/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.scenekit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.uikit.*; import org.robovm.apple.coregraphics.*; import org.robovm.apple.coreanimation.*; import org.robovm.apple.dispatch.*; import org.robovm.apple.glkit.*; import org.robovm.apple.spritekit.*; import org.robovm.apple.opengles.*; /*</imports>*/ /*<javadoc>*/ /*</javadoc>*/ /*<annotations>*/@Library("SceneKit") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/SCNPhysicsField/*</name>*/ extends /*<extends>*/NSObject/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class SCNPhysicsFieldPtr extends Ptr<SCNPhysicsField, SCNPhysicsFieldPtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(SCNPhysicsField.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public SCNPhysicsField() {} protected SCNPhysicsField(SkipInit skipInit) { super(skipInit); } /*</constructors>*/ /*<properties>*/ @Property(selector = "strength") public native @MachineSizedFloat double getStrength(); @Property(selector = "setStrength:") public native void setStrength(@MachineSizedFloat double v); @Property(selector = "falloffExponent") public native @MachineSizedFloat double getFalloffExponent(); @Property(selector = "setFalloffExponent:") public native void setFalloffExponent(@MachineSizedFloat double v); @Property(selector = "minimumDistance") public native @MachineSizedFloat double getMinimumDistance(); @Property(selector = "setMinimumDistance:") public native void setMinimumDistance(@MachineSizedFloat double v); @Property(selector = "isActive") public native boolean isActive(); @Property(selector = "setActive:") public native void setActive(boolean v); @Property(selector = "isExclusive") public native boolean isExclusive(); @Property(selector = "setExclusive:") public native void setExclusive(boolean v); @Property(selector = "halfExtent") public native @ByVal SCNVector3 getHalfExtent(); @Property(selector = "setHalfExtent:") public native void setHalfExtent(@ByVal SCNVector3 v); @Property(selector = "usesEllipsoidalExtent") public native boolean usesEllipsoidalExtent(); @Property(selector = "setUsesEllipsoidalExtent:") public native void setUsesEllipsoidalExtent(boolean v); @Property(selector = "scope") public native SCNPhysicsFieldScope getScope(); @Property(selector = "setScope:") public native void setScope(SCNPhysicsFieldScope v); @Property(selector = "offset") public native @ByVal SCNVector3 getOffset(); @Property(selector = "setOffset:") public native void setOffset(@ByVal SCNVector3 v); @Property(selector = "direction") public native @ByVal SCNVector3 getDirection(); @Property(selector = "setDirection:") public native void setDirection(@ByVal SCNVector3 v); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "categoryBitMask") public native @MachineSizedUInt long getCategoryBitMask(); /** * @since Available in iOS 8.0 and later. */ @Property(selector = "setCategoryBitMask:") public native void setCategoryBitMask(@MachineSizedUInt long v); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "dragField") public static native SCNPhysicsField createDragField(); @Method(selector = "vortexField") public static native SCNPhysicsField createVortexField(); @Method(selector = "radialGravityField") public static native SCNPhysicsField createRadialGravityField(); @Method(selector = "linearGravityField") public static native SCNPhysicsField createLinearGravityField(); @Method(selector = "noiseFieldWithSmoothness:animationSpeed:") public static native SCNPhysicsField createNoiseField(@MachineSizedFloat double smoothness, @MachineSizedFloat double speed); @Method(selector = "turbulenceFieldWithSmoothness:animationSpeed:") public static native SCNPhysicsField createTurbulenceField(@MachineSizedFloat double smoothness, @MachineSizedFloat double speed); @Method(selector = "springField") public static native SCNPhysicsField createSpringField(); @Method(selector = "electricField") public static native SCNPhysicsField createElectricField(); @Method(selector = "magneticField") public static native SCNPhysicsField createMagneticField(); @Method(selector = "customFieldWithEvaluationBlock:") public static native SCNPhysicsField createCustomField(@Block Block5<SCNVector3, SCNVector3, Float, Float, Double, SCNVector3> block); /*</methods>*/ }