/* * Copyright (C) 2013-2015 RoboVM AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.robovm.apple.modelio; /*<imports>*/ import java.io.*; import java.nio.*; import java.util.*; import org.robovm.objc.*; import org.robovm.objc.annotation.*; import org.robovm.objc.block.*; import org.robovm.rt.*; import org.robovm.rt.annotation.*; import org.robovm.rt.bro.*; import org.robovm.rt.bro.annotation.*; import org.robovm.rt.bro.ptr.*; import org.robovm.apple.foundation.*; import org.robovm.apple.coregraphics.*; /*</imports>*/ /*<javadoc>*/ /** * @since Available in iOS 9.0 and later. */ /*</javadoc>*/ /*<annotations>*/@Library("ModelIO") @NativeClass/*</annotations>*/ /*<visibility>*/public/*</visibility>*/ class /*<name>*/MDLLight/*</name>*/ extends /*<extends>*/MDLObject/*</extends>*/ /*<implements>*//*</implements>*/ { /*<ptr>*/public static class MDLLightPtr extends Ptr<MDLLight, MDLLightPtr> {}/*</ptr>*/ /*<bind>*/static { ObjCRuntime.bind(MDLLight.class); }/*</bind>*/ /*<constants>*//*</constants>*/ /*<constructors>*/ public MDLLight() {} protected MDLLight(SkipInit skipInit) { super(skipInit); } /*</constructors>*/ /*<properties>*/ @Property(selector = "lightType") public native MDLLightType getLightType(); @Property(selector = "setLightType:") public native void setLightType(MDLLightType v); /*</properties>*/ /*<members>*//*</members>*/ /*<methods>*/ @Method(selector = "irradianceAtPoint:") public native CGColor getIrradiance(VectorFloat3 point); @Method(selector = "irradianceAtPoint:colorSpace:") public native CGColor getIrradiance(VectorFloat3 point, CGColorSpace colorSpace); /*</methods>*/ }