/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.scenekit; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.uikit.*; import org.robovm.apple.coregraphics.*; import org.robovm.apple.coreanimation.*; import org.robovm.apple.dispatch.*; import org.robovm.apple.glkit.*; import org.robovm.apple.spritekit.*; import org.robovm.apple.opengles.*; /*</imports>*/ /*<javadoc>*/ /*</javadoc>*/ /*<annotations>*/@Library("SceneKit")/*</annotations>*/ @Marshaler(/*<name>*/SCNSceneSourceOptions/*</name>*/.Marshaler.class) /*<visibility>*/public/*</visibility>*/ class /*<name>*/SCNSceneSourceOptions/*</name>*/ extends /*<extends>*/NSDictionaryWrapper/*</extends>*/ /*<implements>*//*</implements>*/ { /*<marshalers>*/ public static class Marshaler { @MarshalsPointer public static SCNSceneSourceOptions toObject(Class<SCNSceneSourceOptions> cls, long handle, long flags) { NSDictionary o = (NSDictionary) NSObject.Marshaler.toObject(NSDictionary.class, handle, flags); if (o == null) { return null; } return new SCNSceneSourceOptions(o); } @MarshalsPointer public static long toNative(SCNSceneSourceOptions o, long flags) { if (o == null) { return 0L; } return NSObject.Marshaler.toNative(o.data, flags); } } public static class AsListMarshaler { @MarshalsPointer public static List<SCNSceneSourceOptions> toObject(Class<? extends NSObject> cls, long handle, long flags) { NSArray<NSDictionary> o = (NSArray<NSDictionary>) NSObject.Marshaler.toObject(NSArray.class, handle, flags); if (o == null) { return null; } List<SCNSceneSourceOptions> list = new ArrayList<>(); for (int i = 0; i < o.size(); i++) { list.add(new SCNSceneSourceOptions(o.get(i))); } return list; } @MarshalsPointer public static long toNative(List<SCNSceneSourceOptions> l, long flags) { if (l == null) { return 0L; } NSArray<NSDictionary> array = new NSMutableArray<>(); for (SCNSceneSourceOptions i : l) { array.add(i.getDictionary()); } return NSObject.Marshaler.toNative(array, flags); } } /*</marshalers>*/ /*<constructors>*/ SCNSceneSourceOptions(NSDictionary data) { super(data); } public SCNSceneSourceOptions() {} /*</constructors>*/ /*<methods>*/ public boolean has(NSString key) { return data.containsKey(key); } public NSObject get(NSString key) { if (has(key)) { return data.get(key); } return null; } public SCNSceneSourceOptions set(NSString key, NSObject value) { data.put(key, value); return this; } public boolean createsNormalsIfAbsent() { if (has(Keys.CreateNormalsIfAbsent())) { NSNumber val = (NSNumber) get(Keys.CreateNormalsIfAbsent()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setCreatesNormalsIfAbsent(boolean createsNormalsIfAbsent) { set(Keys.CreateNormalsIfAbsent(), NSNumber.valueOf(createsNormalsIfAbsent)); return this; } public boolean checksConsistency() { if (has(Keys.CheckConsistency())) { NSNumber val = (NSNumber) get(Keys.CheckConsistency()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setChecksConsistency(boolean checksConsistency) { set(Keys.CheckConsistency(), NSNumber.valueOf(checksConsistency)); return this; } public boolean flattensScene() { if (has(Keys.FlattenScene())) { NSNumber val = (NSNumber) get(Keys.FlattenScene()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setFlattensScene(boolean flattensScene) { set(Keys.FlattenScene(), NSNumber.valueOf(flattensScene)); return this; } public boolean usesSafeMode() { if (has(Keys.UseSafeMode())) { NSNumber val = (NSNumber) get(Keys.UseSafeMode()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setUsesSafeMode(boolean usesSafeMode) { set(Keys.UseSafeMode(), NSNumber.valueOf(usesSafeMode)); return this; } public NSArray<NSURL> getAssetDirectoryURLs() { if (has(Keys.AssetDirectoryURLs())) { NSArray<NSURL> val = (NSArray<NSURL>) get(Keys.AssetDirectoryURLs()); return val; } return null; } public SCNSceneSourceOptions setAssetDirectoryURLs(NSArray<NSURL> assetDirectoryURLs) { set(Keys.AssetDirectoryURLs(), assetDirectoryURLs); return this; } public boolean overridesAssetURLs() { if (has(Keys.OverrideAssetURLs())) { NSNumber val = (NSNumber) get(Keys.OverrideAssetURLs()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setOverridesAssetURLs(boolean overridesAssetURLs) { set(Keys.OverrideAssetURLs(), NSNumber.valueOf(overridesAssetURLs)); return this; } public boolean isStrictConformance() { if (has(Keys.StrictConformance())) { NSNumber val = (NSNumber) get(Keys.StrictConformance()); return val.booleanValue(); } return false; } public SCNSceneSourceOptions setStrictConformance(boolean strictConformance) { set(Keys.StrictConformance(), NSNumber.valueOf(strictConformance)); return this; } /** * @since Available in iOS 8.0 and later. */ public SCNSceneSourceAnimationImportPolicy getAnimationImportPolicy() { if (has(Keys.AnimationImportPolicy())) { NSString val = (NSString) get(Keys.AnimationImportPolicy()); return SCNSceneSourceAnimationImportPolicy.valueOf(val); } return null; } /** * @since Available in iOS 8.0 and later. */ public SCNSceneSourceOptions setAnimationImportPolicy(SCNSceneSourceAnimationImportPolicy animationImportPolicy) { set(Keys.AnimationImportPolicy(), animationImportPolicy.value()); return this; } /*</methods>*/ /*<keys>*/ @Library("SceneKit") public static class Keys { static { Bro.bind(Keys.class); } @GlobalValue(symbol="SCNSceneSourceCreateNormalsIfAbsentKey", optional=true) public static native NSString CreateNormalsIfAbsent(); @GlobalValue(symbol="SCNSceneSourceCheckConsistencyKey", optional=true) public static native NSString CheckConsistency(); @GlobalValue(symbol="SCNSceneSourceFlattenSceneKey", optional=true) public static native NSString FlattenScene(); @GlobalValue(symbol="SCNSceneSourceUseSafeModeKey", optional=true) public static native NSString UseSafeMode(); @GlobalValue(symbol="SCNSceneSourceAssetDirectoryURLsKey", optional=true) public static native NSString AssetDirectoryURLs(); @GlobalValue(symbol="SCNSceneSourceOverrideAssetURLsKey", optional=true) public static native NSString OverrideAssetURLs(); @GlobalValue(symbol="SCNSceneSourceStrictConformanceKey", optional=true) public static native NSString StrictConformance(); /** * @since Available in iOS 8.0 and later. */ @GlobalValue(symbol="SCNSceneSourceAnimationImportPolicyKey", optional=true) public static native NSString AnimationImportPolicy(); } /*</keys>*/ }