/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.scenekit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.uikit.*; import org.robovm.apple.coregraphics.*; import org.robovm.apple.coreanimation.*; import org.robovm.apple.dispatch.*; import org.robovm.apple.glkit.*; import org.robovm.apple.spritekit.*; import org.robovm.apple.opengles.*; /*</imports>*/ /*<javadoc>*/ /*</javadoc>*/ /*<annotations>*/@Library("SceneKit")/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/SCNVector4/*</name>*/ extends /*<extends>*/Struct<SCNVector4>/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class SCNVector4Ptr extends Ptr<SCNVector4, SCNVector4Ptr> {}/*</ptr>*/ /*<bind>*/static { Bro.bind(SCNVector4.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public SCNVector4() {} public SCNVector4(float x, float y, float z, float w) { this.setX(x); this.setY(y); this.setZ(z); this.setW(w); } /*</constructors>*/ /*<properties>*//*</properties>*/ /*<members>*/ @StructMember(0) public native float getX(); @StructMember(0) public native SCNVector4 setX(float x); @StructMember(1) public native float getY(); @StructMember(1) public native SCNVector4 setY(float y); @StructMember(2) public native float getZ(); @StructMember(2) public native SCNVector4 setZ(float z); @StructMember(3) public native float getW(); @StructMember(3) public native SCNVector4 setW(float w); /*</members>*/ /*<methods>*/ /** * @since Available in iOS 8.0 and later. */ @GlobalValue(symbol="SCNVector4Zero", optional=true) public static native @ByVal SCNVector4 Zero(); public boolean equalsTo(SCNVector4 b) { return equalsTo(this, b); } @Bridge(symbol="SCNVector4EqualToVector4", optional=true) private static native boolean equalsTo(@ByVal SCNVector4 a, @ByVal SCNVector4 b); /*</methods>*/ }