robovm.apple.coreimage.*; import org.robovm.apple.avfoundation.*; import org.robovm.apple.glkit.*; import org.robovm.apple.scenekit.*; import org.robovm.apple.gameplaykit.*; /*</imports>*/ /*<javadoc>*/ /** * @since Available in iOS 8.0 and later. */ /*</javadoc>*/ /*<annotations>*/@Library("SpriteKit") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/SKFieldNode/*</name>*/ extends /*<extends>*/SKNode/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class SKFieldNodePtr extends Ptr<SKFieldNode, SKFieldNodePtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(SKFieldNode.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public SKFieldNode() {} protected SKFieldNode(SkipInit skipInit) { super(skipInit); } /*</constructors>*/ /*<properties>*/ @Property(selector = "region") public native SKRegion getRegion(); @Property(selector = "setRegion:") public native void setRegion(SKRegion v); @Property(selector = "strength") public native float getStrength(); @Property(selector = "setStrength:") public native void setStrength(float v); @Property(selector = "falloff") public native float getFalloff(); @Property(selector = "setFalloff:") public native void setFalloff(float v); @Property(selector = "minimumRadius") public native float getMinimumRadius(); @Property(selector = "setMinimumRadius:") public native void setMinimumRadius(float v); @Property(selector = "isEnabled") public native boolean isEnabled(); @Property(selector = "setEnabled:") public native void setEnabled(boolean v); @Property(selector = "isExclusive") public native boolean isExclusive(); @Property(selector = "setExclusive:") public native void setExclusive(boolean v); @Property(selector = "categoryBitMask") public native int getCategoryBitMask(); @Property(selector = "setCategoryBitMask:") public native void setCategoryBitMask(int v); @Property(selector = "direction") public native @ByVal SKVector3 getDirection(); @Property(selector = "setDirection:") public native void setDirection(@ByVal SKVector3 v); @Property(selector = "smoothness") public native float getSmoothness(); @Property(selector = "setSmoothness:") public native void setSmoothness(float v); @Property(selector = "animationSpeed") public native float getAnimationSpeed(); @Property(selector = "setAnimationSpeed:") public native void setAnimationSpeed(float v); @Property(selector = "texture") public native SKTexture getTexture(); @Property(selector = "setTexture:") public native void setTexture(SKTexture v); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "dragField") public static native SKFieldNode createDragField(); @Method(selector = "vortexField") public static native SKFieldNode createVortexField(); @Method(selector = "radialGravityField") public static native SKFieldNode createRadialGravityField(); @Method(selector = "linearGravityFieldWithVector:") public static native SKFieldNode createLinearGravityField(@ByVal SKVector3 direction); @Method(selector = "velocityFieldWithVector:") public static native SKFieldNode createVelocityField(@ByVal SKVector3 direction); @Method(selector = "velocityFieldWithTexture:") public static native SKFieldNode createVelocityField(SKTexture velocityTexture); @Method(selector = "noiseFieldWithSmoothness:animationSpeed:") public static native SKFieldNode createNoiseField(@MachineSizedFloat double smoothness, @MachineSizedFloat double speed); @Method(selector = "turbulenceFieldWithSmoothness:animationSpeed:") public static native SKFieldNode createTurbulenceField(@MachineSizedFloat double smoothness, @MachineSizedFloat double speed); @Method(selector = "springField") public static native SKFieldNode createSpringField(); @Method(selector = "electricField") public static native SKFieldNode createElectricField(); @Method(selector = "magneticField") public static native SKFieldNode createMagneticField(); @Method(selector = "customFieldWithEvaluationBlock:") public static native SKFieldNode createCustomField(@Block Block5<SKVector3, SKVector3, Float, Float, Double, SKVector3> block); /*</methods>*/ }