/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.robovm.apple.modelio;
/*<imports>*/
import java.io.*;
import java.nio.*;
import java.util.*;
import org.robovm.objc.*;
import org.robovm.objc.annotation.*;
import org.robovm.objc.block.*;
import org.robovm.rt.*;
import org.robovm.rt.annotation.*;
import org.robovm.rt.bro.*;
import org.robovm.rt.bro.annotation.*;
import org.robovm.rt.bro.ptr.*;
import org.robovm.apple.foundation.*;
import org.robovm.apple.coregraphics.*;
/*</imports>*/
/*<javadoc>*/
/**
* @since Available in iOS 9.0 and later.
*/
/*</javadoc>*/
/*<annotations>*/@Library("ModelIO") @NativeClass/*</annotations>*/
/*<visibility>*/public/*</visibility>*/ class /*<name>*/MDLVoxelArray/*</name>*/
extends /*<extends>*/NSObject/*</extends>*/
/*<implements>*//*</implements>*/ {
/*<ptr>*/public static class MDLVoxelArrayPtr extends Ptr<MDLVoxelArray, MDLVoxelArrayPtr> {}/*</ptr>*/
/*<bind>*/static { ObjCRuntime.bind(MDLVoxelArray.class); }/*</bind>*/
/*<constants>*//*</constants>*/
/*<constructors>*/
public MDLVoxelArray() {}
protected MDLVoxelArray(SkipInit skipInit) { super(skipInit); }
public MDLVoxelArray(MDLAsset asset, int divisions, int interiorShells, int exteriorShells, float patchRadius) { super((SkipInit) null); initObject(init(asset, divisions, interiorShells, exteriorShells, patchRadius)); }
public MDLVoxelArray(MDLAsset asset, int divisions, float interiorNBWidth, float exteriorNBWidth, float patchRadius) { super((SkipInit) null); initObject(init(asset, divisions, interiorNBWidth, exteriorNBWidth, patchRadius)); }
public MDLVoxelArray(NSData voxelData, @ByVal MDLAxisAlignedBoundingBox boundingBox, float voxelExtent) { super((SkipInit) null); initObject(init(voxelData, boundingBox, voxelExtent)); }
/*</constructors>*/
/*<properties>*/
@Property(selector = "count")
public native @MachineSizedUInt long getCount();
@Property(selector = "voxelIndexExtent")
public native @ByVal MDLVoxelIndexExtent getVoxelIndexExtent();
@Property(selector = "boundingBox")
public native @ByVal MDLAxisAlignedBoundingBox getBoundingBox();
/*</properties>*/
/*<members>*//*</members>*/
/*<methods>*/
@Method(selector = "initWithAsset:divisions:interiorShells:exteriorShells:patchRadius:")
protected native @Pointer long init(MDLAsset asset, int divisions, int interiorShells, int exteriorShells, float patchRadius);
@Method(selector = "initWithAsset:divisions:interiorNBWidth:exteriorNBWidth:patchRadius:")
protected native @Pointer long init(MDLAsset asset, int divisions, float interiorNBWidth, float exteriorNBWidth, float patchRadius);
@Method(selector = "initWithData:boundingBox:voxelExtent:")
protected native @Pointer long init(NSData voxelData, @ByVal MDLAxisAlignedBoundingBox boundingBox, float voxelExtent);
@Method(selector = "meshUsingAllocator:")
public native MDLMesh getMesh(MDLMeshBufferAllocator allocator);
@Method(selector = "voxelExistsAtIndex:allowAnyX:allowAnyY:allowAnyZ:allowAnyShell:")
public native boolean voxelExists(VectorInt4 index, boolean allowAnyX, boolean allowAnyY, boolean allowAnyZ, boolean allowAnyShell);
@Method(selector = "setVoxelAtIndex:")
public native void setVoxel(VectorInt4 index);
@Method(selector = "setVoxelsForMesh:divisions:interiorShells:exteriorShells:patchRadius:")
public native void setVoxels(MDLMesh mesh, int divisions, int interiorShells, int exteriorShells, float patchRadius);
@Method(selector = "setVoxelsForMesh:divisions:interiorNBWidth:exteriorNBWidth:patchRadius:")
public native void setVoxels(MDLMesh mesh, int divisions, float interiorNBWidth, float exteriorNBWidth, float patchRadius);
@Method(selector = "voxelsWithinExtent:")
public native NSData getVoxelsWithinExtent(@ByVal MDLVoxelIndexExtent extent);
@Method(selector = "voxelIndices")
public native NSData getVoxelIndices();
@Method(selector = "unionWithVoxels:")
public native void union(MDLVoxelArray voxels);
@Method(selector = "differenceWithVoxels:")
public native void difference(MDLVoxelArray voxels);
@Method(selector = "intersectWithVoxels:")
public native void intersect(MDLVoxelArray voxels);
@Method(selector = "indexOfSpatialLocation:")
public native VectorInt4 indexOfSpatialLocation(VectorFloat3 location);
@Method(selector = "spatialLocationOfIndex:")
public native VectorFloat3 getSpatialLocation(VectorInt4 index);
@Method(selector = "voxelBoundingBoxAtIndex:")
public native @ByVal MDLAxisAlignedBoundingBox getVoxelBoundingBox(VectorInt4 index);
/*</methods>*/
}