/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.modelio; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.coregraphics.*; /*</imports>*/ /*<javadoc>*/ /** * @since Available in iOS 9.0 and later. */ /*</javadoc>*/ /*<annotations>*/@Library("ModelIO") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/MDLSkyCubeTexture/*</name>*/ extends /*<extends>*/MDLTexture/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class MDLSkyCubeTexturePtr extends Ptr<MDLSkyCubeTexture, MDLSkyCubeTexturePtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(MDLSkyCubeTexture.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public MDLSkyCubeTexture() {} protected MDLSkyCubeTexture(SkipInit skipInit) { super(skipInit); } public MDLSkyCubeTexture(String name, MDLTextureChannelEncoding channelEncoding, VectorInt2 textureDimensions, float turbidity, float sunElevation, float upperAtmosphereScattering, float groundAlbedo) { super((SkipInit) null); initObject(init(name, channelEncoding, textureDimensions, turbidity, sunElevation, upperAtmosphereScattering, groundAlbedo)); } /*</constructors>*/ /*<properties>*/ @Property(selector = "turbidity") public native float getTurbidity(); @Property(selector = "setTurbidity:") public native void setTurbidity(float v); @Property(selector = "sunElevation") public native float getSunElevation(); @Property(selector = "setSunElevation:") public native void setSunElevation(float v); @Property(selector = "upperAtmosphereScattering") public native float getUpperAtmosphereScattering(); @Property(selector = "setUpperAtmosphereScattering:") public native void setUpperAtmosphereScattering(float v); @Property(selector = "groundAlbedo") public native float getGroundAlbedo(); @Property(selector = "setGroundAlbedo:") public native void setGroundAlbedo(float v); @Property(selector = "horizonElevation") public native float getHorizonElevation(); @Property(selector = "setHorizonElevation:") public native void setHorizonElevation(float v); @Property(selector = "groundColor") public native CGColor getGroundColor(); @Property(selector = "setGroundColor:") public native void setGroundColor(CGColor v); @Property(selector = "gamma") public native float getGamma(); @Property(selector = "setGamma:") public native void setGamma(float v); @Property(selector = "exposure") public native float getExposure(); @Property(selector = "setExposure:") public native void setExposure(float v); @Property(selector = "brightness") public native float getBrightness(); @Property(selector = "setBrightness:") public native void setBrightness(float v); @Property(selector = "contrast") public native float getContrast(); @Property(selector = "setContrast:") public native void setContrast(float v); @Property(selector = "saturation") public native float getSaturation(); @Property(selector = "setSaturation:") public native void setSaturation(float v); @Property(selector = "highDynamicRangeCompression") public native VectorFloat2 getHighDynamicRangeCompression(); @Property(selector = "setHighDynamicRangeCompression:", strongRef = true) public native void setHighDynamicRangeCompression(VectorFloat2 v); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "initWithName:channelEncoding:textureDimensions:turbidity:sunElevation:upperAtmosphereScattering:groundAlbedo:") protected native @Pointer long init(String name, MDLTextureChannelEncoding channelEncoding, VectorInt2 textureDimensions, float turbidity, float sunElevation, float upperAtmosphereScattering, float groundAlbedo); @Method(selector = "updateTexture") public native void updateTexture(); /*</methods>*/ }