/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.robovm.apple.scenekit;
/*<imports>*/
import java.io.*;
import java.nio.*;
import java.util.*;
import org.robovm.objc.*;
import org.robovm.objc.annotation.*;
import org.robovm.objc.block.*;
import org.robovm.rt.*;
import org.robovm.rt.annotation.*;
import org.robovm.rt.bro.*;
import org.robovm.rt.bro.annotation.*;
import org.robovm.rt.bro.ptr.*;
import org.robovm.apple.foundation.*;
import org.robovm.apple.uikit.*;
import org.robovm.apple.coregraphics.*;
import org.robovm.apple.coreanimation.*;
import org.robovm.apple.dispatch.*;
import org.robovm.apple.glkit.*;
import org.robovm.apple.spritekit.*;
import org.robovm.apple.opengles.*;
/*</imports>*/
/*<javadoc>*/
/*</javadoc>*/
/*<annotations>*/@Library("SceneKit")/*</annotations>*/
/*<visibility>*/public/*</visibility>*/ class /*<name>*/SCNVector4/*</name>*/
extends /*<extends>*/Struct<SCNVector4>/*</extends>*/
/*<implements>*//*</implements>*/ {
/*<ptr>*/public static class SCNVector4Ptr extends Ptr<SCNVector4, SCNVector4Ptr> {}/*</ptr>*/
/*<bind>*/static { Bro.bind(SCNVector4.class); }/*</bind>*/
/*<constants>*//*</constants>*/
/*<constructors>*/
public SCNVector4() {}
public SCNVector4(float x, float y, float z, float w) {
this.setX(x);
this.setY(y);
this.setZ(z);
this.setW(w);
}
/*</constructors>*/
/*<properties>*//*</properties>*/
/*<members>*/
@StructMember(0) public native float getX();
@StructMember(0) public native SCNVector4 setX(float x);
@StructMember(1) public native float getY();
@StructMember(1) public native SCNVector4 setY(float y);
@StructMember(2) public native float getZ();
@StructMember(2) public native SCNVector4 setZ(float z);
@StructMember(3) public native float getW();
@StructMember(3) public native SCNVector4 setW(float w);
/*</members>*/
/*<methods>*/
/**
* @since Available in iOS 8.0 and later.
*/
@GlobalValue(symbol="SCNVector4Zero", optional=true)
public static native @ByVal SCNVector4 Zero();
public boolean equalsTo(SCNVector4 b) { return equalsTo(this, b); }
@Bridge(symbol="SCNVector4EqualToVector4", optional=true)
private static native boolean equalsTo(@ByVal SCNVector4 a, @ByVal SCNVector4 b);
/*</methods>*/
}