/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.scenekit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.uikit.*; import org.robovm.apple.coregraphics.*; import org.robovm.apple.coreanimation.*; import org.robovm.apple.dispatch.*; import org.robovm.apple.glkit.*; import org.robovm.apple.spritekit.*; import org.robovm.apple.opengles.*; /*</imports>*/ /*<javadoc>*/ /** * @since Available in iOS 8.0 and later. */ /*</javadoc>*/ /*<annotations>*/@Library("SceneKit") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/SCNGeometry/*</name>*/ extends /*<extends>*/NSObject/*</extends>*/ /*<implements>*/implements SCNAnimatable, SCNBoundingVolume, SCNShadable/*</implements>*/ { /*<ptr>*/public static class SCNGeometryPtr extends Ptr<SCNGeometry, SCNGeometryPtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(SCNGeometry.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public SCNGeometry() {} protected SCNGeometry(SkipInit skipInit) { super(skipInit); } /*</constructors>*/ /*<properties>*/ @Property(selector = "name") public native String getName(); @Property(selector = "setName:") public native void setName(String v); @Property(selector = "materials") public native NSArray<SCNMaterial> getMaterials(); @Property(selector = "setMaterials:") public native void setMaterials(NSArray<SCNMaterial> v); @Property(selector = "firstMaterial") public native SCNMaterial getFirstMaterial(); @Property(selector = "setFirstMaterial:") public native void setFirstMaterial(SCNMaterial v); @Property(selector = "geometryElementCount") public native @MachineSizedSInt long getGeometryElementCount(); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "levelsOfDetail") public native NSArray<SCNLevelOfDetail> getLevelsOfDetail(); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "setLevelsOfDetail:") public native void setLevelsOfDetail(NSArray<SCNLevelOfDetail> v); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "subdivisionLevel") public native @MachineSizedUInt long getSubdivisionLevel(); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "setSubdivisionLevel:") public native void setSubdivisionLevel(@MachineSizedUInt long v); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "edgeCreasesElement") public native SCNGeometryElement getEdgeCreasesElement(); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "setEdgeCreasesElement:") public native void setEdgeCreasesElement(SCNGeometryElement v); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "edgeCreasesSource") public native SCNGeometrySource getEdgeCreasesSource(); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "setEdgeCreasesSource:") public native void setEdgeCreasesSource(SCNGeometrySource v); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "shaderModifiers") public native @org.robovm.rt.bro.annotation.Marshaler(SCNShaderModifierEntryPoint.AsStringMapMarshaler.class) Map<SCNShaderModifierEntryPoint, String> getShaderModifiers(); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "setShaderModifiers:") public native void setShaderModifiers(@org.robovm.rt.bro.annotation.Marshaler(SCNShaderModifierEntryPoint.AsStringMapMarshaler.class) Map<SCNShaderModifierEntryPoint, String> v); @Property(selector = "program") public native SCNProgram getProgram(); @Property(selector = "setProgram:") public native void setProgram(SCNProgram v); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "insertMaterial:atIndex:") public native void insertMaterial(SCNMaterial material, @MachineSizedUInt long index); @Method(selector = "removeMaterialAtIndex:") public native void removeMaterial(@MachineSizedUInt long index); @Method(selector = "replaceMaterialAtIndex:withMaterial:") public native void replaceMaterial(@MachineSizedUInt long index, SCNMaterial material); @Method(selector = "materialWithName:") public native SCNMaterial getMaterial(String name); @Method(selector = "geometrySourcesForSemantic:") public native NSArray<SCNGeometrySource> getGeometrySourcesForSemantic(SCNGeometrySourceSemantic semantic); @Method(selector = "geometryElementAtIndex:") public native SCNGeometryElement getGeometryElement(@MachineSizedSInt long elementIndex); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "geometry") public static native SCNGeometry create(); @Method(selector = "geometryWithSources:elements:") public static native SCNGeometry create(NSArray<SCNGeometrySource> sources, NSArray<SCNGeometryElement> elements); @Method(selector = "addAnimation:forKey:") public native void addAnimation(CAAnimation animation, String key); @Method(selector = "removeAllAnimations") public native void removeAllAnimations(); @Method(selector = "removeAnimationForKey:") public native void removeAnimation(String key); @Method(selector = "animationKeys") public native @org.robovm.rt.bro.annotation.Marshaler(NSArray.AsStringListMarshaler.class) List<String> getAnimationKeys(); @Method(selector = "animationForKey:") public native CAAnimation getAnimation(String key); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "pauseAnimationForKey:") public native void pauseAnimation(String key); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "resumeAnimationForKey:") public native void resumeAnimation(String key); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "isAnimationForKeyPaused:") public native boolean isAnimationPaused(String key); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "removeAnimationForKey:fadeOutDuration:") public native void removeAnimation(String key, @MachineSizedFloat double duration); @Method(selector = "getBoundingBoxMin:max:") public native boolean getBoundingBox(SCNVector3.SCNVector3Ptr min, SCNVector3.SCNVector3Ptr max); @Method(selector = "getBoundingSphereCenter:radius:") public native boolean getBoundingSphere(SCNVector3.SCNVector3Ptr center, MachineSizedFloatPtr radius); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "setBoundingBoxMin:max:") public native void setBoundingBox(SCNVector3.SCNVector3Ptr min, SCNVector3.SCNVector3Ptr max); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "handleBindingOfSymbol:usingBlock:") public native void handleBindingOfSymbol(String symbol, @Block VoidBlock4<Integer, Integer, SCNNode, SCNRenderer> block); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "handleUnbindingOfSymbol:usingBlock:") public native void handleUnbindingOfSymbol(String symbol, @Block VoidBlock4<Integer, Integer, SCNNode, SCNRenderer> block); /*</methods>*/ }