/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.spritekit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.uikit.*; import org.robovm.apple.coregraphics.*; import org.robovm.apple.dispatch.*; import org.robovm.apple.coreimage.*; import org.robovm.apple.avfoundation.*; import org.robovm.apple.glkit.*; import org.robovm.apple.scenekit.*; import org.robovm.apple.gameplaykit.*; /*</imports>*/ /*<javadoc>*/ /*</javadoc>*/ /*<annotations>*/@Library("SpriteKit") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/SKTextureAtlas/*</name>*/ extends /*<extends>*/NSObject/*</extends>*/ /*<implements>*/implements NSCoding/*</implements>*/ { /*<ptr>*/public static class SKTextureAtlasPtr extends Ptr<SKTextureAtlas, SKTextureAtlasPtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(SKTextureAtlas.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public SKTextureAtlas() {} protected SKTextureAtlas(SkipInit skipInit) { super(skipInit); } public SKTextureAtlas(String name) { super(create(name)); retain(getHandle()); } public SKTextureAtlas(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); } /*</constructors>*/ /** * Constructs a new texture atlas object from the specified texture files. * @param properties The keys of this map represent the texture names. * The associated values can be of type String, NSURL or UIImage. * @return * @since Available in iOS 8.0 and later. */ public SKTextureAtlas(Map<String, ?> textures) { super(create(textures)); retain(getHandle()); } private static long create(Map<String, ?> textures) { NSDictionary<NSString, ?> properties = new NSMutableDictionary<>(); for (Map.Entry<String, ?> entry : textures.entrySet()) { NSString key = new NSString(entry.getKey()); NSObject value = null; if (entry.getValue() instanceof String) { value = new NSString((String)entry.getValue()); } else if (entry.getValue() instanceof NSURL || entry.getValue() instanceof UIImage || entry.getValue() instanceof NSString) { value = (NSObject)entry.getValue(); } else { throw new IllegalArgumentException("Only String, NSURL, UIImage or NSString are allowed!"); } properties.put(key, value); } return create(properties); } /*<properties>*/ @Property(selector = "textureNames") public native @org.robovm.rt.bro.annotation.Marshaler(NSArray.AsStringListMarshaler.class) List<String> getTextureNames(); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "textureNamed:") public native SKTexture getTexture(String name); @Method(selector = "preloadWithCompletionHandler:") public native void preload(@Block Runnable completionHandler); @Method(selector = "atlasNamed:") protected static native @Pointer long create(String name); /** * @since Available in iOS 8.0 and later. */ @Method(selector = "atlasWithDictionary:") protected static native @Pointer long create(NSDictionary<?, ?> properties); @Method(selector = "preloadTextureAtlases:withCompletionHandler:") public static native void preloadTextureAtlases(NSArray<SKTextureAtlas> textureAtlases, @Block Runnable completionHandler); /** * @since Available in iOS 9.0 and later. */ @Method(selector = "preloadTextureAtlasesNamed:withCompletionHandler:") public static native void preloadTextureAtlases(@org.robovm.rt.bro.annotation.Marshaler(NSArray.AsStringListMarshaler.class) List<String> atlasNames, @Block VoidBlock2<NSError, NSArray<SKTextureAtlas>> completionHandler); @Method(selector = "encodeWithCoder:") public native void encode(NSCoder coder); @Method(selector = "initWithCoder:") protected native @Pointer long init(NSCoder aDecoder); /*</methods>*/ }