/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.robovm.apple.gamecontroller;
/*<imports>*/
import java.io.*;
import java.nio.*;
import java.util.*;
import org.robovm.objc.*;
import org.robovm.objc.annotation.*;
import org.robovm.objc.block.*;
import org.robovm.rt.*;
import org.robovm.rt.annotation.*;
import org.robovm.rt.bro.*;
import org.robovm.rt.bro.annotation.*;
import org.robovm.rt.bro.ptr.*;
import org.robovm.apple.foundation.*;
import org.robovm.apple.dispatch.*;
/*</imports>*/
/*<javadoc>*/
/*</javadoc>*/
/*<annotations>*/@Library("GameController") @NativeClass/*</annotations>*/
/*<visibility>*/public/*</visibility>*/ class /*<name>*/GCExtendedGamepad/*</name>*/
extends /*<extends>*/NSObject/*</extends>*/
/*<implements>*//*</implements>*/ {
/*<ptr>*/public static class GCExtendedGamepadPtr extends Ptr<GCExtendedGamepad, GCExtendedGamepadPtr> {}/*</ptr>*/
/*<bind>*/static { ObjCRuntime.bind(GCExtendedGamepad.class); }/*</bind>*/
/*<constants>*//*</constants>*/
/*<constructors>*/
public GCExtendedGamepad() {}
protected GCExtendedGamepad(SkipInit skipInit) { super(skipInit); }
/*</constructors>*/
/*<properties>*/
@Property(selector = "controller")
public native GCController getController();
@Property(selector = "valueChangedHandler")
public native @Block VoidBlock2<GCExtendedGamepad, GCControllerElement> getValueChangedHandler();
@Property(selector = "setValueChangedHandler:")
public native void setValueChangedHandler(@Block VoidBlock2<GCExtendedGamepad, GCControllerElement> v);
@Property(selector = "dpad")
public native GCControllerDirectionPad getDpad();
@Property(selector = "buttonA")
public native GCControllerButtonInput getButtonA();
@Property(selector = "buttonB")
public native GCControllerButtonInput getButtonB();
@Property(selector = "buttonX")
public native GCControllerButtonInput getButtonX();
@Property(selector = "buttonY")
public native GCControllerButtonInput getButtonY();
@Property(selector = "leftThumbstick")
public native GCControllerDirectionPad getLeftThumbstick();
@Property(selector = "rightThumbstick")
public native GCControllerDirectionPad getRightThumbstick();
@Property(selector = "leftShoulder")
public native GCControllerButtonInput getLeftShoulder();
@Property(selector = "rightShoulder")
public native GCControllerButtonInput getRightShoulder();
@Property(selector = "leftTrigger")
public native GCControllerButtonInput getLeftTrigger();
@Property(selector = "rightTrigger")
public native GCControllerButtonInput getRightTrigger();
/*</properties>*/
/*<members>*//*</members>*/
/*<methods>*/
@Method(selector = "saveSnapshot")
public native GCExtendedGamepadSnapshot saveSnapshot();
/*</methods>*/
}