/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.modelio; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.coregraphics.*; /*</imports>*/ /*<javadoc>*/ /** * @since Available in iOS 9.0 and later. */ /*</javadoc>*/ /*<annotations>*/@Library("ModelIO") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/MDLCamera/*</name>*/ extends /*<extends>*/MDLObject/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class MDLCameraPtr extends Ptr<MDLCamera, MDLCameraPtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(MDLCamera.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public MDLCamera() {} protected MDLCamera(SkipInit skipInit) { super(skipInit); } /*</constructors>*/ /*<properties>*/ @Property(selector = "projectionMatrix") public native MatrixFloat4x4 getProjectionMatrix(); @Property(selector = "nearVisibilityDistance") public native float getNearVisibilityDistance(); @Property(selector = "setNearVisibilityDistance:") public native void setNearVisibilityDistance(float v); @Property(selector = "farVisibilityDistance") public native float getFarVisibilityDistance(); @Property(selector = "setFarVisibilityDistance:") public native void setFarVisibilityDistance(float v); @Property(selector = "worldToMetersConversionScale") public native float getWorldToMetersConversionScale(); @Property(selector = "setWorldToMetersConversionScale:") public native void setWorldToMetersConversionScale(float v); @Property(selector = "barrelDistortion") public native float getBarrelDistortion(); @Property(selector = "setBarrelDistortion:") public native void setBarrelDistortion(float v); @Property(selector = "fisheyeDistortion") public native float getFisheyeDistortion(); @Property(selector = "setFisheyeDistortion:") public native void setFisheyeDistortion(float v); @Property(selector = "opticalVignetting") public native float getOpticalVignetting(); @Property(selector = "setOpticalVignetting:") public native void setOpticalVignetting(float v); @Property(selector = "chromaticAberration") public native float getChromaticAberration(); @Property(selector = "setChromaticAberration:") public native void setChromaticAberration(float v); @Property(selector = "focalLength") public native float getFocalLength(); @Property(selector = "setFocalLength:") public native void setFocalLength(float v); @Property(selector = "focusDistance") public native float getFocusDistance(); @Property(selector = "setFocusDistance:") public native void setFocusDistance(float v); @Property(selector = "fieldOfView") public native float getFieldOfView(); @Property(selector = "setFieldOfView:") public native void setFieldOfView(float v); @Property(selector = "fStop") public native float getFStop(); @Property(selector = "setFStop:") public native void setFStop(float v); @Property(selector = "apertureBladeCount") public native @MachineSizedUInt long getApertureBladeCount(); @Property(selector = "setApertureBladeCount:") public native void setApertureBladeCount(@MachineSizedUInt long v); @Property(selector = "maximumCircleOfConfusion") public native float getMaximumCircleOfConfusion(); @Property(selector = "setMaximumCircleOfConfusion:") public native void setMaximumCircleOfConfusion(float v); @Property(selector = "shutterOpenInterval") public native double getShutterOpenInterval(); @Property(selector = "setShutterOpenInterval:") public native void setShutterOpenInterval(double v); @Property(selector = "sensorVerticalAperture") public native float getSensorVerticalAperture(); @Property(selector = "setSensorVerticalAperture:") public native void setSensorVerticalAperture(float v); @Property(selector = "sensorAspect") public native float getSensorAspect(); @Property(selector = "setSensorAspect:") public native void setSensorAspect(float v); @Property(selector = "sensorEnlargement") public native VectorFloat2 getSensorEnlargement(); @Property(selector = "setSensorEnlargement:", strongRef = true) public native void setSensorEnlargement(VectorFloat2 v); @Property(selector = "sensorShift") public native VectorFloat2 getSensorShift(); @Property(selector = "setSensorShift:", strongRef = true) public native void setSensorShift(VectorFloat2 v); @Property(selector = "flash") public native VectorFloat3 getFlash(); @Property(selector = "setFlash:", strongRef = true) public native void setFlash(VectorFloat3 v); @Property(selector = "exposureCompression") public native VectorFloat2 getExposureCompression(); @Property(selector = "setExposureCompression:", strongRef = true) public native void setExposureCompression(VectorFloat2 v); @Property(selector = "exposure") public native VectorFloat3 getExposure(); @Property(selector = "setExposure:", strongRef = true) public native void setExposure(VectorFloat3 v); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "frameBoundingBox:setNearAndFar:") public native void frameBoundingBox(@ByVal MDLAxisAlignedBoundingBox boundingBox, boolean setNearAndFar); @Method(selector = "lookAt:") public native void lookAt(VectorFloat3 focusPosition); @Method(selector = "lookAt:from:") public native void lookAt(VectorFloat3 focusPosition, VectorFloat3 cameraPosition); @Method(selector = "rayTo:forViewPort:") public native VectorFloat3 rayTo(VectorInt2 pixel, VectorInt2 size); @Method(selector = "bokehKernelWithSize:") public native MDLTexture newBokehKernel(VectorInt2 size); /*</methods>*/ }