/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.robovm.apple.scenekit;
/*<imports>*/
import java.io.*;
import java.nio.*;
import java.util.*;
import org.robovm.objc.*;
import org.robovm.objc.annotation.*;
import org.robovm.objc.block.*;
import org.robovm.rt.*;
import org.robovm.rt.annotation.*;
import org.robovm.rt.bro.*;
import org.robovm.rt.bro.annotation.*;
import org.robovm.rt.bro.ptr.*;
import org.robovm.apple.foundation.*;
import org.robovm.apple.uikit.*;
import org.robovm.apple.coregraphics.*;
import org.robovm.apple.coreanimation.*;
import org.robovm.apple.dispatch.*;
import org.robovm.apple.glkit.*;
import org.robovm.apple.spritekit.*;
import org.robovm.apple.opengles.*;
/*</imports>*/
/*<javadoc>*/
/**
* @since Available in iOS 8.0 and later.
*/
/*</javadoc>*/
/*<annotations>*/@Library("SceneKit") @NativeClass/*</annotations>*/
/*<visibility>*/public/*</visibility>*/ class /*<name>*/SCNPhysicsHingeJoint/*</name>*/
extends /*<extends>*/SCNPhysicsBehavior/*</extends>*/
/*<implements>*//*</implements>*/ {
/*<ptr>*/public static class SCNPhysicsHingeJointPtr extends Ptr<SCNPhysicsHingeJoint, SCNPhysicsHingeJointPtr> {}/*</ptr>*/
/*<bind>*/static { ObjCRuntime.bind(SCNPhysicsHingeJoint.class); }/*</bind>*/
/*<constants>*//*</constants>*/
/*<constructors>*/
public SCNPhysicsHingeJoint() {}
protected SCNPhysicsHingeJoint(SkipInit skipInit) { super(skipInit); }
/*</constructors>*/
/*<properties>*/
@Property(selector = "bodyA")
public native SCNPhysicsBody getBodyA();
@Property(selector = "axisA")
public native @ByVal SCNVector3 getAxisA();
@Property(selector = "setAxisA:")
public native void setAxisA(@ByVal SCNVector3 v);
@Property(selector = "anchorA")
public native @ByVal SCNVector3 getAnchorA();
@Property(selector = "setAnchorA:")
public native void setAnchorA(@ByVal SCNVector3 v);
@Property(selector = "bodyB")
public native SCNPhysicsBody getBodyB();
@Property(selector = "axisB")
public native @ByVal SCNVector3 getAxisB();
@Property(selector = "setAxisB:")
public native void setAxisB(@ByVal SCNVector3 v);
@Property(selector = "anchorB")
public native @ByVal SCNVector3 getAnchorB();
@Property(selector = "setAnchorB:")
public native void setAnchorB(@ByVal SCNVector3 v);
/*</properties>*/
/*<members>*//*</members>*/
/*<methods>*/
@Method(selector = "jointWithBodyA:axisA:anchorA:bodyB:axisB:anchorB:")
public static native SCNPhysicsHingeJoint create(SCNPhysicsBody bodyA, @ByVal SCNVector3 axisA, @ByVal SCNVector3 anchorA, SCNPhysicsBody bodyB, @ByVal SCNVector3 axisB, @ByVal SCNVector3 anchorB);
@Method(selector = "jointWithBody:axis:anchor:")
public static native SCNPhysicsHingeJoint create(SCNPhysicsBody body, @ByVal SCNVector3 axis, @ByVal SCNVector3 anchor);
/*</methods>*/
}