/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.modelio; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.coregraphics.*; /*</imports>*/ /*<javadoc>*/ /*</javadoc>*/ /*<annotations>*/@Library("ModelIO") @StronglyLinked/*</annotations>*/ @Marshaler(/*<name>*/MDLVertexAttributeName/*</name>*/.Marshaler.class) /*<visibility>*/public/*</visibility>*/ class /*<name>*/MDLVertexAttributeName/*</name>*/ extends /*<extends>*/GlobalValueEnumeration<NSString>/*</extends>*/ /*<implements>*//*</implements>*/ { static { Bro.bind(/*<name>*/MDLVertexAttributeName/*</name>*/.class); } /*<marshalers>*/ public static class Marshaler { @MarshalsPointer public static MDLVertexAttributeName toObject(Class<MDLVertexAttributeName> cls, long handle, long flags) { NSString o = (NSString) NSObject.Marshaler.toObject(NSString.class, handle, flags); if (o == null) { return null; } return MDLVertexAttributeName.valueOf(o); } @MarshalsPointer public static long toNative(MDLVertexAttributeName o, long flags) { if (o == null) { return 0L; } return NSObject.Marshaler.toNative(o.value(), flags); } } public static class AsListMarshaler { @SuppressWarnings("unchecked") @MarshalsPointer public static List<MDLVertexAttributeName> toObject(Class<? extends NSObject> cls, long handle, long flags) { NSArray<NSString> o = (NSArray<NSString>) NSObject.Marshaler.toObject(NSArray.class, handle, flags); if (o == null) { return null; } List<MDLVertexAttributeName> list = new ArrayList<>(); for (int i = 0; i < o.size(); i++) { list.add(MDLVertexAttributeName.valueOf(o.get(i))); } return list; } @MarshalsPointer public static long toNative(List<MDLVertexAttributeName> l, long flags) { if (l == null) { return 0L; } NSArray<NSString> array = new NSMutableArray<>(); for (MDLVertexAttributeName o : l) { array.add(o.value()); } return NSObject.Marshaler.toNative(array, flags); } } /*</marshalers>*/ /*<constants>*/ public static final MDLVertexAttributeName Anisotropy = new MDLVertexAttributeName("Anisotropy"); public static final MDLVertexAttributeName Binormal = new MDLVertexAttributeName("Binormal"); public static final MDLVertexAttributeName Bitangent = new MDLVertexAttributeName("Bitangent"); public static final MDLVertexAttributeName Color = new MDLVertexAttributeName("Color"); public static final MDLVertexAttributeName EdgeCrease = new MDLVertexAttributeName("EdgeCrease"); public static final MDLVertexAttributeName JointIndices = new MDLVertexAttributeName("JointIndices"); public static final MDLVertexAttributeName JointWeights = new MDLVertexAttributeName("JointWeights"); public static final MDLVertexAttributeName Normal = new MDLVertexAttributeName("Normal"); public static final MDLVertexAttributeName OcclusionValue = new MDLVertexAttributeName("OcclusionValue"); public static final MDLVertexAttributeName Position = new MDLVertexAttributeName("Position"); public static final MDLVertexAttributeName ShadingBasisU = new MDLVertexAttributeName("ShadingBasisU"); public static final MDLVertexAttributeName ShadingBasisV = new MDLVertexAttributeName("ShadingBasisV"); public static final MDLVertexAttributeName SubdivisionStencil = new MDLVertexAttributeName("SubdivisionStencil"); public static final MDLVertexAttributeName Tangent = new MDLVertexAttributeName("Tangent"); public static final MDLVertexAttributeName TextureCoordinate = new MDLVertexAttributeName("TextureCoordinate"); /*</constants>*/ private static /*<name>*/MDLVertexAttributeName/*</name>*/[] values = new /*<name>*/MDLVertexAttributeName/*</name>*/[] {/*<value_list>*/Anisotropy, Binormal, Bitangent, Color, EdgeCrease, JointIndices, JointWeights, Normal, OcclusionValue, Position, ShadingBasisU, ShadingBasisV, SubdivisionStencil, Tangent, TextureCoordinate/*</value_list>*/}; /*<name>*/MDLVertexAttributeName/*</name>*/ (String getterName) { super(Values.class, getterName); } public static /*<name>*/MDLVertexAttributeName/*</name>*/ valueOf(/*<type>*/NSString/*</type>*/ value) { for (/*<name>*/MDLVertexAttributeName/*</name>*/ v : values) { if (v.value().equals(value)) { return v; } } throw new IllegalArgumentException("No constant with value " + value + " found in " + /*<name>*/MDLVertexAttributeName/*</name>*/.class.getName()); } /*<methods>*//*</methods>*/ /*<annotations>*/@Library("ModelIO") @StronglyLinked/*</annotations>*/ public static class Values { static { Bro.bind(Values.class); } /*<values>*/ @GlobalValue(symbol="MDLVertexAttributeAnisotropy", optional=true) public static native NSString Anisotropy(); @GlobalValue(symbol="MDLVertexAttributeBinormal", optional=true) public static native NSString Binormal(); @GlobalValue(symbol="MDLVertexAttributeBitangent", optional=true) public static native NSString Bitangent(); @GlobalValue(symbol="MDLVertexAttributeColor", optional=true) public static native NSString Color(); @GlobalValue(symbol="MDLVertexAttributeEdgeCrease", optional=true) public static native NSString EdgeCrease(); @GlobalValue(symbol="MDLVertexAttributeJointIndices", optional=true) public static native NSString JointIndices(); @GlobalValue(symbol="MDLVertexAttributeJointWeights", optional=true) public static native NSString JointWeights(); @GlobalValue(symbol="MDLVertexAttributeNormal", optional=true) public static native NSString Normal(); @GlobalValue(symbol="MDLVertexAttributeOcclusionValue", optional=true) public static native NSString OcclusionValue(); @GlobalValue(symbol="MDLVertexAttributePosition", optional=true) public static native NSString Position(); @GlobalValue(symbol="MDLVertexAttributeShadingBasisU", optional=true) public static native NSString ShadingBasisU(); @GlobalValue(symbol="MDLVertexAttributeShadingBasisV", optional=true) public static native NSString ShadingBasisV(); @GlobalValue(symbol="MDLVertexAttributeSubdivisionStencil", optional=true) public static native NSString SubdivisionStencil(); @GlobalValue(symbol="MDLVertexAttributeTangent", optional=true) public static native NSString Tangent(); @GlobalValue(symbol="MDLVertexAttributeTextureCoordinate", optional=true) public static native NSString TextureCoordinate(); /*</values>*/ } }