/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.scenekit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.uikit.*; import org.robovm.apple.coregraphics.*; import org.robovm.apple.coreanimation.*; import org.robovm.apple.dispatch.*; import org.robovm.apple.glkit.*; import org.robovm.apple.spritekit.*; import org.robovm.apple.opengles.*; /*</imports>*/ /*<javadoc>*/ /** * @since Available in iOS 8.0 and later. */ /*</javadoc>*/ /*<annotations>*/@Library("SceneKit") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/SCNPhysicsBallSocketJoint/*</name>*/ extends /*<extends>*/SCNPhysicsBehavior/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class SCNPhysicsBallSocketJointPtr extends Ptr<SCNPhysicsBallSocketJoint, SCNPhysicsBallSocketJointPtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(SCNPhysicsBallSocketJoint.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public SCNPhysicsBallSocketJoint() {} protected SCNPhysicsBallSocketJoint(SkipInit skipInit) { super(skipInit); } /*</constructors>*/ /*<properties>*/ @Property(selector = "bodyA") public native SCNPhysicsBody getBodyA(); @Property(selector = "anchorA") public native @ByVal SCNVector3 getAnchorA(); @Property(selector = "setAnchorA:") public native void setAnchorA(@ByVal SCNVector3 v); @Property(selector = "bodyB") public native SCNPhysicsBody getBodyB(); @Property(selector = "anchorB") public native @ByVal SCNVector3 getAnchorB(); @Property(selector = "setAnchorB:") public native void setAnchorB(@ByVal SCNVector3 v); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "jointWithBodyA:anchorA:bodyB:anchorB:") public static native SCNPhysicsBallSocketJoint create(SCNPhysicsBody bodyA, @ByVal SCNVector3 anchorA, SCNPhysicsBody bodyB, @ByVal SCNVector3 anchorB); @Method(selector = "jointWithBody:anchor:") public static native SCNPhysicsBallSocketJoint create(SCNPhysicsBody body, @ByVal SCNVector3 anchor); /*</methods>*/ }