/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.gameplaykit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; /*</imports>*/ /*<javadoc>*/ /*</javadoc>*/ /*<annotations>*/@Library("GameplayKit") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/GKMinmaxStrategist/*</name>*/ extends /*<extends>*/NSObject/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class GKMinmaxStrategistPtr extends Ptr<GKMinmaxStrategist, GKMinmaxStrategistPtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(GKMinmaxStrategist.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public GKMinmaxStrategist() {} protected GKMinmaxStrategist(SkipInit skipInit) { super(skipInit); } /*</constructors>*/ /*<properties>*/ @Property(selector = "gameModel") public native GKGameModel getGameModel(); @Property(selector = "setGameModel:") public native void setGameModel(GKGameModel v); @Property(selector = "maxLookAheadDepth") public native @MachineSizedSInt long getMaxLookAheadDepth(); @Property(selector = "setMaxLookAheadDepth:") public native void setMaxLookAheadDepth(@MachineSizedSInt long v); @Property(selector = "randomSource") public native GKRandom getRandomSource(); @Property(selector = "setRandomSource:") public native void setRandomSource(GKRandom v); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "bestMoveForPlayer:") public native GKGameModelUpdate getBestMoveForPlayer(GKGameModelPlayer player); @Method(selector = "randomMoveForPlayer:fromNumberOfBestMoves:") public native GKGameModelUpdate getRandomMoveForPlayer(GKGameModelPlayer player, @MachineSizedSInt long numMovesToConsider); /*</methods>*/ }