/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.robovm.apple.spritekit;
/*<imports>*/
import java.io.*;
import java.nio.*;
import java.util.*;
import org.robovm.objc.*;
import org.robovm.objc.annotation.*;
import org.robovm.objc.block.*;
import org.robovm.rt.*;
import org.robovm.rt.annotation.*;
import org.robovm.rt.bro.*;
import org.robovm.rt.bro.annotation.*;
import org.robovm.rt.bro.ptr.*;
import org.robovm.apple.foundation.*;
import org.robovm.apple.uikit.*;
import org.robovm.apple.coregraphics.*;
import org.robovm.apple.dispatch.*;
import org.robovm.apple.coreimage.*;
import org.robovm.apple.avfoundation.*;
import org.robovm.apple.glkit.*;
import org.robovm.apple.scenekit.*;
import org.robovm.apple.gameplaykit.*;
/*</imports>*/
/*<javadoc>*/
/**
* @since Available in iOS 8.0 and later.
*/
/*</javadoc>*/
/*<annotations>*/@Library("SpriteKit") @NativeClass @WeaklyLinked/*</annotations>*/
/*<visibility>*/public/*</visibility>*/ class /*<name>*/SKUniform/*</name>*/
extends /*<extends>*/NSObject/*</extends>*/
/*<implements>*/implements NSCoding/*</implements>*/ {
/*<ptr>*/public static class SKUniformPtr extends Ptr<SKUniform, SKUniformPtr> {}/*</ptr>*/
/*<bind>*/static { ObjCRuntime.bind(SKUniform.class); }/*</bind>*/
/*<constants>*//*</constants>*/
/*<constructors>*/
public SKUniform() {}
protected SKUniform(SkipInit skipInit) { super(skipInit); }
public SKUniform(String name) { super((SkipInit) null); initObject(init(name)); }
public SKUniform(String name, SKTexture texture) { super((SkipInit) null); initObject(init(name, texture)); }
public SKUniform(String name, float value) { super((SkipInit) null); initObject(init(name, value)); }
public SKUniform(String name, @ByVal GLKVector2 value) { super((SkipInit) null); initObject(init(name, value)); }
public SKUniform(String name, @ByVal GLKVector3 value) { super((SkipInit) null); initObject(init(name, value)); }
public SKUniform(String name, @ByVal GLKVector4 value) { super((SkipInit) null); initObject(init(name, value)); }
public SKUniform(String name, @ByVal GLKMatrix2 value) { super((SkipInit) null); initObject(init(name, value)); }
public SKUniform(String name, @ByVal GLKMatrix3 value) { super((SkipInit) null); initObject(init(name, value)); }
public SKUniform(String name, @ByVal GLKMatrix4 value) { super((SkipInit) null); initObject(init(name, value)); }
public SKUniform(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); }
/*</constructors>*/
/*<properties>*/
@Property(selector = "name")
public native String getName();
@Property(selector = "uniformType")
public native SKUniformType getUniformType();
@Property(selector = "textureValue")
public native SKTexture getTextureValue();
@Property(selector = "setTextureValue:")
public native void setTextureValue(SKTexture v);
@Property(selector = "floatValue")
public native float getFloatValue();
@Property(selector = "setFloatValue:")
public native void setFloatValue(float v);
@Property(selector = "floatVector2Value")
public native @ByVal GLKVector2 getFloatVector2Value();
@Property(selector = "setFloatVector2Value:")
public native void setFloatVector2Value(@ByVal GLKVector2 v);
@Property(selector = "floatVector3Value")
public native @ByVal GLKVector3 getFloatVector3Value();
@Property(selector = "setFloatVector3Value:")
public native void setFloatVector3Value(@ByVal GLKVector3 v);
@Property(selector = "floatVector4Value")
public native @ByVal GLKVector4 getFloatVector4Value();
@Property(selector = "setFloatVector4Value:")
public native void setFloatVector4Value(@ByVal GLKVector4 v);
@Property(selector = "floatMatrix2Value")
public native @ByVal GLKMatrix2 getFloatMatrix2Value();
@Property(selector = "setFloatMatrix2Value:")
public native void setFloatMatrix2Value(@ByVal GLKMatrix2 v);
@Property(selector = "floatMatrix3Value")
public native @ByVal GLKMatrix3 getFloatMatrix3Value();
@Property(selector = "setFloatMatrix3Value:")
public native void setFloatMatrix3Value(@ByVal GLKMatrix3 v);
@Property(selector = "floatMatrix4Value")
public native @ByVal GLKMatrix4 getFloatMatrix4Value();
@Property(selector = "setFloatMatrix4Value:")
public native void setFloatMatrix4Value(@ByVal GLKMatrix4 v);
/*</properties>*/
/*<members>*//*</members>*/
/*<methods>*/
@Method(selector = "initWithName:")
protected native @Pointer long init(String name);
@Method(selector = "initWithName:texture:")
protected native @Pointer long init(String name, SKTexture texture);
@Method(selector = "initWithName:float:")
protected native @Pointer long init(String name, float value);
@Method(selector = "initWithName:floatVector2:")
protected native @Pointer long init(String name, @ByVal GLKVector2 value);
@Method(selector = "initWithName:floatVector3:")
protected native @Pointer long init(String name, @ByVal GLKVector3 value);
@Method(selector = "initWithName:floatVector4:")
protected native @Pointer long init(String name, @ByVal GLKVector4 value);
@Method(selector = "initWithName:floatMatrix2:")
protected native @Pointer long init(String name, @ByVal GLKMatrix2 value);
@Method(selector = "initWithName:floatMatrix3:")
protected native @Pointer long init(String name, @ByVal GLKMatrix3 value);
@Method(selector = "initWithName:floatMatrix4:")
protected native @Pointer long init(String name, @ByVal GLKMatrix4 value);
@Method(selector = "encodeWithCoder:")
public native void encode(NSCoder coder);
@Method(selector = "initWithCoder:")
protected native @Pointer long init(NSCoder aDecoder);
/*</methods>*/
}