/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.modelio; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.coregraphics.*; /*</imports>*/ /*<javadoc>*/ /** * @since Available in iOS 9.0 and later. */ /*</javadoc>*/ /*<annotations>*/@Library("ModelIO") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/MDLVoxelArray/*</name>*/ extends /*<extends>*/NSObject/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class MDLVoxelArrayPtr extends Ptr<MDLVoxelArray, MDLVoxelArrayPtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(MDLVoxelArray.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public MDLVoxelArray() {} protected MDLVoxelArray(SkipInit skipInit) { super(skipInit); } public MDLVoxelArray(MDLAsset asset, int divisions, int interiorShells, int exteriorShells, float patchRadius) { super((SkipInit) null); initObject(init(asset, divisions, interiorShells, exteriorShells, patchRadius)); } public MDLVoxelArray(MDLAsset asset, int divisions, float interiorNBWidth, float exteriorNBWidth, float patchRadius) { super((SkipInit) null); initObject(init(asset, divisions, interiorNBWidth, exteriorNBWidth, patchRadius)); } public MDLVoxelArray(NSData voxelData, @ByVal MDLAxisAlignedBoundingBox boundingBox, float voxelExtent) { super((SkipInit) null); initObject(init(voxelData, boundingBox, voxelExtent)); } /*</constructors>*/ /*<properties>*/ @Property(selector = "count") public native @MachineSizedUInt long getCount(); @Property(selector = "voxelIndexExtent") public native @ByVal MDLVoxelIndexExtent getVoxelIndexExtent(); @Property(selector = "boundingBox") public native @ByVal MDLAxisAlignedBoundingBox getBoundingBox(); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "initWithAsset:divisions:interiorShells:exteriorShells:patchRadius:") protected native @Pointer long init(MDLAsset asset, int divisions, int interiorShells, int exteriorShells, float patchRadius); @Method(selector = "initWithAsset:divisions:interiorNBWidth:exteriorNBWidth:patchRadius:") protected native @Pointer long init(MDLAsset asset, int divisions, float interiorNBWidth, float exteriorNBWidth, float patchRadius); @Method(selector = "initWithData:boundingBox:voxelExtent:") protected native @Pointer long init(NSData voxelData, @ByVal MDLAxisAlignedBoundingBox boundingBox, float voxelExtent); @Method(selector = "meshUsingAllocator:") public native MDLMesh getMesh(MDLMeshBufferAllocator allocator); @Method(selector = "voxelExistsAtIndex:allowAnyX:allowAnyY:allowAnyZ:allowAnyShell:") public native boolean voxelExists(VectorInt4 index, boolean allowAnyX, boolean allowAnyY, boolean allowAnyZ, boolean allowAnyShell); @Method(selector = "setVoxelAtIndex:") public native void setVoxel(VectorInt4 index); @Method(selector = "setVoxelsForMesh:divisions:interiorShells:exteriorShells:patchRadius:") public native void setVoxels(MDLMesh mesh, int divisions, int interiorShells, int exteriorShells, float patchRadius); @Method(selector = "setVoxelsForMesh:divisions:interiorNBWidth:exteriorNBWidth:patchRadius:") public native void setVoxels(MDLMesh mesh, int divisions, float interiorNBWidth, float exteriorNBWidth, float patchRadius); @Method(selector = "voxelsWithinExtent:") public native NSData getVoxelsWithinExtent(@ByVal MDLVoxelIndexExtent extent); @Method(selector = "voxelIndices") public native NSData getVoxelIndices(); @Method(selector = "unionWithVoxels:") public native void union(MDLVoxelArray voxels); @Method(selector = "differenceWithVoxels:") public native void difference(MDLVoxelArray voxels); @Method(selector = "intersectWithVoxels:") public native void intersect(MDLVoxelArray voxels); @Method(selector = "indexOfSpatialLocation:") public native VectorInt4 indexOfSpatialLocation(VectorFloat3 location); @Method(selector = "spatialLocationOfIndex:") public native VectorFloat3 getSpatialLocation(VectorInt4 index); @Method(selector = "voxelBoundingBoxAtIndex:") public native @ByVal MDLAxisAlignedBoundingBox getVoxelBoundingBox(VectorInt4 index); /*</methods>*/ }