/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.modelio; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.coregraphics.*; /*</imports>*/ /*<javadoc>*/ /** * @since Available in iOS 9.0 and later. */ /*</javadoc>*/ /*<annotations>*/@Library("ModelIO") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/MDLLightProbe/*</name>*/ extends /*<extends>*/MDLLight/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class MDLLightProbePtr extends Ptr<MDLLightProbe, MDLLightProbePtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(MDLLightProbe.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public MDLLightProbe() {} protected MDLLightProbe(SkipInit skipInit) { super(skipInit); } public MDLLightProbe(MDLTexture reflectiveTexture, MDLTexture irradianceTexture) { super((SkipInit) null); initObject(init(reflectiveTexture, irradianceTexture)); } /*</constructors>*/ /*<properties>*/ @Property(selector = "reflectiveTexture") public native MDLTexture getReflectiveTexture(); @Property(selector = "irradianceTexture") public native MDLTexture getIrradianceTexture(); @Property(selector = "sphericalHarmonicsLevel") public native @MachineSizedUInt long getSphericalHarmonicsLevel(); @Property(selector = "sphericalHarmonicsCoefficients") public native NSData getSphericalHarmonicsCoefficients(); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "initWithReflectiveTexture:irradianceTexture:") protected native @Pointer long init(MDLTexture reflectiveTexture, MDLTexture irradianceTexture); @Method(selector = "generateSphericalHarmonicsFromIrradiance:") public native void generateSphericalHarmonics(@MachineSizedUInt long sphericalHarmonicsLevel); /*</methods>*/ }