/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.glkit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.corefoundation.*; import org.robovm.apple.coregraphics.*; import org.robovm.apple.opengles.*; import org.robovm.apple.uikit.*; import org.robovm.apple.dispatch.*; /*</imports>*/ /*<javadoc>*/ /*</javadoc>*/ /*<annotations>*/@Library("GLKit")/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/GLKVector3/*</name>*/ extends /*<extends>*/Struct<GLKVector3>/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class GLKVector3Ptr extends Ptr<GLKVector3, GLKVector3Ptr> {}/*</ptr>*/ /*<bind>*/static { Bro.bind(GLKVector3.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public GLKVector3() {} public GLKVector3(FloatBuffer v) { this.setV(v); } /*</constructors>*/ /*<properties>*//*</properties>*/ /*<members>*/ @StructMember(0) public native @Array({3}) FloatBuffer getV(); @StructMember(0) public native GLKVector3 setV(@Array({3}) FloatBuffer v); /*</members>*/ /*<methods>*/ @Bridge(symbol="GLKVector3Make", optional=true) public static native @ByVal GLKVector3 create(float x, float y, float z); @Bridge(symbol="GLKVector3MakeWithArray", optional=true) public static native @ByVal GLKVector3 create(@Array({3}) FloatBuffer values); public GLKVector3 negate() { return negate(this); } @Bridge(symbol="GLKVector3Negate", optional=true) private static native @ByVal GLKVector3 negate(@ByVal GLKVector3 vector); public GLKVector3 add(GLKVector3 vectorRight) { return add(this, vectorRight); } @Bridge(symbol="GLKVector3Add", optional=true) private static native @ByVal GLKVector3 add(@ByVal GLKVector3 vectorLeft, @ByVal GLKVector3 vectorRight); public GLKVector3 subtract(GLKVector3 vectorRight) { return subtract(this, vectorRight); } @Bridge(symbol="GLKVector3Subtract", optional=true) private static native @ByVal GLKVector3 subtract(@ByVal GLKVector3 vectorLeft, @ByVal GLKVector3 vectorRight); public GLKVector3 multiply(GLKVector3 vectorRight) { return multiply(this, vectorRight); } @Bridge(symbol="GLKVector3Multiply", optional=true) private static native @ByVal GLKVector3 multiply(@ByVal GLKVector3 vectorLeft, @ByVal GLKVector3 vectorRight); public GLKVector3 divide(GLKVector3 vectorRight) { return divide(this, vectorRight); } @Bridge(symbol="GLKVector3Divide", optional=true) private static native @ByVal GLKVector3 divide(@ByVal GLKVector3 vectorLeft, @ByVal GLKVector3 vectorRight); public GLKVector3 addScalar(float value) { return addScalar(this, value); } @Bridge(symbol="GLKVector3AddScalar", optional=true) private static native @ByVal GLKVector3 addScalar(@ByVal GLKVector3 vector, float value); public GLKVector3 subtractScalar(float value) { return subtractScalar(this, value); } @Bridge(symbol="GLKVector3SubtractScalar", optional=true) private static native @ByVal GLKVector3 subtractScalar(@ByVal GLKVector3 vector, float value); public GLKVector3 multiplyScalar(float value) { return multiplyScalar(this, value); } @Bridge(symbol="GLKVector3MultiplyScalar", optional=true) private static native @ByVal GLKVector3 multiplyScalar(@ByVal GLKVector3 vector, float value); public GLKVector3 divideScalar(float value) { return divideScalar(this, value); } @Bridge(symbol="GLKVector3DivideScalar", optional=true) private static native @ByVal GLKVector3 divideScalar(@ByVal GLKVector3 vector, float value); public GLKVector3 maximum(GLKVector3 vectorRight) { return maximum(this, vectorRight); } @Bridge(symbol="GLKVector3Maximum", optional=true) private static native @ByVal GLKVector3 maximum(@ByVal GLKVector3 vectorLeft, @ByVal GLKVector3 vectorRight); public GLKVector3 minimum(GLKVector3 vectorRight) { return minimum(this, vectorRight); } @Bridge(symbol="GLKVector3Minimum", optional=true) private static native @ByVal GLKVector3 minimum(@ByVal GLKVector3 vectorLeft, @ByVal GLKVector3 vectorRight); public boolean allEqualToVector3(GLKVector3 vectorRight) { return allEqualToVector3(this, vectorRight); } @Bridge(symbol="GLKVector3AllEqualToVector3", optional=true) private static native boolean allEqualToVector3(@ByVal GLKVector3 vectorLeft, @ByVal GLKVector3 vectorRight); public boolean allEqualToScalar(float value) { return allEqualToScalar(this, value); } @Bridge(symbol="GLKVector3AllEqualToScalar", optional=true) private static native boolean allEqualToScalar(@ByVal GLKVector3 vector, float value); public boolean allGreaterThanVector3(GLKVector3 vectorRight) { return allGreaterThanVector3(this, vectorRight); } @Bridge(symbol="GLKVector3AllGreaterThanVector3", optional=true) private static native boolean allGreaterThanVector3(@ByVal GLKVector3 vectorLeft, @ByVal GLKVector3 vectorRight); public boolean allGreaterThanScalar(float value) { return allGreaterThanScalar(this, value); } @Bridge(symbol="GLKVector3AllGreaterThanScalar", optional=true) private static native boolean allGreaterThanScalar(@ByVal GLKVector3 vector, float value); public boolean allGreaterThanOrEqualToVector3(GLKVector3 vectorRight) { return allGreaterThanOrEqualToVector3(this, vectorRight); } @Bridge(symbol="GLKVector3AllGreaterThanOrEqualToVector3", optional=true) private static native boolean allGreaterThanOrEqualToVector3(@ByVal GLKVector3 vectorLeft, @ByVal GLKVector3 vectorRight); public boolean allGreaterThanOrEqualToScalar(float value) { return allGreaterThanOrEqualToScalar(this, value); } @Bridge(symbol="GLKVector3AllGreaterThanOrEqualToScalar", optional=true) private static native boolean allGreaterThanOrEqualToScalar(@ByVal GLKVector3 vector, float value); public GLKVector3 normalize() { return normalize(this); } @Bridge(symbol="GLKVector3Normalize", optional=true) private static native @ByVal GLKVector3 normalize(@ByVal GLKVector3 vector); public float dotProduct(GLKVector3 vectorRight) { return dotProduct(this, vectorRight); } @Bridge(symbol="GLKVector3DotProduct", optional=true) private static native float dotProduct(@ByVal GLKVector3 vectorLeft, @ByVal GLKVector3 vectorRight); public float length() { return length(this); } @Bridge(symbol="GLKVector3Length", optional=true) private static native float length(@ByVal GLKVector3 vector); public float distance(GLKVector3 vectorEnd) { return distance(this, vectorEnd); } @Bridge(symbol="GLKVector3Distance", optional=true) private static native float distance(@ByVal GLKVector3 vectorStart, @ByVal GLKVector3 vectorEnd); public GLKVector3 lerp(GLKVector3 vectorEnd, float t) { return lerp(this, vectorEnd, t); } @Bridge(symbol="GLKVector3Lerp", optional=true) private static native @ByVal GLKVector3 lerp(@ByVal GLKVector3 vectorStart, @ByVal GLKVector3 vectorEnd, float t); public GLKVector3 crossProduct(GLKVector3 vectorRight) { return crossProduct(this, vectorRight); } @Bridge(symbol="GLKVector3CrossProduct", optional=true) private static native @ByVal GLKVector3 crossProduct(@ByVal GLKVector3 vectorLeft, @ByVal GLKVector3 vectorRight); public GLKVector3 project(GLKVector3 projectionVector) { return project(this, projectionVector); } @Bridge(symbol="GLKVector3Project", optional=true) private static native @ByVal GLKVector3 project(@ByVal GLKVector3 vectorToProject, @ByVal GLKVector3 projectionVector); /*</methods>*/ }