/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.robovm.apple.modelio;
/*<imports>*/
import java.io.*;
import java.nio.*;
import java.util.*;
import org.robovm.objc.*;
import org.robovm.objc.annotation.*;
import org.robovm.objc.block.*;
import org.robovm.rt.*;
import org.robovm.rt.annotation.*;
import org.robovm.rt.bro.*;
import org.robovm.rt.bro.annotation.*;
import org.robovm.rt.bro.ptr.*;
import org.robovm.apple.foundation.*;
import org.robovm.apple.coregraphics.*;
/*</imports>*/
/*<javadoc>*/
/*</javadoc>*/
/*<annotations>*/@Library("ModelIO") @StronglyLinked/*</annotations>*/
@Marshaler(/*<name>*/MDLVertexAttributeName/*</name>*/.Marshaler.class)
/*<visibility>*/public/*</visibility>*/ class /*<name>*/MDLVertexAttributeName/*</name>*/
extends /*<extends>*/GlobalValueEnumeration<NSString>/*</extends>*/
/*<implements>*//*</implements>*/ {
static { Bro.bind(/*<name>*/MDLVertexAttributeName/*</name>*/.class); }
/*<marshalers>*/
public static class Marshaler {
@MarshalsPointer
public static MDLVertexAttributeName toObject(Class<MDLVertexAttributeName> cls, long handle, long flags) {
NSString o = (NSString) NSObject.Marshaler.toObject(NSString.class, handle, flags);
if (o == null) {
return null;
}
return MDLVertexAttributeName.valueOf(o);
}
@MarshalsPointer
public static long toNative(MDLVertexAttributeName o, long flags) {
if (o == null) {
return 0L;
}
return NSObject.Marshaler.toNative(o.value(), flags);
}
}
public static class AsListMarshaler {
@SuppressWarnings("unchecked")
@MarshalsPointer
public static List<MDLVertexAttributeName> toObject(Class<? extends NSObject> cls, long handle, long flags) {
NSArray<NSString> o = (NSArray<NSString>) NSObject.Marshaler.toObject(NSArray.class, handle, flags);
if (o == null) {
return null;
}
List<MDLVertexAttributeName> list = new ArrayList<>();
for (int i = 0; i < o.size(); i++) {
list.add(MDLVertexAttributeName.valueOf(o.get(i)));
}
return list;
}
@MarshalsPointer
public static long toNative(List<MDLVertexAttributeName> l, long flags) {
if (l == null) {
return 0L;
}
NSArray<NSString> array = new NSMutableArray<>();
for (MDLVertexAttributeName o : l) {
array.add(o.value());
}
return NSObject.Marshaler.toNative(array, flags);
}
}
/*</marshalers>*/
/*<constants>*/
public static final MDLVertexAttributeName Anisotropy = new MDLVertexAttributeName("Anisotropy");
public static final MDLVertexAttributeName Binormal = new MDLVertexAttributeName("Binormal");
public static final MDLVertexAttributeName Bitangent = new MDLVertexAttributeName("Bitangent");
public static final MDLVertexAttributeName Color = new MDLVertexAttributeName("Color");
public static final MDLVertexAttributeName EdgeCrease = new MDLVertexAttributeName("EdgeCrease");
public static final MDLVertexAttributeName JointIndices = new MDLVertexAttributeName("JointIndices");
public static final MDLVertexAttributeName JointWeights = new MDLVertexAttributeName("JointWeights");
public static final MDLVertexAttributeName Normal = new MDLVertexAttributeName("Normal");
public static final MDLVertexAttributeName OcclusionValue = new MDLVertexAttributeName("OcclusionValue");
public static final MDLVertexAttributeName Position = new MDLVertexAttributeName("Position");
public static final MDLVertexAttributeName ShadingBasisU = new MDLVertexAttributeName("ShadingBasisU");
public static final MDLVertexAttributeName ShadingBasisV = new MDLVertexAttributeName("ShadingBasisV");
public static final MDLVertexAttributeName SubdivisionStencil = new MDLVertexAttributeName("SubdivisionStencil");
public static final MDLVertexAttributeName Tangent = new MDLVertexAttributeName("Tangent");
public static final MDLVertexAttributeName TextureCoordinate = new MDLVertexAttributeName("TextureCoordinate");
/*</constants>*/
private static /*<name>*/MDLVertexAttributeName/*</name>*/[] values = new /*<name>*/MDLVertexAttributeName/*</name>*/[] {/*<value_list>*/Anisotropy, Binormal, Bitangent, Color, EdgeCrease, JointIndices, JointWeights, Normal, OcclusionValue, Position, ShadingBasisU, ShadingBasisV, SubdivisionStencil, Tangent, TextureCoordinate/*</value_list>*/};
/*<name>*/MDLVertexAttributeName/*</name>*/ (String getterName) {
super(Values.class, getterName);
}
public static /*<name>*/MDLVertexAttributeName/*</name>*/ valueOf(/*<type>*/NSString/*</type>*/ value) {
for (/*<name>*/MDLVertexAttributeName/*</name>*/ v : values) {
if (v.value().equals(value)) {
return v;
}
}
throw new IllegalArgumentException("No constant with value " + value + " found in "
+ /*<name>*/MDLVertexAttributeName/*</name>*/.class.getName());
}
/*<methods>*//*</methods>*/
/*<annotations>*/@Library("ModelIO") @StronglyLinked/*</annotations>*/
public static class Values {
static { Bro.bind(Values.class); }
/*<values>*/
@GlobalValue(symbol="MDLVertexAttributeAnisotropy", optional=true)
public static native NSString Anisotropy();
@GlobalValue(symbol="MDLVertexAttributeBinormal", optional=true)
public static native NSString Binormal();
@GlobalValue(symbol="MDLVertexAttributeBitangent", optional=true)
public static native NSString Bitangent();
@GlobalValue(symbol="MDLVertexAttributeColor", optional=true)
public static native NSString Color();
@GlobalValue(symbol="MDLVertexAttributeEdgeCrease", optional=true)
public static native NSString EdgeCrease();
@GlobalValue(symbol="MDLVertexAttributeJointIndices", optional=true)
public static native NSString JointIndices();
@GlobalValue(symbol="MDLVertexAttributeJointWeights", optional=true)
public static native NSString JointWeights();
@GlobalValue(symbol="MDLVertexAttributeNormal", optional=true)
public static native NSString Normal();
@GlobalValue(symbol="MDLVertexAttributeOcclusionValue", optional=true)
public static native NSString OcclusionValue();
@GlobalValue(symbol="MDLVertexAttributePosition", optional=true)
public static native NSString Position();
@GlobalValue(symbol="MDLVertexAttributeShadingBasisU", optional=true)
public static native NSString ShadingBasisU();
@GlobalValue(symbol="MDLVertexAttributeShadingBasisV", optional=true)
public static native NSString ShadingBasisV();
@GlobalValue(symbol="MDLVertexAttributeSubdivisionStencil", optional=true)
public static native NSString SubdivisionStencil();
@GlobalValue(symbol="MDLVertexAttributeTangent", optional=true)
public static native NSString Tangent();
@GlobalValue(symbol="MDLVertexAttributeTextureCoordinate", optional=true)
public static native NSString TextureCoordinate();
/*</values>*/
}
}