/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.gamecontroller; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.dispatch.*; /*</imports>*/ /*<javadoc>*/ /*</javadoc>*/ /*<annotations>*/@Library("GameController")/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/GCGamepadSnapShotDataV100/*</name>*/ extends /*<extends>*/Struct<GCGamepadSnapShotDataV100>/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class GCGamepadSnapShotDataV100Ptr extends Ptr<GCGamepadSnapShotDataV100, GCGamepadSnapShotDataV100Ptr> {}/*</ptr>*/ /*<bind>*/static { Bro.bind(GCGamepadSnapShotDataV100.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public GCGamepadSnapShotDataV100() {} public GCGamepadSnapShotDataV100(short version, short size, float dpadX, float dpadY, float buttonA, float buttonB, float buttonX, float buttonY, float leftShoulder, float rightShoulder) { this.setVersion(version); this.setSize(size); this.setDpadX(dpadX); this.setDpadY(dpadY); this.setButtonA(buttonA); this.setButtonB(buttonB); this.setButtonX(buttonX); this.setButtonY(buttonY); this.setLeftShoulder(leftShoulder); this.setRightShoulder(rightShoulder); } /*</constructors>*/ /*<properties>*//*</properties>*/ /*<members>*/ @StructMember(0) public native short getVersion(); @StructMember(0) public native GCGamepadSnapShotDataV100 setVersion(short version); @StructMember(1) public native short getSize(); @StructMember(1) public native GCGamepadSnapShotDataV100 setSize(short size); @StructMember(2) public native float getDpadX(); @StructMember(2) public native GCGamepadSnapShotDataV100 setDpadX(float dpadX); @StructMember(3) public native float getDpadY(); @StructMember(3) public native GCGamepadSnapShotDataV100 setDpadY(float dpadY); @StructMember(4) public native float getButtonA(); @StructMember(4) public native GCGamepadSnapShotDataV100 setButtonA(float buttonA); @StructMember(5) public native float getButtonB(); @StructMember(5) public native GCGamepadSnapShotDataV100 setButtonB(float buttonB); @StructMember(6) public native float getButtonX(); @StructMember(6) public native GCGamepadSnapShotDataV100 setButtonX(float buttonX); @StructMember(7) public native float getButtonY(); @StructMember(7) public native GCGamepadSnapShotDataV100 setButtonY(float buttonY); @StructMember(8) public native float getLeftShoulder(); @StructMember(8) public native GCGamepadSnapShotDataV100 setLeftShoulder(float leftShoulder); @StructMember(9) public native float getRightShoulder(); @StructMember(9) public native GCGamepadSnapShotDataV100 setRightShoulder(float rightShoulder); /*</members>*/ /*<methods>*/ public boolean setData(NSData data) { return setData(this, data); } @Bridge(symbol="GCGamepadSnapShotDataV100FromNSData", optional=true) private static native boolean setData(@ByVal GCGamepadSnapShotDataV100 snapshotData, NSData data); public NSData getData() { return getData(this); } @Bridge(symbol="NSDataFromGCGamepadSnapShotDataV100", optional=true) private static native NSData getData(@ByVal GCGamepadSnapShotDataV100 snapshotData); /*</methods>*/ }