/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.spritekit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.uikit.*; import org.robovm.apple.coregraphics.*; import org.robovm.apple.dispatch.*; import org.robovm.apple.coreimage.*; import org.robovm.apple.avfoundation.*; import org.robovm.apple.glkit.*; import org.robovm.apple.scenekit.*; import org.robovm.apple.gameplaykit.*; /*</imports>*/ /*<javadoc>*/ /** * @since Available in iOS 8.0 and later. */ /*</javadoc>*/ /*<annotations>*/@Library("SpriteKit") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/SK3DNode/*</name>*/ extends /*<extends>*/SKNode/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class SK3DNodePtr extends Ptr<SK3DNode, SK3DNodePtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(SK3DNode.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public SK3DNode() {} protected SK3DNode(SkipInit skipInit) { super(skipInit); } public SK3DNode(@ByVal CGSize viewportSize) { super((SkipInit) null); initObject(init(viewportSize)); } public SK3DNode(NSCoder aDecoder) { super((SkipInit) null); initObject(init(aDecoder)); } /*</constructors>*/ /*<properties>*/ @Property(selector = "viewportSize") public native @ByVal CGSize getViewportSize(); @Property(selector = "setViewportSize:") public native void setViewportSize(@ByVal CGSize v); @WeaklyLinked @Property(selector = "scnScene") public native SCNScene getSceneKitScene(); @WeaklyLinked @Property(selector = "setScnScene:") public native void setSceneKitScene(SCNScene v); @Property(selector = "sceneTime") public native double getSceneTime(); @Property(selector = "setSceneTime:") public native void setSceneTime(double v); @Property(selector = "isPlaying") public native boolean isPlaying(); @Property(selector = "setPlaying:") public native void setPlaying(boolean v); @Property(selector = "loops") public native boolean loops(); @Property(selector = "setLoops:") public native void setLoops(boolean v); @WeaklyLinked @Property(selector = "pointOfView") public native SCNNode getPointOfView(); @WeaklyLinked @Property(selector = "setPointOfView:") public native void setPointOfView(SCNNode v); @Property(selector = "autoenablesDefaultLighting") public native boolean autoenablesDefaultLighting(); @Property(selector = "setAutoenablesDefaultLighting:") public native void setAutoenablesDefaultLighting(boolean v); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "initWithViewportSize:") protected native @Pointer long init(@ByVal CGSize viewportSize); @Method(selector = "initWithCoder:") protected native @Pointer long init(NSCoder aDecoder); @WeaklyLinked @Method(selector = "hitTest:options:") public native NSArray<SCNHitTestResult> hitTest(@ByVal CGPoint point, SCNHitTestOptions options); @Method(selector = "projectPoint:") public native @ByVal SKVector3 projectPoint(@ByVal SKVector3 point); @Method(selector = "unprojectPoint:") public native @ByVal SKVector3 unprojectPoint(@ByVal SKVector3 point); /*</methods>*/ }