/*
* Copyright (C) 2013-2015 RoboVM AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.robovm.apple.spritekit;
/*<imports>*/
import java.io.*;
import java.nio.*;
import java.util.*;
import org.robovm.objc.*;
import org.robovm.objc.annotation.*;
import org.robovm.objc.block.*;
import org.robovm.rt.*;
import org.robovm.rt.annotation.*;
import org.robovm.rt.bro.*;
import org.robovm.rt.bro.annotation.*;
import org.robovm.rt.bro.ptr.*;
import org.robovm.apple.foundation.*;
import org.robovm.apple.uikit.*;
import org.robovm.apple.coregraphics.*;
import org.robovm.apple.dispatch.*;
import org.robovm.apple.coreimage.*;
import org.robovm.apple.avfoundation.*;
import org.robovm.apple.glkit.*;
import org.robovm.apple.scenekit.*;
import org.robovm.apple.gameplaykit.*;
/*</imports>*/
/*<javadoc>*/
/*</javadoc>*/
/*<annotations>*/@Library("SpriteKit") @NativeClass/*</annotations>*/
/*<visibility>*/public/*</visibility>*/ class /*<name>*/SKPhysicsJointSpring/*</name>*/
extends /*<extends>*/SKPhysicsJoint/*</extends>*/
/*<implements>*//*</implements>*/ {
/*<ptr>*/public static class SKPhysicsJointSpringPtr extends Ptr<SKPhysicsJointSpring, SKPhysicsJointSpringPtr> {}/*</ptr>*/
/*<bind>*/static { ObjCRuntime.bind(SKPhysicsJointSpring.class); }/*</bind>*/
/*<constants>*//*</constants>*/
/*<constructors>*/
public SKPhysicsJointSpring() {}
protected SKPhysicsJointSpring(SkipInit skipInit) { super(skipInit); }
public SKPhysicsJointSpring(SKPhysicsBody bodyA, SKPhysicsBody bodyB, @ByVal CGPoint anchorA, @ByVal CGPoint anchorB) { super(create(bodyA, bodyB, anchorA, anchorB)); retain(getHandle()); }
/*</constructors>*/
/*<properties>*/
@Property(selector = "damping")
public native @MachineSizedFloat double getDamping();
@Property(selector = "setDamping:")
public native void setDamping(@MachineSizedFloat double v);
@Property(selector = "frequency")
public native @MachineSizedFloat double getFrequency();
@Property(selector = "setFrequency:")
public native void setFrequency(@MachineSizedFloat double v);
/*</properties>*/
/*<members>*//*</members>*/
/*<methods>*/
@Method(selector = "jointWithBodyA:bodyB:anchorA:anchorB:")
protected static native @Pointer long create(SKPhysicsBody bodyA, SKPhysicsBody bodyB, @ByVal CGPoint anchorA, @ByVal CGPoint anchorB);
/*</methods>*/
}