/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.spritekit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.uikit.*; import org.robovm.apple.coregraphics.*; import org.robovm.apple.dispatch.*; import org.robovm.apple.coreimage.*; import org.robovm.apple.avfoundation.*; import org.robovm.apple.glkit.*; import org.robovm.apple.scenekit.*; import org.robovm.apple.gameplaykit.*; /*</imports>*/ /*<javadoc>*/ /** * @since Available in iOS 8.0 and later. */ /*</javadoc>*/ /*<annotations>*/@Library("SpriteKit") @NativeClass @WeaklyLinked/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/SKUniform/*</name>*/ extends /*<extends>*/NSObject/*</extends>*/ /*<implements>*/implements NSCoding/*</implements>*/ { /*<ptr>*/public static class SKUniformPtr extends Ptr<SKUniform, SKUniformPtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(SKUniform.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public SKUniform() {} protected SKUniform(SkipInit skipInit) { super(skipInit); } public SKUniform(String name) { super((SkipInit) null); initObject(init(name)); } public SKUniform(String name, SKTexture texture) { super((SkipInit) null); initObject(init(name, texture)); } public SKUniform(String name, float value) { super((SkipInit) null); initObject(init(name, value)); } public SKUniform(String name, @ByVal GLKVector2 value) { super((SkipInit) null); initObject(init(name, value)); } public SKUniform(String name, @ByVal GLKVector3 value) { super((SkipInit) null); initObject(init(name, value)); } public SKUniform(String name, @ByVal GLKVector4 value) { super((SkipInit) null); initObject(init(name, value)); } public SKUniform(String name, @ByVal GLKMatrix2 value) { super((SkipInit) null); initObject(init(name, value)); } public SKUniform(String name, @ByVal GLKMatrix3 value) { super((SkipInit) null); initObject(init(name, value)); } public SKUniform(String name, @ByVal GLKMatrix4 value) { super((SkipInit) null); initObject(init(name, value)); } public SKUniform(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); } /*</constructors>*/ /*<properties>*/ @Property(selector = "name") public native String getName(); @Property(selector = "uniformType") public native SKUniformType getUniformType(); @Property(selector = "textureValue") public native SKTexture getTextureValue(); @Property(selector = "setTextureValue:") public native void setTextureValue(SKTexture v); @Property(selector = "floatValue") public native float getFloatValue(); @Property(selector = "setFloatValue:") public native void setFloatValue(float v); @Property(selector = "floatVector2Value") public native @ByVal GLKVector2 getFloatVector2Value(); @Property(selector = "setFloatVector2Value:") public native void setFloatVector2Value(@ByVal GLKVector2 v); @Property(selector = "floatVector3Value") public native @ByVal GLKVector3 getFloatVector3Value(); @Property(selector = "setFloatVector3Value:") public native void setFloatVector3Value(@ByVal GLKVector3 v); @Property(selector = "floatVector4Value") public native @ByVal GLKVector4 getFloatVector4Value(); @Property(selector = "setFloatVector4Value:") public native void setFloatVector4Value(@ByVal GLKVector4 v); @Property(selector = "floatMatrix2Value") public native @ByVal GLKMatrix2 getFloatMatrix2Value(); @Property(selector = "setFloatMatrix2Value:") public native void setFloatMatrix2Value(@ByVal GLKMatrix2 v); @Property(selector = "floatMatrix3Value") public native @ByVal GLKMatrix3 getFloatMatrix3Value(); @Property(selector = "setFloatMatrix3Value:") public native void setFloatMatrix3Value(@ByVal GLKMatrix3 v); @Property(selector = "floatMatrix4Value") public native @ByVal GLKMatrix4 getFloatMatrix4Value(); @Property(selector = "setFloatMatrix4Value:") public native void setFloatMatrix4Value(@ByVal GLKMatrix4 v); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "initWithName:") protected native @Pointer long init(String name); @Method(selector = "initWithName:texture:") protected native @Pointer long init(String name, SKTexture texture); @Method(selector = "initWithName:float:") protected native @Pointer long init(String name, float value); @Method(selector = "initWithName:floatVector2:") protected native @Pointer long init(String name, @ByVal GLKVector2 value); @Method(selector = "initWithName:floatVector3:") protected native @Pointer long init(String name, @ByVal GLKVector3 value); @Method(selector = "initWithName:floatVector4:") protected native @Pointer long init(String name, @ByVal GLKVector4 value); @Method(selector = "initWithName:floatMatrix2:") protected native @Pointer long init(String name, @ByVal GLKMatrix2 value); @Method(selector = "initWithName:floatMatrix3:") protected native @Pointer long init(String name, @ByVal GLKMatrix3 value); @Method(selector = "initWithName:floatMatrix4:") protected native @Pointer long init(String name, @ByVal GLKMatrix4 value); @Method(selector = "encodeWithCoder:") public native void encode(NSCoder coder); @Method(selector = "initWithCoder:") protected native @Pointer long init(NSCoder aDecoder); /*</methods>*/ }