/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.robovm.apple.scenekit;
/*<imports>*/
import java.io.*;
import java.nio.*;
import java.util.*;
import org.robovm.objc.*;
import org.robovm.objc.annotation.*;
import org.robovm.objc.block.*;
import org.robovm.rt.*;
import org.robovm.rt.annotation.*;
import org.robovm.rt.bro.*;
import org.robovm.rt.bro.annotation.*;
import org.robovm.rt.bro.ptr.*;
import org.robovm.apple.foundation.*;
import org.robovm.apple.uikit.*;
import org.robovm.apple.coregraphics.*;
import org.robovm.apple.coreanimation.*;
import org.robovm.apple.dispatch.*;
import org.robovm.apple.glkit.*;
import org.robovm.apple.spritekit.*;
import org.robovm.apple.opengles.*;
/*</imports>*/
/*<javadoc>*/
/**
* @since Available in iOS 8.0 and later.
*/
/*</javadoc>*/
/*<annotations>*/@Library("SceneKit") @NativeClass/*</annotations>*/
/*<visibility>*/public/*</visibility>*/ class /*<name>*/SCNSkinner/*</name>*/
extends /*<extends>*/NSObject/*</extends>*/
/*<implements>*//*</implements>*/ {
/*<ptr>*/public static class SCNSkinnerPtr extends Ptr<SCNSkinner, SCNSkinnerPtr> {}/*</ptr>*/
/*<bind>*/static { ObjCRuntime.bind(SCNSkinner.class); }/*</bind>*/
/*<constants>*//*</constants>*/
/*<constructors>*/
public SCNSkinner() {}
protected SCNSkinner(SkipInit skipInit) { super(skipInit); }
/*</constructors>*/
/*<properties>*/
@Property(selector = "skeleton")
public native SCNNode getSkeleton();
@Property(selector = "setSkeleton:")
public native void setSkeleton(SCNNode v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "baseGeometry")
public native SCNGeometry getBaseGeometry();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setBaseGeometry:")
public native void setBaseGeometry(SCNGeometry v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "baseGeometryBindTransform")
public native @ByVal SCNMatrix4 getBaseGeometryBindTransform();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "setBaseGeometryBindTransform:")
public native void setBaseGeometryBindTransform(@ByVal SCNMatrix4 v);
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "boneInverseBindTransforms")
public native @org.robovm.rt.bro.annotation.Marshaler(SCNMatrix4.AsListMarshaler.class) List<SCNMatrix4> getBoneInverseBindTransforms();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "bones")
public native NSArray<SCNNode> getBones();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "boneWeights")
public native SCNGeometrySource getBoneWeights();
/**
* @since Available in iOS 8.0 and later.
*/
@Property(selector = "boneIndices")
public native SCNGeometrySource getBoneIndices();
/*</properties>*/
/*<members>*//*</members>*/
/*<methods>*/
/**
* @since Available in iOS 8.0 and later.
*/
@Method(selector = "skinnerWithBaseGeometry:bones:boneInverseBindTransforms:boneWeights:boneIndices:")
public static native SCNSkinner create(SCNGeometry baseGeometry, NSArray<SCNNode> bones, @org.robovm.rt.bro.annotation.Marshaler(SCNMatrix4.AsListMarshaler.class) List<SCNMatrix4> boneInverseBindTransforms, SCNGeometrySource boneWeights, SCNGeometrySource boneIndices);
/*</methods>*/
}