/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.spritekit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.uikit.*; import org.robovm.apple.coregraphics.*; import org.robovm.apple.dispatch.*; import org.robovm.apple.coreimage.*; import org.robovm.apple.avfoundation.*; import org.robovm.apple.glkit.*; import org.robovm.apple.scenekit.*; import org.robovm.apple.gameplaykit.*; /*</imports>*/ /*<javadoc>*/ /*</javadoc>*/ /*<annotations>*/@Library("SpriteKit") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/SKPhysicsWorld/*</name>*/ extends /*<extends>*/NSObject/*</extends>*/ /*<implements>*/implements NSCoding/*</implements>*/ { /*<ptr>*/public static class SKPhysicsWorldPtr extends Ptr<SKPhysicsWorld, SKPhysicsWorldPtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(SKPhysicsWorld.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public SKPhysicsWorld() {} protected SKPhysicsWorld(SkipInit skipInit) { super(skipInit); } public SKPhysicsWorld(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); } /*</constructors>*/ /*<properties>*/ @Property(selector = "gravity") public native @ByVal CGVector getGravity(); @Property(selector = "setGravity:") public native void setGravity(@ByVal CGVector v); @Property(selector = "speed") public native @MachineSizedFloat double getSpeed(); @Property(selector = "setSpeed:") public native void setSpeed(@MachineSizedFloat double v); @Property(selector = "contactDelegate") public native SKPhysicsContactDelegate getContactDelegate(); @Property(selector = "setContactDelegate:", strongRef = true) public native void setContactDelegate(SKPhysicsContactDelegate v); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "addJoint:") public native void addJoint(SKPhysicsJoint joint); @Method(selector = "removeJoint:") public native void removeJoint(SKPhysicsJoint joint); @Method(selector = "removeAllJoints") public native void removeAllJoints(); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "sampleFieldsAt:") public native @ByVal SKVector3 sampleFieldsAt(@ByVal SKVector3 position); @Method(selector = "bodyAtPoint:") public native SKPhysicsBody getBodyAtPoint(@ByVal CGPoint point); @Method(selector = "bodyInRect:") public native SKPhysicsBody getBodyInRect(@ByVal CGRect rect); @Method(selector = "bodyAlongRayStart:end:") public native SKPhysicsBody getBodyAlongRay(@ByVal CGPoint start, @ByVal CGPoint end); @Method(selector = "enumerateBodiesAtPoint:usingBlock:") public native void enumerateBodiesAtPoint(@ByVal CGPoint point, @Block VoidBlock2<SKPhysicsBody, BooleanPtr> block); @Method(selector = "enumerateBodiesInRect:usingBlock:") public native void enumerateBodiesInRect(@ByVal CGRect rect, @Block VoidBlock2<SKPhysicsBody, BooleanPtr> block); @Method(selector = "enumerateBodiesAlongRayStart:end:usingBlock:") public native void enumerateBodiesAlongRay(@ByVal CGPoint start, @ByVal CGPoint end, @Block VoidBlock4<SKPhysicsBody, CGPoint, CGVector, BooleanPtr> block); @Method(selector = "encodeWithCoder:") public native void encode(NSCoder coder); @Method(selector = "initWithCoder:") protected native @Pointer long init(NSCoder aDecoder); /*</methods>*/ }