/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.robovm.apple.gameplaykit;
/*<imports>*/
import java.io.*;
import java.nio.*;
import java.util.*;
import org.robovm.objc.*;
import org.robovm.objc.annotation.*;
import org.robovm.objc.block.*;
import org.robovm.rt.*;
import org.robovm.rt.annotation.*;
import org.robovm.rt.bro.*;
import org.robovm.rt.bro.annotation.*;
import org.robovm.rt.bro.ptr.*;
import org.robovm.apple.foundation.*;
/*</imports>*/
/*<javadoc>*/
/*</javadoc>*/
/*<annotations>*/@Library("GameplayKit") @NativeClass/*</annotations>*/
/*<visibility>*/public/*</visibility>*/ class /*<name>*/GKMinmaxStrategist/*</name>*/
extends /*<extends>*/NSObject/*</extends>*/
/*<implements>*//*</implements>*/ {
/*<ptr>*/public static class GKMinmaxStrategistPtr extends Ptr<GKMinmaxStrategist, GKMinmaxStrategistPtr> {}/*</ptr>*/
/*<bind>*/static { ObjCRuntime.bind(GKMinmaxStrategist.class); }/*</bind>*/
/*<constants>*//*</constants>*/
/*<constructors>*/
public GKMinmaxStrategist() {}
protected GKMinmaxStrategist(SkipInit skipInit) { super(skipInit); }
/*</constructors>*/
/*<properties>*/
@Property(selector = "gameModel")
public native GKGameModel getGameModel();
@Property(selector = "setGameModel:")
public native void setGameModel(GKGameModel v);
@Property(selector = "maxLookAheadDepth")
public native @MachineSizedSInt long getMaxLookAheadDepth();
@Property(selector = "setMaxLookAheadDepth:")
public native void setMaxLookAheadDepth(@MachineSizedSInt long v);
@Property(selector = "randomSource")
public native GKRandom getRandomSource();
@Property(selector = "setRandomSource:")
public native void setRandomSource(GKRandom v);
/*</properties>*/
/*<members>*//*</members>*/
/*<methods>*/
@Method(selector = "bestMoveForPlayer:")
public native GKGameModelUpdate getBestMoveForPlayer(GKGameModelPlayer player);
@Method(selector = "randomMoveForPlayer:fromNumberOfBestMoves:")
public native GKGameModelUpdate getRandomMoveForPlayer(GKGameModelPlayer player, @MachineSizedSInt long numMovesToConsider);
/*</methods>*/
}