/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.scenekit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.uikit.*; import org.robovm.apple.coregraphics.*; import org.robovm.apple.coreanimation.*; import org.robovm.apple.dispatch.*; import org.robovm.apple.glkit.*; import org.robovm.apple.spritekit.*; import org.robovm.apple.opengles.*; /*</imports>*/ /*<javadoc>*/ /** * @since Available in iOS 8.0 and later. */ /*</javadoc>*/ /*<annotations>*/@Library("SceneKit") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/SCNSkinner/*</name>*/ extends /*<extends>*/NSObject/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class SCNSkinnerPtr extends Ptr<SCNSkinner, SCNSkinnerPtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(SCNSkinner.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public SCNSkinner() {} protected SCNSkinner(SkipInit skipInit) { super(skipInit); } /*</constructors>*/ /*<properties>*/ @Property(selector = "skeleton") public native SCNNode getSkeleton(); @Property(selector = "setSkeleton:") public native void setSkeleton(SCNNode v); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "baseGeometry") public native SCNGeometry getBaseGeometry(); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "setBaseGeometry:") public native void setBaseGeometry(SCNGeometry v); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "baseGeometryBindTransform") public native @ByVal SCNMatrix4 getBaseGeometryBindTransform(); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "setBaseGeometryBindTransform:") public native void setBaseGeometryBindTransform(@ByVal SCNMatrix4 v); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "boneInverseBindTransforms") public native @org.robovm.rt.bro.annotation.Marshaler(SCNMatrix4.AsListMarshaler.class) List<SCNMatrix4> getBoneInverseBindTransforms(); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "bones") public native NSArray<SCNNode> getBones(); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "boneWeights") public native SCNGeometrySource getBoneWeights(); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "boneIndices") public native SCNGeometrySource getBoneIndices(); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ /** * @since Available in iOS 8.0 and later. */ @Method(selector = "skinnerWithBaseGeometry:bones:boneInverseBindTransforms:boneWeights:boneIndices:") public static native SCNSkinner create(SCNGeometry baseGeometry, NSArray<SCNNode> bones, @org.robovm.rt.bro.annotation.Marshaler(SCNMatrix4.AsListMarshaler.class) List<SCNMatrix4> boneInverseBindTransforms, SCNGeometrySource boneWeights, SCNGeometrySource boneIndices); /*</methods>*/ }