/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.scenekit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.uikit.*; import org.robovm.apple.coregraphics.*; import org.robovm.apple.coreanimation.*; import org.robovm.apple.dispatch.*; import org.robovm.apple.glkit.*; import org.robovm.apple.spritekit.*; import org.robovm.apple.opengles.*; /*</imports>*/ /*<javadoc>*/ /** * @since Available in iOS 8.0 and later. */ /*</javadoc>*/ /*<annotations>*/@Library("SceneKit") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/SCNPhysicsWorld/*</name>*/ extends /*<extends>*/NSObject/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class SCNPhysicsWorldPtr extends Ptr<SCNPhysicsWorld, SCNPhysicsWorldPtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(SCNPhysicsWorld.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public SCNPhysicsWorld() {} protected SCNPhysicsWorld(SkipInit skipInit) { super(skipInit); } /*</constructors>*/ /*<properties>*/ @Property(selector = "gravity") public native @ByVal SCNVector3 getGravity(); @Property(selector = "setGravity:") public native void setGravity(@ByVal SCNVector3 v); @Property(selector = "speed") public native @MachineSizedFloat double getSpeed(); @Property(selector = "setSpeed:") public native void setSpeed(@MachineSizedFloat double v); @Property(selector = "timeStep") public native double getTimeStep(); @Property(selector = "setTimeStep:") public native void setTimeStep(double v); @Property(selector = "contactDelegate") public native SCNPhysicsContactDelegate getContactDelegate(); @Property(selector = "setContactDelegate:", strongRef = true) public native void setContactDelegate(SCNPhysicsContactDelegate v); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "addBehavior:") public native void addBehavior(SCNPhysicsBehavior behavior); @Method(selector = "removeBehavior:") public native void removeBehavior(SCNPhysicsBehavior behavior); @Method(selector = "removeAllBehaviors") public native void removeAllBehaviors(); @Method(selector = "allBehaviors") public native NSArray<SCNPhysicsBehavior> getAllBehaviors(); @Method(selector = "rayTestWithSegmentFromPoint:toPoint:options:") public native NSArray<SCNHitTestResult> rayTestWithSegment(@ByVal SCNVector3 origin, @ByVal SCNVector3 dest, SCNPhysicsTestOptions options); @Method(selector = "contactTestBetweenBody:andBody:options:") public native NSArray<SCNHitTestResult> contactTestBetweenBodies(SCNPhysicsBody bodyA, SCNPhysicsBody bodyB, SCNPhysicsTestOptions options); @Method(selector = "contactTestWithBody:options:") public native NSArray<SCNHitTestResult> contactTestWithBody(SCNPhysicsBody body, SCNPhysicsTestOptions options); @Method(selector = "convexSweepTestWithShape:fromTransform:toTransform:options:") public native NSArray<SCNHitTestResult> convexSweepTestWithShape(SCNPhysicsShape shape, @ByVal SCNMatrix4 from, @ByVal SCNMatrix4 to, SCNPhysicsTestOptions options); @Method(selector = "updateCollisionPairs") public native void updateCollisionPairs(); /*</methods>*/ }