/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.gamecontroller; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.dispatch.*; /*</imports>*/ /*<javadoc>*/ /*</javadoc>*/ /*<annotations>*/@Library("GameController") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/GCExtendedGamepad/*</name>*/ extends /*<extends>*/NSObject/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class GCExtendedGamepadPtr extends Ptr<GCExtendedGamepad, GCExtendedGamepadPtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(GCExtendedGamepad.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public GCExtendedGamepad() {} protected GCExtendedGamepad(SkipInit skipInit) { super(skipInit); } /*</constructors>*/ /*<properties>*/ @Property(selector = "controller") public native GCController getController(); @Property(selector = "valueChangedHandler") public native @Block VoidBlock2<GCExtendedGamepad, GCControllerElement> getValueChangedHandler(); @Property(selector = "setValueChangedHandler:") public native void setValueChangedHandler(@Block VoidBlock2<GCExtendedGamepad, GCControllerElement> v); @Property(selector = "dpad") public native GCControllerDirectionPad getDpad(); @Property(selector = "buttonA") public native GCControllerButtonInput getButtonA(); @Property(selector = "buttonB") public native GCControllerButtonInput getButtonB(); @Property(selector = "buttonX") public native GCControllerButtonInput getButtonX(); @Property(selector = "buttonY") public native GCControllerButtonInput getButtonY(); @Property(selector = "leftThumbstick") public native GCControllerDirectionPad getLeftThumbstick(); @Property(selector = "rightThumbstick") public native GCControllerDirectionPad getRightThumbstick(); @Property(selector = "leftShoulder") public native GCControllerButtonInput getLeftShoulder(); @Property(selector = "rightShoulder") public native GCControllerButtonInput getRightShoulder(); @Property(selector = "leftTrigger") public native GCControllerButtonInput getLeftTrigger(); @Property(selector = "rightTrigger") public native GCControllerButtonInput getRightTrigger(); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "saveSnapshot") public native GCExtendedGamepadSnapshot saveSnapshot(); /*</methods>*/ }